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![[Post New]](/s/i/i.gif) 2009/06/02 00:50:37
Subject: A nod towards "Make Wargear Game": Make a Character
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Fanatic with Madcap Mushrooms
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Essentially, you make a special character who isn't too cheesy, fits nicely in the fluff and is personalized. Starting Off: Deadeye Da Raider Boss: Many of the Old World's most memorable WAAAGHS! have been large-scale invasions. But many smaller WAAGHS! have cause serious damage all across the Old World. An Example of this is Deadeye Da Raider, an Orc Bigboss with a perchant towards small raids. Deadeye has lead raids all across the Old World, from The Empire to Naggaroth, and even a quick pass 'round Ulthuan. His raids have been lethal and devastating, but before the enemy can respond Deadeye's Ladz are Off wiff Da Loot. Special Rules WS:5 BS:2 S:4 T:4 A:3 I:3 W:3 Ld:8 Points Cost-100 Da Raider Boss: Deadeye can only be the general in a 750 point list or less. Wargear: Da Choppa, Warboss Um's Best Boss 'At, Heavy Armor, Shield Da Choppa: Deadeye gains +1 Attack "We Got Da Loot, Ladz!": One captured enemy standard is worth 150 victory points, rather than just 100. Basically he's there for small point games. Nothing fancy, but I like him.
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This message was edited 2 times. Last update was at 2009/06/15 04:45:08
Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/06/15 04:12:48
Subject: A nod towards "Make Wargear Game": Make a Character
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Auspicious Aspiring Champion of Chaos
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We Got Da Loot, Ladz could be a hair tricky to determine- I'd clarify if it's straight VPs- if table quarters count, if standards count at the time, etc.
Also- maybe change it to a fast-cav style- "Once per game, may move normally if successfully rallying following a flee reaction from a charge."
Nice concept, for sure.
RZ
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2009/06/15 04:44:27
Subject: A nod towards "Make Wargear Game": Make a Character
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Fanatic with Madcap Mushrooms
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After reading We Got Da Loot, Ladz, I'm thinking of making one Captured Standard worth 150 rather than just 100, I think I'll fix it.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/06/15 11:21:29
Subject: A nod towards "Make Wargear Game": Make a Character
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Committed Chaos Cult Marine
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Keitto D. Grimm Necromancer lord:
WS:3 BS:3 S:3 T:4 A:1 I:3 W:3 Ld:8 Points Cost-300
Lvl 4 wizard, knows all the spells from necromancy lore and the lore of death.
Special rules
Skeletons, wights, and ethereal units may march if within 12" of Keitto D. Grimm.
Skeletons, wights, and ethereal units are the only units allowed to be fielded. No vampires may be fielded.
Hate the fleshlings. One unit may be given hatered for any unit that is not Skeletons, wights, and ethereal units (Inluding vampires, zombies and other fleshed dead.)
May ride a skeletal mount: confers ethereal movement
or abyssal terror (Modeled fleshless of course!)
Just for people who want the od undead army back and hate Emo/rave party vampires who would reather worry about how much boob they can show in their gown, or how much gel they can grease into their slick hair.
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And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole |
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![[Post New]](/s/i/i.gif) 2009/06/15 22:49:56
Subject: A nod towards "Make Wargear Game": Make a Character
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Fanatic with Madcap Mushrooms
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A nice character, though a tad expensive.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/06/16 04:17:58
Subject: A nod towards "Make Wargear Game": Make a Character
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Longtime Dakkanaut
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Erik von Carlsen, Chief Engineer of the Border Count's Artillery
When the Borderlands warlord Manfred von Drakken began his crusade to reclaim his ancestral lands, he struck a deal with the Empire. Included in the treaty was a substantial purchase of expensive artillery in exchange for the nominal title 'Count'. Along with the purchase came Master Engineers to train the new Border Count's men to use the weapons. A few apt students learned every secret the Master knew, and are now Masters in their own right. Erik von Carlsen is the Chief Engineer of the Gunnery School in Drakheim, the Border Count's current cpaital.
IMPERIAL GUNNERY SCHOOL
Engineers
Imperial Engineers often join the field of battle to oversee the operation of the Empire’s artillery, especially the massive Great Cannons.
Great Cannons, Mortars, and Volley Guns (but not Rocket Batteries!) may be upgraded with an Engineer for 20 points. The Engineer is treated as a unit champion.
.....................M WS BS S T W I A Ld
Engineer.........4 3 4 3 3 1 3 1 7
Equipment: Pistol
An Engineer may replace his pistol with a brace of pistols (+10 points), a repeater pistol (+10 points), a repeater handgun (+15 points), or a Hochland long rifle (+20 points).
Special Rules
Ballistics Specialist: Engineers are far more skilled in the science of ballistics than the gunnery crews, and can lend their experience to the crews. If an Engineer is attached to a Great Cannon or Mortar you may make two guesses when firing these weapons. Measure each guess, and then choose one point to use for firing. A Volley Gun with an attached Engineer may opt to use his BS when rolling to hit its target.
Extra Crew: In a pinch, an Engineer will help pick up the slack if a machine is losing crew. If a war machine would normally fire at a reduce rate due to loss of crew, the presence of an Engineer prevents this. If the Engineer is the last crewman alive, he may still fire the gun every other turn, as normal.
