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Made in us
Chosen Baal Sec Youngblood




I am having some issues with this army and I want to know what you all think should I change the army or just play better

HQ
Chaplain Lemartes
Librarian in terminator armor

Troops
Assault x10
2x PP
Vet SGT
1x PP
1x MB

Tact x 10
1x Flamer
1x ML
Vet SGT
1xChainsword
DT
Razorback
lasCannon
pintle mounted storm bolter

Elite
Death Company x 4 (all free)
Jump Pack

Terminator SQD x 5 (thinking of changing to a Assault SQD

Heavy Support
LRC (used to transport the Term and Librarian)

Baal Predator
Sponsoons (just started using this not sure if I should use Flamers or HBs)

Dev SQD x 5 - (Thinking of switching this to a Vindicator and using the point differently)
2xHB
1xMM
1xPC
DT
Razorback
HB
PM SB
Fast Attack
Attack Bike Squadron x 1
1xMM
1xHB


I think I lacked focus when I built this army, but I also think I may need to just play it a little better. I am fairly new to the game right now, but after getting completely annihilated last game I began to wonder if it was how I had played the game or also partly how my army was built.

So what do you think of the list?
Should I make the changes I mentioned?

Blood Angels  
   
Made in us
Chosen Baal Sec Youngblood




No response?

Blood Angels  
   
Made in us
Navigator






Hmm. Seems like your assault squad could be lacking in units to back it up. More is better in assaulty armies.

The terminators are tough but tactical terminators are best used as shooty and you've paired them with assaulty characters (BA Librarians use most of their powers in assault), not to mention an inordinately expensive transport. The crusader variant is designed specifically with assault terminators and such in mind, if you're going to take it at all might as well bump it down to the stock model and save some points.

You have a very low troop count. You need more units capable of claiming objectives or you'll get steamrolled in objective missions.

You seem to have a ten-strong tactical squad in a razorback. Razorbacks have a maximum transport capacity of six.

Your Devastators need to make up their minds. You have a mix of anti-infantry and anti-vehicle weapons, but they can only shoot at one target per turn. Figure out if they're anti-tank or anti-infantry and equip them as such. Lascannons for tank hunters, heavy bolters for hordes, plasma cannons for anti-MEQ, and missile launchers for flexibility, though I don't see people taking this one much. Multi-meltas are generally out of place here, there are so many better places for them.

I think your big problem here is army planning. You need to figure out exactly what role each unit serves in your list and trim the unnecessary bits to make room for more punch. Also, bear in mind that the Blood Angels are meant to be an assaulty army. This shouldn't preclude you from a variety of powerful shooting elements, but keep it in mind that that's how the Sons of Sanguinius do business.

This message was edited 1 time. Last update was at 2009/06/02 01:03:41


Raven Guard 3,000pts
WIP Imperial Navy Armsmen
WIP Birmingham 411th
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Made in us
Fixture of Dakka






on board Terminus Est

There is no stats listed for the CML in the BA PDF codex so you might be able to use the rules found in the SM codex. If so I would run the terminators with a CML for the two shots. However you do have a crusader so I think overall you'd be better off with assault terminators. Have you had much luck with the Librarian? If not I suggest you consider switching him out for Corbulo and run him with the assault terminators in the Crusader. They will hit a lot harder.

I'm not a big fan of Devs and use Baals with HB sponsons, two in fact. I used to run a crusader also plus a landspeeder Tornado. That's a lot of mobile assault cannons and they can shred through just about anything including AV 14.

To me a solid BA list is all about using your individual units so that there is a lot of synergy between them. BA are best in close combat no matter how you slice it and you'll do better if you build your list around close combat. Mech works very well for BA, especially if you focus on building an assault army. I like a small component of jump infantry that runs along behind your armor then charges when the enemy comes in as counter assault. A good BA assault army should have one unit of shock troopers. They are expendable and you use them to reap confusion. The best unit for this role is an assault squad in a rhino. The enemy must deal with them and it frees up the rest of your army to drop the hammer.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Chosen Baal Sec Youngblood




Sorry for the slow response...

I was definitely looking to replace some things... right now i am looking to do some of the following.

change razorback for tact to a rhino.

try to get another assault sqd in there by removing something, but I am not sure how I will do this yet..

