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1500pt Catachan Guard list, what do you think??  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran






Hey all here are two list I came up with at work today and wanted to get some opinions on them.

The main difference is the HQ, so let me post the "basic" list and the 2 HQ options:

HQ:
OPTION 1:
CCS with 2 GL's and Creed (will count as another named commander, I have a couple of cool modeling ideas for him) - 150pts
CCS with 2 GL's - 60pts

OPTION 2:
CCS w/Standard and 3 GL's - 80pts
CCS w/Standard and 3 GL's - 80pts

Elites:
Sly - 65pts
10 Ratlings - 100pts

Troops:
Platoon 1:
PCS w/4 Flamers w/2xAC/GL squads - 160pts

Platoon 2: same as above - 160pts

Fast Attack:
3 Scout Sentinels w/multi-lasers (I know they are crap, but I have the models and think they look cool) - 105pts

Hvy Support:
2x2 Demolisher squads - 660pts

Total with Creed - 1500pts
Total without Creed - 1450pts

Thoughts? How does it look, what could be improved? Does it have enough AT and anti-horde? please let me know what you think,
Thanks,
Chappy P!
   
Made in us
Awesome Autarch






Las Vegas, NV

Ok,

First of all, drop all grenade launchers, they are pure gak. The holy triumvirate of the Imperial Guard are: Plasma Gun, Melta Gun and Flamer.

You have no long range anti tank.

Ratlings are worthless without the psyker battle squad.

Marbo is about 100x better with the psyker battle squad too.

4 flamer PCS squads are going to die before they do anything.

Scout sentinels are fine, out flank them and they can be really useful, plus they are nice and cheap. I like the models as well.

Here are my suggestions working with the models you say you have:

CCS: Astropath, Creed. 170
(Creed alone is going to have more orders than you will need, the second CCS is wasted, IMO.)

Marbo: 65
Psyker Battle Squad: full squad, chimera: 165
(This squad is too good not to take, proxy the models if you need to)

PCS: 3 x flamer, H.Flamer, chimera 115
(Without the Chimera, it is unlikely this squad will ever shoot, and they become a mobile objective graber)
Squads: 2 x Infantry squads, A.Cannon, P.Gun 150

Hardened Vets: L.Cannon, 3 x P.Gun
(This squad is pure money, shoots like hell and is cheap. I love them.)

Sentinels: 2 x 1, 70
(Outflank them and take side armor shots and contest objectives, plus you can engage units in HtH and lock them up.)

Demolisher x 2 330
(Personally I am a bit iffy on taking them in squadrons, but with demolishers outflanking due to creeds ability, it can be pretty devastating.)

Russ 150
(Demolishers are great, but I find a mix of them and the russ to be the best combo. Can't beat the rang on the good old Russ.)

Russ 150

This message was edited 1 time. Last update was at 2009/06/04 19:46:37


   
Made in au
Lone Wolf Sentinel Pilot






IF you don't take the Russ, split one of the D-squadrons up

Many started armies including: / , , ....and Bretonnia 
   
 
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