An Engineer may fire his own weapon in the Shooting Phase, but only if he did not use his Ballistics Specialist ability or served as crew that turn. If a war machine with an Engineer is destroyed as a result of a Misfire, the Engineer will be removed as a casualty, as well .
Master Engineers
The most brilliant (or deranged, some say) minds in the Empire, the Master Engineers occasionally take to field to supervise even the Engineers. Their skill and reputations precede them, and the gunnery crews respect them almost as much as the generals.
Master Engineers may be selected as a Hero choice as normal.
Points: 65
.............................M WS BS S T W I A Ld
Master Engineer......4 3 5 3 3 2 3 1 8
Options:
-May wear light armor (+2 points)
-May ride either a Warhorse (+10 points) which may have barding (+4 points) or a mechanical steed (+25 points).
-May have a repeater pistol (+10 points), a Hochland long rifle (+20 points), a grenade-launching blunderbuss (+10 points), a repeater handgun (+15 points), and/or pigeon bombs (+25 points).
Special Rules
Master of Ballistics: A Master Engineer has spent most of his life around these great machines, and as such knows their deepest intricacies. Years of practical experience have taught them much, and their lightest can mean all the difference. Great Cannons and Mortars (but not Volley Guns or Rocket Batteries – weapons still new for anyone to be an expert yet) that have a Master Engineer attached to them may reroll either one artillery die or one scatter die when firing the weapon. Note that you may not reroll the ‘bounce’ roll for a Great Cannon – Masters are good, but not that good! A Volley Gun with a Master Engineer attached may use his Ballistic Skill when rolling to hit.
Extra Crewman: A Master Engineer may serve as an additional crewman for a war machine to which he is attached (see ‘Engineers’ above).
Professional Reknown: Engineers and artillery crews greatly admire and respect the Masters. Masters are also great at barking orders, even across the battlefield. War machines within 12” of a Master Engineer may use his Leadership as if he were the General.
ERIK VON CARLSEN
Erik von Carlsen is the head of the Drakland Engineers’ Guild. He may be taken as a Hero choice in an Empire army. He must be fielded exactly as presented below, and no additional equipment may be purchased for him, aside from the option of fielding him atop his Steam Tank, Incarnate.
Points: 110 (+300 points for the Incarnate, in which case he also takes up a Rare slot)
..............................M WS BS S T W I A Ld
Erik von Carlsen.......4 3 5 3 3 2 3 1 8
Equipment: Light armor, Hochland long rifle, pistol
Special Rules
Ballistics Genius, Extra Crewman, Gun Happy!, Professional Reknown
Ballistics Genius: No one in the province of Drakland has the natural skill with artillery as Erik possesses. Such is his mastery that he can even bark out commands on the move and over distance. Great Cannons and Mortars within 6” of Erik may also his Master of Ballistics ability, not just the machine he is attached to.
Gun Happy!: Erik’s devotion to artillery is well known. His idol, Boris Krauss, once gave him a piece of advice that resonated deeply with Erik. An army that includes Erik may take 2 Great Cannons for 1 Special choice.
Incarnate: The Steam Tank Incarnate, the pride of Drakland’s Engineers, is one of the most deadly weapons in the possession of the army. When driven to battle, its giant plume of black smoke strikes fear into the enemy; when faced with the metal monstrosity bearing down at high speed, sensible troops break and flee before it.
The Incarnate can be driven to battle by Erik von Carlsen. It counts as a standard Steam Tank, with the exceptions noted below:
-Erik replaces the Tank’s normal commander. Thanks to the lumbering nature of the machine, he always counts as stationary and may fire his long rifle as normal.
-Erik’s expertise with machines extends past guns. When rolling for steam at the beginning of the turn, Erik’s mastery of the tank allows you to reroll a failed steam roll. If, however, the reroll is failed, the extra tinkering with the boiler will cause an additional wound to the tank.
-Erik may still use his Ballistics Genius ability. It will still affect Great Cannons and Mortars that are within 6”. In addition, he may also use this ability on the tank’s Main Cannon. As normal, if he uses this ability, he cannot shoot his own weapon.
-While the Incarnate is standing, Erik is impervious to harm (having the great sense to not expose himself to danger when riding a steel behemoth). If the Tank is destroyed in close combat, Erik will be removed as a causualty, as well (the victorious enemies swarm ove rthe tank and slaughter the crew!). If the Tank is destoryed as a result of shooting, magic, or failure to generate steam, Erik may climb from the wreck and be placed on the table in the same manner as a character riding a chariot that has been destroyed.
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This message was edited 1 time. Last update was at 2009/06/16 16:52:15
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2009/06/16 04:48:36
Subject: Re:A nod towards "Make Wargear Game": Make a Character
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Longtime Dakkanaut
Painesville, Ohio, USA
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(but not Volley Guns or Rocket Batteries – weapons still new for anyone to be an expert yet)
You might not need this parenthasized section, Manf... at least, to me, it reads that you cannot assign your Master Engineer to your Volley Guns at all... but in the next section you say you can use their BS for the Volley Gun shots. Anyway, just a quick thought
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![[Post New]](/s/i/i.gif) 2009/06/16 16:50:37
Subject: A nod towards "Make Wargear Game": Make a Character
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Longtime Dakkanaut
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Master of Ballistics provides an artillery/scatter die reroll. A Master Engineer can use that ability on Cannons and Mortars, but not Volley Guns or Rocket Batteries. He can be attached to those machines, however.
