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![[Post New]](/s/i/i.gif) 2009/06/02 20:17:46
Subject: Arcanum:of steamworks and magick obscura.
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Junior Officer with Laspistol
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So any one played this game?
If so how is it?
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"I refuse to join any club that would have me as a member."-Groucho Marx
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![[Post New]](/s/i/i.gif) 2009/06/02 20:30:45
Subject: Re:Arcanum:of steamworks and magick obscura.
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I've sadly missed out on this one, I still keep an eye out for it whenever I go to game stores.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2009/06/03 07:18:16
Subject: Arcanum:of steamworks and magick obscura.
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Junior Officer with Laspistol
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Sounds rather a novel game.Also a rather rare fantasy one as it is set in a steampunk universe.
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"I refuse to join any club that would have me as a member."-Groucho Marx
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![[Post New]](/s/i/i.gif) 2009/06/06 10:36:32
Subject: Arcanum:of steamworks and magick obscura.
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Pyre Troll
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its a really fun game, and it has a massive amount of stuff one can do.
plus, if you learn the right skills, from what i remember, you can build clockwork attack spiders.
wish i knew where my disks were at for it
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![[Post New]](/s/i/i.gif) 2009/06/06 12:35:03
Subject: Arcanum:of steamworks and magick obscura.
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Junior Officer with Laspistol
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I saw it in a local gaming mag,were they were looking back on one of their fav games of the past.I am definately buying it when I have cash again.
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"I refuse to join any club that would have me as a member."-Groucho Marx
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![[Post New]](/s/i/i.gif) 2009/06/08 09:56:35
Subject: Re:Arcanum:of steamworks and magick obscura.
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The Dread Evil Lord Varlak
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It's a game with tremendous strengths and tremendous weaknesses. There is a huge world and it is full of interesting ideas and places, it really is one of the most imaginative gaming environments I've played in. There are loads of sub-quests, many of which involve some pretty inventive plotting. The character creation system is fun and has loads of colourful skills and spells. At one point, while I was looking through the dustbins of a city for rags to build more molotovs, I realised this really was a game that didn't play like any other roleplaying game there'd been, and maybe that there ever would be.
However, there are places where the game is lacking. It is an ugly, ugly world, with the art direction following the 'reality is brown' model, so you end up staring at grey objects with backgrounds of brown and slightly less brown. The game uses a very limited engine, so that every town and location is built around a handful of roads all running NW to SE or NE to SW, all intersecting at perfect right angles. For a game built around non-linear game play, the main quest will still stick you into a pile of dungeon hacks, and this is a problem considering how little thought you need to put into combat. And the character system, for all its charm and colour, is woefully unbalanced (there are second level spells that are more powerful than anything the mechanical side will ever produce). Perhaps worse, the promise of freedom in skill selection is not true, as the system punishes any kind of hybrid character, leaving only pure magic or pure mechanical characters.
It was highly ambitious game, and what they achieved is admirable. But it is very, very flawed.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2009/06/08 15:54:37
Subject: Arcanum:of steamworks and magick obscura.
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I would have liked this game better (and finished it) if it had a better combat system. The combat system rewards the magic using character, ironically.
I played the tech side heavily, the magic looked like training wheels to me. I made all the cool stuff and stopped playing. Played it for a bit more and stopped playing again. Since that is the cool part of the game you can also get into the mods for the same reason.
But the first part of the story arc is interesting.
And while your main guy is one way or the other you can still take NPCs to use the tech or magic items that you find. All in all a cool game but the combat system really needs ... something. But the tech stuff is definately cool. Grenades, armour, buffs. The electricity items are real helpful in the beginning/ mid-game.
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![[Post New]](/s/i/i.gif) 2009/06/09 09:29:34
Subject: Arcanum:of steamworks and magick obscura.
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Pyre Troll
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yea, the combat system was a touch lacking.
now that i think back, i remember having a tech character, and the later a magic, and wondering why the game got easy all of a sudden
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