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![[Post New]](/s/i/i.gif) 2009/06/01 10:39:10
Subject: Chaos Daemon Primarchs (for Apocalypse)
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Loud-Voiced Agitator
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DAEMON PRIMARCH PERTURABO
Points WS BS S T W I A Ld Sv
500 6 7 6 5 3 5 6 10 2+/4++
Unit Type: Monstrous Creature
Number: 1
Wargear: Armour of Olympia, Forgebreaker, Mark of Chaos Undivided, Transport Diabolus.
The Armour of Olympia gives Perturabo a 2+ Armour Save and 4+ Invulnerable Save. Forgebreaker is a master-crafted Thunder Hammer that strikes in Initiative Order. The Transport Diabolus gives Perturabo the Gate of Infinity psychic power (it does not require a psychic test and cannot be nullified).
Special Rules:
The Lord Obliterator
Perturabo has all Obliterator weapons. In addition, he may take a retinue of 13-26 Obliterators.
Eternal Warrior
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This message was edited 6 times. Last update was at 2009/06/01 12:24:33
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![[Post New]](/s/i/i.gif) 2009/06/01 10:54:58
Subject: Re:Chaos Daemon Primarchs (for Apocalypse)
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Missionary On A Mission
The Eye of Terror
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In addition, Obliterators in an army led by Perturabo may be used as Troops choices.
I don't know a whole lot about apoc, but this would be broken as HELL in a normal game. Even for his points cost.
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![[Post New]](/s/i/i.gif) 2009/06/01 11:12:16
Subject: Chaos Daemon Primarchs (for Apocalypse)
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Longtime Dakkanaut
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Since he's an apoc datasheet, he can't be used in a normal game.
I don't know why that rule is in there though, as Apoc doesn't use a Force Org chart!
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![[Post New]](/s/i/i.gif) 2009/06/01 11:19:12
Subject: Chaos Daemon Primarchs (for Apocalypse)
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Loud-Voiced Agitator
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Daba wrote:Since he's an apoc datasheet, he can't be used in a normal game.
I don't know why that rule is in there though, as Apoc doesn't use a Force Org chart!
Edited it to allow him to take an Obliterator retinue.
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![[Post New]](/s/i/i.gif) 2009/06/01 11:29:03
Subject: Re:Chaos Daemon Primarchs (for Apocalypse)
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Wrathful Warlord Titan Commander
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Are those oblits for free?
Teleporting around without the risk of failure?
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2009/06/01 11:33:53
Subject: Re:Chaos Daemon Primarchs (for Apocalypse)
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Loud-Voiced Agitator
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1hadhq wrote:Are those oblits for free?
Teleporting around without the risk of failure?
They're at their normal points cost. And he's a daemon Primarch now - I'd doubt he'd have any trouble with teleporting.
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![[Post New]](/s/i/i.gif) 2009/06/01 11:34:58
Subject: Re:Chaos Daemon Primarchs (for Apocalypse)
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Morphing Obliterator
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Making him be able to take a retinue (why 13-26?) makes no real difference in apoc. Really he should be a gargantuan creature with more toughness and lots more wounds. At the moment hes only a bit harder than a demon prince but for a lot more points. The other demon primarchs are gargantuan so thats what you should make him.
His special abilities dont really seem to make sense for him as the primarch of the iron warriors. I don't remember any tales of him contracting the obliterator virus or being able to teleport. Really he should get that strategic asset that gives you bunkers/barricades/mine fields because thats what the IW do. If you still want to keep him with obliterator weapons you need to clarify how they work with monsterous/gargantuan creatures. MCs can fire two weapons so can he fire the same weapon twice or two difference weapons once? Gargantuan creatures can fire any number so can he fire all his weapons at once or some of them several times?
I think he needs to be a lot harder and cost maybe twice as many points.
Finally if you choose to keep him as a simple MC then you need to give him eternal warrior so that he doesnt get one shotted by a strength D weapon.
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2009/06/01 11:36:14
Subject: Re:Chaos Daemon Primarchs (for Apocalypse)
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Loud-Voiced Agitator
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DAEMON PRIMARCH FULGRIM
Points WS BS S T W I A Ld Sv
450 8 6 6 4 3 5 8 (9) 10 2+/4++
Unit Type: Monstrous Creature
Number: 1
Wargear: The Anathame, Unmarred Hide of Beauteous Appearance, 2 Power Weapons.
The Anathame is a Daemon Weapon that always wounds on a 2+ and always causes Instant Death regardless of Toughness.
The Unmarred Hide of Beauteous Appearance gives Fulgrim a 2+ Armour Save and a 4+ Invulnerable Save.
Special Rules:
Fleet
Blessing of Slaanesh
Fulgrim may take 6 Keepers of Secrets as a retinue.
Eternal Warrior.
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This message was edited 4 times. Last update was at 2009/06/01 12:24:25
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![[Post New]](/s/i/i.gif) 2009/06/01 12:12:07
Subject: Chaos Daemon Primarchs (for Apocalypse)
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Missionary On A Mission
The Eye of Terror
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The Anathame is gunna make people bitch to high heaven, remove that last bit, and make him cheaper.
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![[Post New]](/s/i/i.gif) 2009/06/01 12:33:03
Subject: Re:Chaos Daemon Primarchs (for Apocalypse)
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Wrathful Warlord Titan Commander
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I'll watch this thread but i fear youre going over board with some of your statlines/abilities.
It would help those demon primarchs if they add more "support" to the army, instead beeing superkilly.
Maybe more Strategical assets or benefits to surrounding units?
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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