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![[Post New]](/s/i/i.gif) 2009/05/31 10:13:24
Subject: Movie Imperial Guard (everyone is doing it)
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Missionary On A Mission
The Eye of Terror
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This one is going to take a different turn than the other Movie Codices on the Forum. Special rules: Cowards: All units with this special rule count as automatically failing all Morale, leadership, and pinning tests, unless accompanied by a Commissar. Wargear: Flash, err.. lasgun: 24" S2 AP- Heavy 1 Guardsmen Points:2 WS1 BS3 S2 T2 W1 I2 Ld6 Sv6+ Wargear: Lasguns Squad: 10-50 May include a Commissar for 75 points. May purchase the "without number" Rule for the entire squad for 25 points. Conscript Points:1 WS1 BS2 S2 T2 W1 I1 Ld4 Sv- Wargear: Lasguns Special Rules: Cowards, Without Number Squad: 50-200 May include a Commissar for 75 points. Veteran Points:3 WS2 BS3 S2 T3 W1 I3 Ld8 Sv5+ Wargear: Lasguns Squad: 10-200 May include a Commissar for 75 points. Heavy Weapons Squad Points: 20 WS1 BS3 S2 T3 W2 I2 Ld7 Sv5+ 3 Heavy Weapons Models may be equipped with: Mortars: Free Autocannons: 15 points 36" S6 AP5 Heavy 5 Lascannons: 30 points per model 48" S9 AP2 Heavy 1 Missile Launcher: 25 points per model 48" S8 AP3 Heavy 1 OR 48" S4 AP- Heavy 1, large blast. All other things Per Codex
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This message was edited 1 time. Last update was at 2009/06/01 01:03:56
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![[Post New]](/s/i/i.gif) 2009/05/31 12:35:11
Subject: Movie Imperial Guard (everyone is doing it)
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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Wouldn't the movie equivalent of "movie" Guardsmen be Abnett Guard?
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![[Post New]](/s/i/i.gif) 2009/05/31 12:57:31
Subject: Movie Imperial Guard (everyone is doing it)
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Pyromaniac Hellhound Pilot
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Yeah, this just looks kinda boring and would be horrendous to play, especially considering... well, everything. May as well nix this thread because all that is just horrible and a time waste.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2009/06/01 00:06:54
Subject: Movie Imperial Guard (everyone is doing it)
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Apprehensive Inquisitorial Apprentice
The Labyrinth
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Canonness Rory wrote:This one is going to take a different turn than the other Movie Codices on the Forum.
Special rules:
Cowards:
All units with this special rule count as automatically failing all Morale, leadership, and pinning tests, unless accompanied by a Commissar.
Wargear:
Flash, err.. lasgun:
24" S2 AP- Heavy 1
Guardsmen
Points:2 WS1 BS3 S2 T2 W1 I2 Ld6 Sv6+
Wargear: Lasguns
Squad: 10-50
May include a Commissar for 35 points.
Conscript
Points:1 WS1 BS2 S2 T2 W1 I1 Ld4 Sv-
Wargear: Lasguns
Special Rules: Cowards, Without Number
Squad: 50-200
May include a Commissar for 35 points.
Veteran
Points:3 WS2 BS3 S2 T3 W1 I3 Ld8 Sv5+
Wargear: Lasguns
Squad: 50-200
May include a Commissar for 35 points.
Heavy Weapons Squad
Points: 20 WS1 BS3 S2 T3 W2 I2 Ld7 Sv5+
3 Heavy Weapons Models
may be equipped with:
Mortars: Free
Autocannons: 15 points
36" S6 AP5 Heavy 5
Lascannons: 30 points per model
48" S9 AP2 Heavy 1
Missile Launcher: 25 points per model
48" S8 AP3 Heavy 1
OR
48" S4 AP- Heavy 1, large blast.
All other things Per Codex
Come come now, Cannoness. Surely you've forgotten how the movie guard actually work: These are the meaningless drones, which means it's time for...
Movie Commissar:
75 points
WS:5 BS:5 S:4 T:5 W:2 I:4 A:3 Ld:10 Sv:4+
Wargear:Bolt Pistol, Sword of Power
Special Rules: The Emperor's Will, Until Duty Ends,
Bolt Pistol: As in Codex: Movie Marine
Sword of power: This close combat weapon ignores armor saves, and gives the Commissar a +1 strength.
The Emperor's Will: If a unit attached to a Movie Commissar would fail a morale test, instead remove d6 non-Commissar model from play. The unit passes the morale test. The Commissar may also execute d6 models to give the unit Furious charge for the assault phase.
Until Duty Ends: The Commissar refuses to die until the battle is won. Any time a Movie commissar would be killed, roll a d6. On a 3+, he returns to life, with one rule, gaining the Furious Charge and Rage USRs.
May take a Chainsword (as in Codex: Movie Marines) for +15 points.
I'd also recommend making Normal guardsmen Without NUmber as well.
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![[Post New]](/s/i/i.gif) 2009/06/01 01:04:15
Subject: Movie Imperial Guard (everyone is doing it)
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Missionary On A Mission
The Eye of Terror
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Good suggestion, added the updated Commissar Cost, as well as giving Guardsmen the option to have Without Number.
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![[Post New]](/s/i/i.gif) 2009/06/01 01:24:04
Subject: Movie Imperial Guard (everyone is doing it)
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Death-Dealing Devastator
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Oh, come on, we totally need a tank squadron rule. How many points for a single Russ? 40?
Can we get some fluffy movie orks?