In the event that he's attached to a Volley Gun, he can't use the reroll portion of the rule, but the machine can use his BS. That sentence is part of the Master of Ballistics rule. This could be clarified by removing the line breaks in the rule.
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2009/06/25 04:50:29
Subject: A nod towards "Make Wargear Game": Make a Character
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Longtime Dakkanaut
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Once a prominent warlord in the harsh Border Princes region, Manfred von Drakken marshalled his forces into something resembling a small country. Having recently acquired the nominal title of Count (thanks in no small part to a substantial donation to the Imperial coffers), he has begun something of a crusade against unholy inhabitants of Sylvania. It is believed that Manfred is long-lost descendant of the last living Count of Sylvania, though this cannot be verified. True or not, Manfred has made it his personal goal to reclaim that land for the Empire.
Manfred von Drakken may be taken as a Lord choice in an Empire army. He must be fielded exactly as presented here, and no additional equipment may be purchased for him.
Points: 230
......................................M..WS.BS..S..T..W..I..A..Ld
Manfred von Drakken..........4...5.....5...4..4..3...5..3..9
Equipment: Manfred carries his magic sword Flamefang and wears full plate and a shield. He rides a barded warhorse. He also has a Lucky Charm.
Special Rules
Border Count: While Manfred is nominally a Count, he is NOT an Elector. But he is still the highest athority is his realm. Manfred MUST be the army's general, unless the Emperor himself takes the field.
Ancient Heirloom: One unit of State Troops may carry Manfred's ancient relic of a banner; what the banner was originally has been forgotten, but it inspires the men to great acts of courage. The banner costs 50 points; the unit carrying it is immune to Fear and will Hate all models in a Vampire Counts army.
Crusade against the Vampires: Manfred Hates all models in a Vampire Counts army.
Master Tactitian: Manfred is an expert at selecting battlefields. He adds +1 to the roll for selecting table sides and determining deplyment order.
Flamefang: +1 strength, Always Strike First, Flaming Attacks.
Lucky Charm: Nobody knows what it is, but it's lucky! Manfred has a 4+ Ward save.
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This message was edited 1 time. Last update was at 2009/06/25 04:52:10
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2009/06/25 05:34:42
Subject: Re:A nod towards "Make Wargear Game": Make a Character
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Graham McNeil
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Yarnath the Despoiler earned his name when his warband of Chaos Warriors trampled through the provinces of Brettonia defiling and soiling the beautiful countryside, burning farms, inns and whole towns. Though his warband is now diminished, he still strikes terror in the hearts of man.
Yarnath the Despoiler
.................................M...WS.BS.S.T.W.I..A.Ld
Yarnath the Despoiler..5.....7...3..5.4..2..6..4.9
Wargear: Chaos Armour, Shield, Defiler
Special Rules: Will of Chaos, Despoilers of Brettonia, Mark of Nurgle
Defiler: The Defiler counts as a Hand Weapon and is a poisoned weapon.
Despoilers of Brettonia: Yarnath may be accompanied by the "Despoilers of Brettonia" these have the exact profile and cost as Chosen with the following exceptions and no changes may be made from this:
-The must upgrade 1 model to a Standard Bearer at the cost indicated in the Chosen Profile
-They must be armed with Hand weapon and shield at the cost indicated in the Chosen Profile
-They must be upgraded to have the Mark of Nurgle
When Joined by Yarnath The Despoilers of Brettonnia roll 3d6 and take the highest when rolling pursuit rolls and become Stubborn.
Basically an upped Exalted Hero with a little nurgle fluff.
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DC:90-S+++G+MB-I+Pw40k02#++D+A+++/aWD-R++T(T)DM+
I refute you're reality and substitute my own!
"He who laughs last, thinks the fastest" |
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![[Post New]](/s/i/i.gif) 2009/06/25 05:37:02
Subject: A nod towards "Make Wargear Game": Make a Character
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Fanatic with Madcap Mushrooms
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@ Baga: I really don't see why you're doing this. So Manfred couldn't tell you the rules or whatnot, quit complaining. If you keep this up, I'll be happy to report you.
Anywho, back on topic.
So far, so good Manfred. I like him! he's a nice twist on standard Empire Generals.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/06/26 00:15:28
Subject: A nod towards "Make Wargear Game": Make a Character
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Longtime Dakkanaut
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Looks like the Modquisition got him. Another simple 'i hate manfred' post?
I've got a couple other ideas percolating. We'll see what develops.
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2009/06/26 04:13:56
Subject: A nod towards "Make Wargear Game": Make a Character
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Auspicious Aspiring Champion of Chaos
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A couple ideas for 'i hate manfred' posts? Interesting. Let us know what you come up with.
On topic: I do enjoy the character and care you have obviously put into your Empire army. Makes a nice read.
However, I would not like to go up against Von Carlsen and his steam tank/cannon battery combo.
