|
HQ's
Ghazghkull - 225p (hes a beast)
Warboss Skull crusha - PK, attack squig, cybork armour, eavy armour - 115p
drop the warboss, get a mek with a kustom force field, your boyz are gonna need the protection before they get stuck in. ghazzie is fine, i use him alot.
Troops
20 boys - 1 big shoota, 1 rokkit, nob with power klaw - 170p
20 boys - 1 big shoota, 1 rokkit, nob with power klaw - 170p
28 boys - 1 big shoota, 1 rokkit, nob with big choppa - 198p (warboss is running with them)
10 trukk boys - 1 big shoota, trukk has red paint job, armour plates - 115p (ghazghkull rolls with them)
all the nobz in the units need to have bosspoles for staying power when you start losing models. PK's are there so your good in the dept. the truk mob needs a PK nob, they DONT need the big shoota. never mix and match assault weapons in boyz units, your only fragmenting there purpose. if your running shoota boyz, they should have big shootas, slugga boyz shouldnt have special weapons, they should be running if they arnt already in CC. i would specify what the boyz are armed with. i suggest shootas personally.
Elites
7 Nobs - 3 PKs, 3 big choppas, painboy, 7 eavy armours, wagh banner - 310p (soaks up alot of fire with few losses)
6 nobs - 2 PKs, 4 big choppas, 6 eavy armours - 220p
15 lootas - 3 meks - 225p
the nobz need rides. you would think the painboy would make the nobz really tough, and it does to some degree, until you get some str 8 stuff dropped on your head. i would take some combi skorchas for versatility, and get a waaagh banner into that second unit of nobz. drop the meks from the lootas.
Heavy
Looted wagon - boomgun, ard case, red paint job - 120
Looted wagon - boomgun, ard case, red paint job, 2 big shootas - 130
looted wagons are bad. i would drop both of these nd get soem killa kans with rokkits instead. 3 AV 11 walkers that shoot decent and can tear it up (kinda) in cc are better then 2 AV 11 tanks that can and will die ASAP.
if you want more advice on orks, drop me a PM.
Grand total of points = 1998
|