I also need to stop fielding my devs in armor and field them from the start out in the open and just shoot with them. I meant for them to be fire support, and I am thinking ML will be the way to go.

Would it be smarter to:

Get some assault Termis

Remove the assault termis and LRC and look to get another assault sqd and whatever else I can fit that will work?


thanks again in advance for the help.

Blood Angels  
   
Made in us
Navigator






Termies are fun, but the assault variants are one-trick ponies. Don't get me wrong, they smash face, but they need to kill something valuable to be anything but a shiny, shiny point sink.

Remember, more troops choices means more scoring units, and scoring units are a must have in 66% of all games.

Raven Guard 3,000pts
WIP Imperial Navy Armsmen
WIP Birmingham 411th
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Made in us
Storm Trooper with Maglight






New Hampshire

I would suggest dropping the assault squads PP's for another DC. More DC are always a good thing. I run a min of 6.

I agree with Green Blow Fly. HB on the Baal. If you are using your HF you are in assault range, which is danger close. He also makes a very good point about synergy in a BA army. They all need to work togeather.

I personally don't like mixing up Dev squads too much. They become a "Jack of all trades, master of None". I would make the MM another PC, and go after infantry and fast attack, or swap the HB for Las, and the PC for a MM and go after armor. Las for the range, and MM for closer targets. Might just want to swap them out for a 2nd assault squad. About the same price even, when you take out the razorback.

This message was edited 1 time. Last update was at 2009/06/14 05:56:38


"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in us
Chosen Baal Sec Youngblood




Yah the last couple of games I have played have showed me most of what you guys just said, just means more money sunk into it over some time to get there... shouldn't be to bad though just need another assault squad. and some other troops. I also have began to really see how great DC are, so I am going to try to get them to at least 5 + chap.

If I lose the termis and LRC I will need to make some adjustments. I may even keep the LRC and put a different unit in there.

Blood Angels  
   
Made in nz
Grovelin' Grot Rigger





Woot! Finally, a blood angels list on dakkadakka, been dying to find one that has some comments etc. I think all the comments given are really relevant.


I think if your going to play blood angels you should head over and check out jawaballs site... seems like he's got a fair idea on how to run a blood angels list in 5th ed

http://warhammer40kbloodangels.blogspot.com/

should be really useful as his sample list is quite close in points to yours.

I think there are a few excellent points that jawaballs raises. For example, because of the way death company is formed in 5th ed, vanilla marines can do most things a blood angels player can do but for cheaper. Also, they have a truck load more options than BA. From this I would suggest sticking to things that are unique to blood angels. Taking terminators and devastator squads are killy options but your space marine rivals will do it for cheaper.

So, sticking to things that are blood angels specific:

Overcharged engines --> this addition makes your rhinos a lot better than normal rhinos. As jawaballs suggests, fill them with assault marines (rhino is FREE instead of jump packs) and point them at objectives... use the extra speed to get there fast and tankshock or ram. Also, a rhino gives a lot more protection than jump packs --> useful if your going to be sitting on objectives, which is a major feature of 5th edition

Baal predators --> also have over charged engines which is great but with the addition of the godly twink-linked autocannon. As noted in the rules forum on dakkadakka, due to rending a twin-linked autocannon is a statistically better tank killer than a lascannon.

Dante --> this guy is awesome! all your troops within range now have rerolls to hit. can't go wrong with that... stick him close to your death company... reanding attacking with rerolls are insane. Also, -1 BS and WS for the enemy

Brother Corbulo --> exsanguinator and the red grail make this guy pretty wicked. In with date and deathcompany... they benefit from feel no pain, favoured enemy (rerolls to hit), furiour charge, rending attacks and once per turn can negate a failed save, and the enemy suffers -1 BS and WS... thats a pretty killy combo.

Anywho, hope this was of some help

 
   
Made in us
Fixture of Dakka






on board Terminus Est

Dante and Corbs are a lethal combination for sure.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Chosen Baal Sec Youngblood




no chaplain with the DC?

I like the idea of the assault in the Rhinos for FREE!


Automatically Appended Next Post:
and without termis or devs would you recommend bikes and maybe a land speeder?

This message was edited 1 time. Last update was at 2009/06/17 00:56:01


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