RZ
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2009/06/26 04:22:30
Subject: A nod towards "Make Wargear Game": Make a Character
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Fanatic with Madcap Mushrooms
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Yarnath the Despoiler looks good. Though How many points does he cost.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/07/01 04:13:57
Subject: Re:A nod towards "Make Wargear Game": Make a Character
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Longtime Dakkanaut
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ALBRECHT THE UNMAKER
Centuries ago - or was it yesterday? - Albrecht Guntermann was an Imperial Bright Wizard. He was a powerful member of his order, and considered by many a contender to challenge for the title of Supreme Patriarch. One night, he had a vision on himself standing in a sea of flames. He couldn't tell if he was seeing the past or the future. Troubled, he consulted wizards of the Celestial Order for guidance. When they could provide none, he conducted his own research - even going so far as to consult books considered heretical. So focused was he on finding an answer that he didn't even notice when the appointed time for Duel passed.
After weeks of fruitless searching, he began recruiting younger wizards to help in his research. As weeks passed into months, each wizard - including Albrecht - slowly descended into madness. They uncovered dark, arcane secrets meant for no mortal man. They performed magical experiments beyond their understanding, sometimes sacrificing their comrades to satisfy their dark curiosity. As the cabal fell further into darkness, Tzeentch - the Great Schemer - saw one of his infinite plans coming to fruition. In time, a team of Witch Hunters discovered the dark rituals Albrecht was overseeing. Convinced that the once-prominent wizard was a Chaos cultist, they attempted to kill the cabal. Albrecht managed to escape with a handful of followers, and headed north - towards the Chaos Wastes.
Convinced now that only one of the Dark Gods could give the answers he sought, Albrecht and his followers fought their way towards the realm of Chaos. They moved quickly and quietly, but when confronted with Northmen, they spared no one: Albrecht's already-powerful fire magic was augmented by the dark sorceries he had discovered, and he laid waste to entire villages if even one man dared impede his progress.
After weeks of harsh travel, he finally realized that he was no longer in the mortal realm, but at some point had passed into the Realm of Chaos. It was there that Tzeentch came to him and offered a deal: service in exchange for power and knowledge. Still hungry to know the meaning behind his troubling vision, Albrecht readily agreed. Having proved himself in his trek, Albrecht was set upon the path of Chaos and gifted as one of Tzeentch's chosen ones.
Today, Albrecht rides at the head of his own warhost. He marches his men southward at times, bent on fulfilling his master's dark will. Where his army marches, nothing remains: no survivors, no buildings. No trace of the enemy is left. It's almost as if Albrecht's foes had never existed...
Albrecht the Unmaker can be fielded as a Lord choice in a Warriors of Chaos army. He must be fielded exactly as presented here, and no additional equipment may be bought for him.
Points: 500
-----------------------------------M--WS--BS--S--T--I--W--A--Ld
Albrecht the Unmaker----4----5---3---4---4--5--3--3---9
Equipment: Albrecht carries the Staff of Change and wears the Infernal Armor.
Mount: Disc of Tzeentch
Special Rules
Mark of Tzeentch, Albrecht's Abjuration, Eye of the Gods, Will of Chaos, Visions, Bright Wizard
Albrecht's Abjuration: Albrecht is a favored of Tzeentch, and Albrecht's devotion is absolute. Units in an army led by Albrecht may not be given Marks of gods other than Tzeentch.
Visions: Ever since his trouling first vision, Albrecht has had many more. Unlike his first, each warns him of upcoming danger and enables him to act accordingly. Albrecht has a 4+ Ward Save, which is modified to a 3+ by the Mark of Tzeentch.
Bright Wizard: Albrecht still retains his spells from his time as a Bright Wizard, in addition to his dark sorcery. Having shown great promise, Tzeentch has bestowed many of his secrets upon the Unmaker. He is a Level 4 wizard, and knows all spells from the Lore of Tzeentch and all spells from the Lore of Fire.
Staff of Change: The greatest sorcerors in Tzeentch's service are bestowed with mighty staffs of arcane might. These staffs allow the bearer more accurately focus their magical energies, but they carry a risk of severe backlash. Albrecht is one of those chosen few. In each casting attempt and each dispell attempt that Albrecht makes, he may re-roll one die. This reroll may negate a Miscast or cause an Irresistable Force. If the reroll causes a Miscast, however, the backlash of energy will shatter the staff and cause Albrecht to lose a Wound (which cannot be saved by any means) in addition to the Miscast effect.
Infernal Armor: Chaos armor. In addition, Albrecht is immune to flaming attacks.
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This message was edited 2 times. Last update was at 2009/07/02 06:49:14
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2009/07/02 06:09:24
Subject: Re:A nod towards "Make Wargear Game": Make a Character
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Longtime Dakkanaut
Painesville, Ohio, USA
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Michal Kreuger is an old man... having seen more than 60 summers, some have even speculated that he's an elf in disguise. He's got much to be thankful for... all his fingers and toes... both of his eyes, though he now needs specticles to see with, and most of his hair still remains. The old man would care for nothing less than to live out his twilight years in quiet contemplation, fishing along the Riek or the Sea of Claws... but such is not the fate of one of the most well known wandering engineers in all of the Old World.
