Zaephyr wrote:Hi there. I just want your clarification for these questions.
Glad to be of Service

Zaephyr wrote:1. Does a unit have to take a leadership when it is damaged by a vehicle explosion or gets hot! wounds even on the owning player's turn? What about failed dangerous terrain tests?
1) In any of these cases if those wounds cause 25% casualties in any Phase other than the Assault, then yes you take a Morale test as normal.
Zaephyr wrote:2. Has the rule changed from last edition when attacking skimmers in close combat? Do you hit on 6+ nowadays too?
2) Yes it Has Changed. Skimmers no longer have Special
CC Rules.
3. Here's one scenario. My space marine bikers shoot and charge a rhino surrounding it almost completely. They do not succeed destroying it. Then the rhino tries to tank shock them out of its way. I make death or glory and the rhino explodes (I rolled 5 wounds on my squad, 3 bikers died and Khan and an attack bike lost a wound. Failure.). So the rhino did not get to move, hardly even pivot! The opponent had declared that it would move 12". So do the plague marines left in the crater get to act normally as their transport did not actually move? We played it so that they counted as moving.
3) It Does not count as moving. "Declared" Distance has no meaning in
40k, you only use the
actual distance moved to determine any and all effects.
Zaephyr wrote:4. If a piece of area terrain is cluster mined (SM scouts) can I deploy there safely? I did not _move_ into the terrain. Isn't this a good way to prevent assaults? Do both of the units get bombed if a unit enters the terrain?
4) Yes you can Deploy, you can even move inside the terrain and even move out of it, but you wont be able to move back into it, as the rules for cluster mines state: "Cluster mines are automatically triggered the first time a unit (friendly or enemy) moves
into the booby-trapped terrain." So you see, you have to move INTO the terrain to trigger them, not just move about inside or move out of the terrain. . As for the second part, only the unit that moved into the terrain gets hit. To again quote the codex: "When triggered, the cluster mines inflict
2D6 hits on the unfortunate unit once it has finished its move." As you see, it only affects the unit that moved into the terrain.
Zaephyr wrote:5. Turbo-boosting when scout moving. If the enemy goes first, do you get the cover save? The rulebook says something along the lines "in the following enemy shooting phase" but does it apply to scout moves too?
5) Yes you get the cover save. In fact, if you are going first, you can Turboboost in Scout, then move and shoot and assault as normal Turn 1, and STILL get the Cover save in the next Shooting Phase. A warning though, Skimmers do NOT get the Cover save if they move flat out in the scout phase and the enemy goes first, as the wording for their rule is different.
Zaephyr wrote:I guess that is all for now. Thanks for your time.
<English> Not at all I'm Sure!</English>