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This message was edited 1 time. Last update was at 2009/06/01 01:28:28
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![[Post New]](/s/i/i.gif) 2009/06/01 01:39:07
Subject: Movie Imperial Guard (everyone is doing it)
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Missionary On A Mission
The Eye of Terror
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Thing about movie Orks is:
a.) they come in enormous swarms.
b.) individually they are stronger than any human.
That makes them very difficult to portray in the fluff, if you make them more powerful individually, you will have to make them cost more, so there will be less models on the board, if you make them cost less, you will have to weaken them individually.
And as far as tanks go, I think codex tanks are ok compared to these guardsmen. A single leman russ worth 150 scripts? Definetely.
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![[Post New]](/s/i/i.gif) 2009/06/01 02:25:00
Subject: Movie Imperial Guard (everyone is doing it)
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Death-Dealing Devastator
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Shin has a point though- the IG, Tau, and Nids are kinda the standard by which we compare movie SM, CSM, Elfdar, Necron to. These fluff-wise uber-badazzez need someone to kill in droves.
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![[Post New]](/s/i/i.gif) 2009/06/01 09:24:44
Subject: Movie Imperial Guard (everyone is doing it)
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Killer Klaivex
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BrotherStynier wrote:Wouldn't the movie equivalent of "movie" Guardsmen be Abnett Guard?
Do you mean the ones with lasguns that can blow off a marine's head and destroy dreadnoughts?
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/06/02 20:01:00
Subject: Movie Imperial Guard (everyone is doing it)
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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Oh he fixed that eventually Cheese, the last book SM were in they had trouble fighting against them.
I don't remember the lasgun kill a Dread, unless that was when Mkoll fought on and did some funky jump on it and shoot its weak point.
Then there was when Gaunt cut holes into one to allow boiling water in...
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![[Post New]](/s/i/i.gif) 2009/06/03 01:13:46
Subject: Re:Movie Imperial Guard (everyone is doing it)
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Nigel Stillman
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Lamest Movie codex yet. And that's saying something.
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![[Post New]](/s/i/i.gif) 2009/06/03 03:18:01
Subject: Movie Imperial Guard (everyone is doing it)
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Death-Dealing Devastator
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Vlad, if you want to improve on our attempts to make something interesting, we all welcome your suggestions.
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![[Post New]](/s/i/i.gif) 2009/06/09 16:19:16
Subject: Movie Imperial Guard (everyone is doing it)
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Stalwart Veteran Guard Sergeant
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The issue with Imperial Guard is that they are so diverse as to defy simple categorization.
Sure, you may have come up with rules for the faceless horde, but....what about units like the Volpone Bluebloods, or the Vitrian Dragoons? Elite heavy infantry who can, and will, take the fight to you and break your face.
For every mention of a unit like that asshat Chenkov's 18th Valhallan 'light infantry', there are tough, elite units like the Elysian Drop Troops. For every Salvar Chem-Dog, there is a Catachan. For every Death Korps of Krieg, there is Armageddon Steel Legion. For every Kanak Skull-Taker, there is Moridian Iron Guard. For every Penal Legion, there are crack light infantry units.
The new Codex does not, in my opinion, give the ability to allow your units to fight with the true diversity of the Imperial Guard. Neither do the proposed rules for Movie Guard. Until the entire diversity of the Guard can be captured, I will simply not be satisfied.
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"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) |
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![[Post New]](/s/i/i.gif) 2009/06/09 16:31:39
Subject: Movie Imperial Guard (everyone is doing it)
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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*Leman Russ squadrons as costed, except get the "endless swarm" rule.
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-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2009/06/26 05:28:31
Subject: Movie Imperial Guard (everyone is doing it)
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Stalwart Veteran Guard Sergeant
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You need to add the handheld explosives they all carry. I say a tube charge would be a s5 ap6 small blast weapon one shot only, and every guarsmen has one but only a certain number may throw them per turn per squad. Then for a certain number of points you can cram a whole bunch together I think about ten and throw them as a standard democharge.
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Kroissen 31st 2000pts
"What the hell do you mean we're out of Ammo"
Every Commander's worst nightmare
"If the voices stop talking to me, how will I know I'm insane"
Best friend. |
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![[Post New]](/s/i/i.gif) 2009/06/26 08:23:55
Subject: Movie Imperial Guard (everyone is doing it)
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Junior Officer with Laspistol
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Canonness Rory wrote:Thing about movie Orks is:
a.) they come in enormous swarms.
b.) individually they are stronger than any human.
That makes them very difficult to portray in the fluff, if you make them more powerful individually, you will have to make them cost more, so there will be less models on the board, if you make them cost less, you will have to weaken them individually.
And as far as tanks go, I think codex tanks are ok compared to these guardsmen. A single leman russ worth 150 scripts? Definetely.
I think that orks are so ridiculously good for the points that they should already count as "movie orks."
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/06/26 08:44:06
Subject: Movie Imperial Guard (everyone is doing it)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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BrotherStynier wrote:Oh he fixed that eventually Cheese, the last book SM were in they had trouble fighting against them.
I don't remember the lasgun kill a Dread, unless that was when Mkoll fought on and did some funky jump on it and shoot its weak point.
Then there was when Gaunt cut holes into one to allow boiling water in...
Mkoll lured it in and blew the sarcophagus off with an overcharged powerpack, leading to a bunch of envenomed needles to get shot into the dessicated remains of the pilot.
Just got finished reading that one yesterday
And to be fair, everytime they've gone up against Marines they've had to bring them down with massive amounts of heavy weapons fire(First & Only, with the Vitrians), sniper fire or Gaunt's powersword(Traitor General), and that's about all I can think of for them fighting Marines really.
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