Kreuger's traveling life started in Marienburg where he met a nobleman named von Metzger. Kreuger wanted nothing more than to tinker with clocks and watches, like his father, and his grandfather before him. But von Metzger was a charming and charismatic fellow. Von Metzger, being an Imperial loyalist, wanted to return Marienburg to the Empire, reuniting the richest city in the old world, with the most powerful human kingdom. So, the two of them colluded, and attempted to bloodless coup. What happened, instead, were the pair of them were ran out of town. From that point on, Kreuger has tagged along with von Metzger, counting away the seconds till his luck and cynicism wear out.
Their first stop from Marienburg were the war-torn lands of Tilea and Estalia. Here, Kreuger discovered his innate ability to tinker with machines. For years he plyed his trade as a combat engineer, improving keep walls, cannons, handguns, and the like. His aptitude at such feats of science soon became constantly sought after. And, with von Metzger's bills pilling up, Kreuger often found himself reviewing armies, and making suggestions to Tilean and Estallian nobels, warlords, and generals. They would pay a heavy bag of imperial gold, and Kreuger would make recommendations on how to improve the army. The problem being, with each review, the old man had to keep getting closer and closer to the actual fighting.
No matter where he traveled, if someone spoke Riekspiel, they'd ask the old man to review and accompany their army to the front... and Kreuger begrudingly did.
Now, being 62 summers, Kreuger's purse of courage is long since spent... courage and bravery lead to a short, meaningless life. But with loan sharks to repay, and his own constant need for paper and ink, the old man offers his services to whatever Imperial noble is on the march.
((Okay, not my best background work, but that should do))
Points: 235, Takes up 1 Hero slot
------------------M--WS--BS--S--T--W--I--A--LD
Michal Kreuger-4---3-----5---3--3--2--3--1---8
Warhorse-------8---3-----0---3--3--1--3--1---5
Equipment: Kreuger wears a suit of Full Plate armor, carries a hand weapon, and a Brace of Tinkered Multi-Pistols, and rides a warhorse
Special Rules: Brace of Tinkered Multi-Pistols, Marienburger, Master Artillerist, Innate Sense of Self-Preservation
Brace of Tinkered Multi-Pistols: During his many travels Kreuger has picked up a supply of Repeater Pistols, and had years to tinker with them. His two favorites he always carries with him, and uses in combat.
Pistol, STR 4 Range: 10", Armor Piercing, Multi Shot x4. Due to the sheer amount of shot that the brace of pistols can throw down range, Kreuger may re-roll failed to hit rolls. Kreuger must abide by the result of the re-roll. You cannot re-roll a re-roll.
Marienburger: While his knowledge is respected, no one really trusts him. He is from Marienburg after all, and trained in Tilea. No Empire unit may use Kreuger's LD value.
Master Artillerist: Kreuger may act as a crewman for a Mortar, Cannon, Rocket Battery, or Volley Gun. Such is his ability to multi-task that, even if acting as a crewman, Kreuger may fire his Brace of Tinkered Multi-Pistols. In addition, each artillery piece gains the following bonus, if Kreuger is crewing it:
-----Cannon: Mini-Bounce-- Kreuger has mastered the art of skipping stones on lakes, and has applied it to cannons as well. After the initial bounce, roll the artillery die again. The shot skips that much further one time. If a Misfire is rolled on any of the bounces, the shot stops there. Even Kreuger cannot disembed a cannonball from the mud.
-----Mortar: Heavy Shrapnal--Kreuger has tinkered with all sorts of mortar shell designs, from better fuses, to thinner-walled shot, to different types of shrapnel. When rolling to-wound rolls for a mortar, you may reroll failed to-wound rolls. You must abide by the re-roll. You cannot re-roll a re-roll.
-----Volley Gun: Gearing--Kreuger had studied and worked on clocks and watches for several years before meeting von Metzger. He's applied this understanding of mechanical motion to the intricate gearing used in Volley Guns. Count all "Jammed" or "Malfunction" misfire results as "Dud" instead. In addition, Kreuger has an innate sense of self preservation. If the Volley Gun is destroyed as a result of a Misfire, Kreuger is not removed, and instead suffers 1 wound at STR 5, armor piercing, that he may save as normally.
-----Rocket Battery: Firecrackers--Kreuger has been to the distant lands of Cathay... twice... and returned to the Old World for better or worse. During his trips, he studied how the Cathayan's adapt black-powder into wonderous fireworks, and applied it in practical ways to the Rocket Battery. Any unit hit by the Rocket Battery is bedazzeled by the shreaking sounds and colorful lights, and therefore has their WS reduced by 1 for the remainder of that turn. Units Immune to Psychology, Demons, and Undead or not affected.
Innate Sense of Self-Preservation: You don't get to 62 by being overly brave and stupid. Kreuger has made a life of ducking, weaving, bobing, cowering, hiding, and the like to keep his skin in one piece, and him alive. He has a 4+ Ward save; however, any time Kreuger must make a Break test, he automatically fails it... he knows better than to stick around when things start going badly.
