1hadhq wrote:ph34r wrote:Unfortunately the new space marine codex can't represent Iron Hands well at all. They don't even get a special character.
If the
IH wouldn't be on the chart of
20/18 legions and successors and didn't have
one painted model, you could claim
they didn't exist.
GW should slap the Ad mech and the
IH into a codex.
So where does this "lack of termies" come from? Old fluff?
Since
GW's
HH books, the
IH had lost their 1st company elite ( Morlocks ) alongside their primarch.
But must this mean
IH can't replace losses (with support of Ad mech ?) or does it imply the
IH lost ferrus bodyguard but those company
termies and dreads are still there.
IH may get represented with an
MotF, multiple dreads, some techmarines.
The
IH upgrade bitz are available from
GW, so bionics shouldn't be a problem.
Maybe do not take a chapter master, cause i heard they have a war-council but no single boss.
You have to remember how the Iron Hands are organized and some of there history. They are more like Space Wolves then Ultra Marines.
From
http://wh40k.lexicanum.com/wiki/Iron_Hands
Organization
The Great Clan Council
The chapter does not possess a chapter master, but is instead led by the Great Clan Council, which itself is made up of revered representatives from each of the ten Clans; this is seen as a precaution against future Horus Heresies and a reflection of Ferrus Manus' teachings. The Clan Council's membership can vary according to what sort of presence each Clan maintains on Medusa, meaning that, despite the chapter's predeliction towards reverence for their Venerable Dreadnoughts, it is equally likely that other Marines of varying rank or speciality will be in attendance. An Inquisitorial official as of Abaddon the Despoiler's Thirteenth Black Crusade made mention of petitioning the chapter master of the Iron Hands for assistance, although whether this means the agent lacked in knowledge or that the Iron Hands can elect temporary chapter masters in times of great strife is unknown.
Clan Resources
Each Clan is a roughly a self-contained unit not dissimilar to a Codex Astartes Battle Company; however, each Clan is responsible for its own recruiting and maintenance of its motorpool. Each Clan, in addition, possesses a roaming fortress monastery on Medusa which they consider their base of operations. Some materials do pass between the Clans, but even still they are often in open competition with one another. The Chapter's fleet disposition is unknown.
Known Clans
* Raukaan Clan, led by Iron-Commander Dozeph Imanol
* Vurgaan Clan, led by Iron-Commander Pelles
* Sorrgol Clan, led by Unknown
* Kaargul Clan, led by Warleader Bannus
* Garrsak Clan, led by Unknown
Notable Iron Hands
* Ferrus Manus - Primarch of the Iron Hands
* Known Venerable Dreadnoughts - Warleader Bannus, Talumech, Venerated Axagoras
* Iron-Father Paullian Blantar - Iron Father
* Iron-Father Gdolkin - main character of the novel Iron Hands
* First Captain Gabriel Santar-First captain of the Iron Hands during the Crusade and the Horus Heresy. KIlled on Istavaan V.
They Don't Have a 1st Company like other Chapters, Terminator armor is only worn by Special Individuals
Here is the Old Force Org for a Iron Hands Clan Company:
HQ: Space Marine Heroes, Librarian, Iron-Father , Command squad, Venerable Dreadnought
ELITES: Dreadnought, Space Marine Veteran squad
TROOPS: Space Marine Tactical squad, Scout squad
FAST ATTACK: Assault squad, Bike Squadron, Attack Bike squadron, Scout Bike squadron, Land Speeder squadron, Land Speeder Tornado, Land Speeder Typhoon
HEAVY SUPPORT: Devastator squad, Predator Annihilator, Predator Destructor, Vindicator, Land Raider, Whirlwind
All Iron Hand Characters use to get Bionics at half price
All Vet Sgt could could purchase Terminator Armor
The Iron Father could get Servators
So You Could Field 7 Dreadnoughts and Tact Squads with Terminator Vt Sgts
It was a very cool list