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This message was edited 1 time. Last update was at 2009/07/02 06:11:07
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![[Post New]](/s/i/i.gif) 2009/07/02 20:46:44
Subject: A nod towards "Make Wargear Game": Make a Character
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Fanatic with Madcap Mushrooms
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Hmm....
a nice engineer character, we're seeing a lot of those aren't we?
Albrecht looks fine too.
I need to start thinking of other characters soon...
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/07/02 22:07:53
Subject: A nod towards "Make Wargear Game": Make a Character
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Longtime Dakkanaut
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Why 235 points, Craggs? That's aHUGE amount of points for a glorified Engineer. Automatically Appended Next Post: RAELTHORNE, THE MAD BUTCHER
Of the myriad warriors at the disposal Kaernek - Lord Master of the Black Ark Obelisk of Bloody Joy - none is more dangerous than the Mad Butcher, Raelthorne. Known for a viciousness that even many Druchii revile, Raelthorne is nearly as much a danger to his allies than his foes. He is bloodthirsty and reckless, a combination that should have killed him long ago. Between battles, slaves are brought to him so that may direct his insatiable bloodlust at someone other than the crew. When preparing for a fight, he must be manacled - at great risk - and carried to the field. Once there, his chains are cut and he is directed toward his manticore so that they might unleash hell upon the Harbinger's foes.
Raelthorne may fielded as a Hero in a Dark Elf army. He must be presented as detailed below; no further equipment may be purchased for him (except where noted).
Points: 100
----------------------M--WS-BS-S-T-I-A-W-Ld
Raelthorne----------5---6---4--4-3-7-3-2--9
Equipment: Hand weapon
Special Rules: Eternal Hatred, Mad Butcher, Bloodlust
Options: May ride a manticore (+200 points). If so, he is also equipped with a lance.
Mad Butcher: Raelthorne craves nothing but blood. He is subject to Frenzy, and will never lose it, even if defeated in close combat. Additionally, make a leadership test for him at the start of each of your turns, unless Raelthorne is already in combat with an enemy. If passed, he is still able to direct his murderous impulses at the enemy. If the test is failed, then he will charge the closest visible unit - friend or foe! The startled unit may only hold (no Terror test is needed). During the combat phase, fight the combat as normal, with both sides making their attacks. No combat resolution is worked out.
If Raelthorne is attached to a unit when he goes mad, then neither he nor the unit will move in that movement phase. During the close combat phase, Raelthorne will make his attacks against a random model in base contact with him. If the model survives, it will make its attacks back. No combat resolution occurs.
Bloodlust: If an enemy unit fighting Raelthorne breaks from combat and Raelthorne is eligible to pursue, make a Leadership test. Success indicates he pursues as normal. Failure means that rather than pursue the broken enemy, he pauses to slaughter more men! Raelthorne (and his mount) will make another round of attacks, treated as an ongoing combat. Obviously, no combat resolution is worked out, as the enemy is already fleeing!
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This message was edited 1 time. Last update was at 2009/07/03 04:00:40
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2009/07/05 16:45:43
Subject: Re:A nod towards "Make Wargear Game": Make a Character
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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This was my general in the Storm of Chaos, modified to be a bit more characterful and unique. (He was legal during the actual event. )
Jared Von Strudt - Guardian of Mordheim
The General of Ostermark has been in charge of the infamous 'Black Feathers' Mordheim Patrol for nearly nine years. During the Storm of Chaos, Jared was apart of the brotherhood of unified warriors who called themselves the 'Kinsmen' Heroic defenders who managed to hold back the Chaos at Zundap for 6days while all around them the other Empire bastions fell. When Zundap was finally lost he joined the Kinsmen defending several battlefields leading up to standng at the southern gates against his hated foe Lady Vischxkiss of Slaanesh and her diabolical daughter Desdremona the Vile. After the end of the Storm, Jared lead the remenants of the Patrol back to Ostermark to continue their sworn duty to keep people out of the area once known as Mordheim, and keep anything that still lingers lost within.
Points: 265
M WS BS S T W I A Ld
4 5 5 4 4 3 5 3 9
Equipment: Full plate Armour, The Sword of Mordheim, the Black Rose. He rides a barded Warhorse named Myrin.
The Sword of Mordheim: A potent weapon said to have been created by the Dwarves as payment for deeds by the Elector Count of Ostermark during the time the great comet fell upon the cursed city. Since that day it has been granted as a badge of office to the General tasked with watching the southern edge of Ostermark, to be the Guardian of Mordheim. The blade is a tinted black, with four strong carved Dwarven runes down the blade from the hilt, it gives off an aura that can chill the heart of the damned and those tainted by Chaos.
Grants ASF v's Undead, Chaos and Skaven foes. It also allows no armour saves.
The Black Rose: Is a powerful trinket that Jared was given by a myseterious Gypsy his Patrol saved from Beastmen meer weeks before the Storm of Chaos broke. She claimed it would protect him from harm and he wore it throughout the invasion. It is threaded with silver string and has been woven into a partial broach even though the rose itself still seems to bloom with the suns light as if it was still a living flower. Jared now sees it as his own good luck charm and never removes it from his cloak.
The Rose grants Magic Immunity 1, it also grants a 4+ Ward save.
Special Rules
Mordheim Patrol: Any Unit in Jared's army may be a member of the 'Black Feathers' Mordheim Patrol at a cost of 30pts per unit or detachment. Any unit must be painted as such with their infamous black feathers and tunic over the traditional Ostermark army colours. Any unit who becomes a part of the Mordheim patrol gains the Stubborn trait.
Been to Hell and back: Jared has faced Greater Daemons, Chaos Lords, evil magics and even Vampire Lords during the Storm of Chaos and while defending the Southern lands of Ostermark, he has seen things that would make the average man crawl into a ball and never want to move again. Jared is Stubborn and Immune to Psychology.
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This message was edited 3 times. Last update was at 2009/07/09 20:56:51
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2009/07/07 01:29:19
Subject: A nod towards "Make Wargear Game": Make a Character
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Longtime Dakkanaut
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Jared von Strudt: For Empire, Leadership 10 should be reserved for one man alone: Karl Franz. He also shouldn't be Unbreakable; for starters, he'd have to run alone. I'd replace that with Stubborn and Immune to Psychology.
How do you cause Fear in Undead? They themselves cause Fear, and are Immune to Psychology.
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2009/07/07 16:47:29
Subject: Re:A nod towards "Make Wargear Game": Make a Character
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[SWAP SHOP MOD]
Barpharanges
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I'm with Manfred on the causing Fear in Undead. It doesn't quite make sense. What you could do instead is just cause extra casualties due to crumbling.
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![[Post New]](/s/i/i.gif) 2009/07/08 04:56:05
Subject: A nod towards "Make Wargear Game": Make a Character
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Fanatic with Madcap Mushrooms
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Fear in Undead is somewhat meh
as is Ld 10.
Nice characters, I really need to write one up.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/07/08 14:30:32
Subject: A nod towards "Make Wargear Game": Make a Character
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Auspicious Aspiring Champion of Chaos
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Perhaps the intention is that he is immune to fear against undead. That would make a little more sense.
RZ
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2009/07/08 21:06:47
Subject: Re:A nod towards "Make Wargear Game": Make a Character
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Fresh-Faced New User
Great Britain
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Just something I came up with Master Snik, 345pts takes up a Lord and a Rare choice Master Snik, an advanced Warplock engineer has spent countless times trying to perfect the Skyre technology, making even more risky but alot more deadly wargear to sell to Warlords to aid them in battle. Creator of the famous Slave-lightning cannon using complicated skaven physics to concentrate slave energy to fire pure slave confetti, incinerating enemy units in an instant, enjoyable for the skaven watching and horrendous results for the enemy. He has made many a warpstone from selling his contraptions but it’s his love of engineering that drives his desire to build a more deadly arsenal. WS:4 BS:6 S:3 T:3 A:2 I:6 W:3 Ld:6 Equipment: Warp Blades, Upgraded Warp-Energy Condenser, Supercharged Warp-Power Accumulator, Snik Pistol (See below), Portable Slave-Lightning Cannon (See below) and the Warp-Charged Ring (See below) Snik Pistol: Named after Master Snik this pistol may not be as powerful as the regular warplock pistol, but the corrosive substances contained inside the gun penetrate all armour, and is more than capable of firing in quick succession. Range, 15", D6-1 shots, strength 4 hits which allow no armour saves and is a reliable weapon, all hits are flaming. If a 1 is rolled to determine the amount of shots caused please roll a D6 to determine what happens. 1: BOOOM! A serious jam has occurred in the barrels Master Snik, and all units in base contact suffer D6 strength 10 hits with no armour saves, the gun does not work for the rest of the game (If Master Snik survives that is) 2-3: A malfunction has occurred in the weapon, it no longer works for the rest of the game and master Snik takes a strength 4 hit with no armour saves. 4-5: Master Snik takes a strength 3 hit with no armour saves, everything then continues to work normally. 6: The gun goes out of control, 3D6-3 shots are fired, randomise the hits between Master Snik’s unit and the target Unit. (Ignore any ones rolled to hit) Master Snik is then taken off the board with victory points applied as normal. Portable Slave-Lightning Cannon: An inferior version compared to the standard one used in large scale battles but is very light and numerous copies can be taken into battle with relative ease. Choose a location within 24” and line of sight with Master Snik, place a marker (Preferably a small D6) there and then roll an artillery die and a scatter die. Move the marker the amount shown on the artillery die and move it in the direction of the scatter die Place the small blast template with the centre over the small marker and all models hit suffer a strength 6 flaming attack which is armour piercing, then remove D3 slave models from your slave accompaniment unit. (Models partially covered suffer a hit on the roll of a 4+) If a misfire is rolled the weapon has no effect and every model in Master Snik’s unit suffers a strength 3 hit with no armour saves Warp-Charged Ring: Created by Master Snik, this ring has all the power of the warp and can be used to summon warp-bolts. Every Magic Phase this ring can be used to cause D3 strength 6 hits on an enemy unit within 24”, if a 1 is rolled to determine the amount of hits the ring malfunctions and strikes Master Snik instead. This is a bound spell at level 3 Special Rules: Unbelievable wealth: Master Snik starts the game with 7 warpstone tokens of the finest value. (Discount the first 1 rolled with a warpstone token, all other 1’s from warpstone tokens are applied as normal.) Master Engineer: Master Snik is a level 3 Wizard with no spells, (The winds of magic is granted by his warp-blades) In addition he can cast Warp Lightning on a 13+ for 3D6 strength 5 hits. Accompaniment: Master Snik must be accompanied by a unit of at the start of the game, the slave unit must be deployed and within 5" of Master Snik at all times, if all these slaves die then Master Snik is unable to fire the slave-lightning cannon
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This message was edited 7 times. Last update was at 2009/07/09 08:42:56
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![[Post New]](/s/i/i.gif) 2009/07/09 05:04:29
Subject: A nod towards "Make Wargear Game": Make a Character
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Longtime Dakkanaut
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Really, Sam? I'm all for creativity, and I'm down with a souped-up Warlock Engineer. But let me say this:
Wow.
This guy has THREE shooting attacks (you can only use 1 per turn). One of them is a pistol that can put out as many shot as a Helbaster Volley Gun, and another is a hand-held device that does damage than can only be rivaled by Misfired Hellcannon.
Seriously? Automatically Appended Next Post: Red_Zeke wrote:Perhaps the intention is that he is immune to fear against undead. That would make a little more sense.
RZ
It would, if he weren't also listed as Unbreakable. But that would also mean that the rule was Immune to Fear against Undead, ALL Chaos and Skaven, two of which don't make much sense.
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This message was edited 1 time. Last update was at 2009/07/09 05:06:23
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2009/07/09 08:31:28
Subject: A nod towards "Make Wargear Game": Make a Character
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Fresh-Faced New User
Great Britain
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One of them is a pistol that can put out as many shot as a Helbaster Volley Gun, and another is a hand-held device that does damage than can only be rivaled by Misfired Hellcannon. If the pistol does malfunction and fire 30 shots the shots become randomised and may hit the unit he's in and he's also dead and if that hand held device is the portable slave-lightning cannon, it's really inaccurate and when it misfires it usually means the death for engineer, or his unit All though I do see where you're coming from and I have slightly changed some of the rules
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This message was edited 1 time. Last update was at 2009/07/09 08:37:17
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![[Post New]](/s/i/i.gif) 2009/07/09 20:46:59
Subject: A nod towards "Make Wargear Game": Make a Character
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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Regarding Jared's Fear
Aye, Its odd, I'm sure there was a character who made undead fear him, but tbh, its probbaly too hard to incorporate, so I'd modify it.
The unbreakable is more of a nod to him during the Storm of Chaos, he fought in something like forty odd battles and didn't flee once, think he was only actually 'slain' twice over the entire campaign.
These battles where all played against Chaos, Undead and Skaven armies, where I had a record of around 36 wins, (I was near the number I played anyways) and did beat each of them around ten times each. Which is why I put in the fear, but tbh as I said above I could modify.
Oh and I haven't got the new Empire book btw, so I was going on the previous one where I think Ld 10 was available to Knight Grandmasters.
If thats no longer the case I'd drop him down to 9.
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2009/07/10 03:01:06
Subject: Re:A nod towards "Make Wargear Game": Make a Character
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Fanatic with Madcap Mushrooms
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Alrighty then, a new char. Hulf Grungnison Ever since he was a beardling, Grugnison showed a talent for leadership. Once, he successfully defeated a Skaven warband which had ambushed him and his fellow miners. From then on, Grugnison was given command of a Throng in times of need. Grugnison was not to disappoint. He successfully repelled 3 invasions by the notorious Deadeye and his greenskin hordes. He single handedly killed the Dragon ridden by an Elf noble, and has even raided Ulthuan on a grudge mission and returned with few to no casualties. Hulf is often known for his tenacity, and his will to inspire his troops to great deeds Hulf Grungnison Hulf may be used as presented here, no other items may be bought for him. WS BS S T I A W Ld 6 5 4 4 2 3 2 9 Cost: 135 points Items: The Shield of Karaz, the Urk Bane, Gromril Armor, Crossbow. Items: The Shield of Karaz: This Magical Shield is known to deflect any blow, and increases it's bearer's tenacity tenfold The Shield is treated like a normal magic shield, but makes Hulf Stubborn. It cannot be destroyed by magic or weapons. The Urk-Bane: The Urk-Bane has slayed many Urk and Grobi, though it is still effective against other foes The Urk Bane gives Hulf +1 Strength and Attack A Hero's Fate Hulf is known as a symbol of unflinching courage and stoicism, and many of the Dwarfs under his command would die for him. If Hulf dies, all units in the Dwarf army have Hatred against the unit who killed him.
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This message was edited 3 times. Last update was at 2009/07/10 07:58:34
Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/07/10 04:32:38
Subject: A nod towards "Make Wargear Game": Make a Character
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Auspicious Aspiring Champion of Chaos
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Did you mean to leave him at T 5? T 4 is maybe the only thing keeping him from being undercosted by a good chunk. That runic weapon would go for 45 points- so on a thane that'd be 110 points right there...
RZ
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2009/07/10 07:57:11
Subject: A nod towards "Make Wargear Game": Make a Character
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Fanatic with Madcap Mushrooms
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Yeah, I'll up point's cost a good by a good say, 35 points?
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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