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![[Post New]](/s/i/i.gif) 2009/06/08 23:51:51
Subject: Demiurg: a proposed Codex
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Furious Fire Dragon
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after reading this thread:
http://www.dakkadakka.com/dakkaforum/posts/list/243010.page
I decided to try writing a alpha list for Demiurg based on my idea.
a "Builder Race" designed to create a a fortified gunline capable of offsetting the armies relatively weak yet expensive individual models.
So im going to slowly add things to this thread as I come up with it, for the time being heres a HQ, some elites and a heavy support.
HQ:
Tech Minister
Stats:
WS:3. BS:5. S: 3. T: 5. W: 4. I: 2. A: 3. L: 10. Sv: 3+/5++
Wargear: Power Fist, Demiurg Rapid-Miner, Mining Ray digital uplink.
Special Rules: Feel No Pain, Construct Command Keep, Independent Character, Relentless.
Mining Ray Digital Uplink: functions in all effects like orbital bombardment from the Space Marine codex
Construct Command Keep: Create a building with this profile within 12 inches of the IC once per game
Command Keep
Front AV: 12. Side AV: 12. Back AV: 12.
Special Rules:
Command Synchronisation Array: All models on the board may use the Tech Ministers Leader Ship.
Void Shield Generator: all models within 12 inches of the Command Keep gain a 5+ invulnerable save. Counts as a Weapon for damage chart Purposes.
Immobile: for all intents and purposes the Keep counts as being immobilised.
Elites:
Medic Keep
Front AV: 11. Side AV: 11. Back AV: 11.
Special Rules: Deep Strike. Immobile. Medical booth.
Medical Booth: grants We'll be Back rule to all units within 24 inches.
Brother Engineers
WS:3. BS:4. S:3. T:4. W:1. I:2. A:1. L:8. Sv:-/4++
Unit Size: 3-5 Engineers
Wargear: Demiurg Rapid-Lasers.
Special Rules: Construct Repair Keep, Repair.
Repair: One Vehicle within 8 inches of the engineer unit may in the assault phase take a repair check. On a 3+ it gains +1 AV on all sides for a turn. The engineers may be in a vehicle themselves and still give this effect to vehicles within 8 inches of the vehicle they are embarked on
Construct Repair Keep: Create a building with this profile within 12 inches of the Unit once per game
Repair Keep
Front AV: 11. Side AV: 11. Back AV: 11.
Brother Engineers are the elite amongst the Demiurg Brethren. During times of peace each of them is a master in the art of mining; capable of prospecting potential ores in a moment and able too bring wrecked vehicles back to operational service in mere hours. During times of war they bring out the most potent mining lasers and use them too deadly effect, firing burning salvos into the enemy masses. During war they use their expertise to keep the defences and vehicles in pristine condition.
Special Rules: Immobile. Repair-ray.
Repair Ray: any vehicle within 24 inches of the Repair bunker, that may also draw line of sight between it and the repair keep, can make the opponent role two dice for every penetration or glance on itself, the owning player of the Repair Keep may then choose which dice takes effect.
Fast Attack
Fast Response Carts
Fast Response Carts: BS:4. Front AV:11. Side AV:10. Back AV:10.
Unit Size: 2-5 Fast Response Carts
Special Rules: Open Topped, Fast.
Equipment: May be equiped with either Gas neutralisers or Demiurg Rapid lasers. Search lights. Hull Mounted Basic Laser.
Originally designed to speed down the compact mine shafts quickly and safely, these Fast Response Carts are small and nimble. In domestic use their function is to quickly get to disaster area's and return the shaft to normality. Too this end they are usually armed with Gas Neutralisers or Demiurg Rapid Lasers. These functions adapt well too the purpose of War, were jury rigged Gas Neutralisers create powerful explosions capable of blowing man and machine away.
Heavy Support:
Gatling Cutting Beam Emplacement. 0-1
Ballistic Skill 4. Front AV: 13. Side AV: 13. Back AV: 12.
Special Rules: Deep Strike, Immobile, Sturdy.
Sturdy: The emplacement is specially designed to shrug of heavy firepower, any ap1 weapon shooting at the Bunker counts as having AP 2.
Armoury:
Gatling Cutting Beam:
Rapid Shot Mode: Range: 48. Strength: 8 Armour Penetration: 2. Heavy 3
Over Charge Mode: Range 60. Strength 10. Armour Penetration: 1. heavy 1.
Self Defence Mode: Range 12. Strength 4. Armour Penetration: 4. Heavy 10. Twin Linked.
Originally a heavy duty mining laser capable of breaching the crust of a planet, the military potency of the Cutting Beam was soon obvious. It was equiped with multiple barrels capable of firing in different frequencies. Unfortunately the power packs required to power such an immense weapon are massive. requiring a specialist bunker to be built to house the high-technology to maintain and run a gattling Cutting Beam.
Demiurg Rapid Lasers:
Range 36. Strength 5. Armour Penetration: 4. Heavy 2
Designed around the basic mining laser, the twin linking mechanism and extra power packs make these weapons considerably heavier than Basic Lasers.
Gas neutraliser:
Range 18. Strength 8. Armour Penetration: 3. heavy 1, Blast
Designed to neutralise dangerous gas inside mines, these weapons fire a flare that ignite on contact with Gas. When improvised for combat use, Gas neutralisers actually fire two shots, a small gas shell that realises a highly flammable gas, followed by the ignition flare.
Basic Laser:
Ranger 20. Strength 3, Armour Penetration: -. Assault 2.
The basic tool for mining, simple but effective laser that runs of mass produced power packs.
thats only the begining but hopefully that'll help you get an idea of how the army would play, Low mobility, Fortifications.
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This message was edited 5 times. Last update was at 2009/06/12 21:36:24
P.M. me for rational Eldar Advice, both on list construction or Tactics.
Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.
Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.
The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. |
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![[Post New]](/s/i/i.gif) 2009/06/11 18:53:29
Subject: Re:Demiurg: a proposed Codex
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Hardened Veteran Guardsman
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You're making it an overpowered high tech mining facility. It should be more like regular guys that work in mines. Seriously? Instantly making a free building that grants invulnerable saves and extreme leadership, every turn?
More like:
Tropps
Mining Gang
WS:3 BS:2 S:3 T:4 I:2 A:1 LD:7 Sv:5+
10-50 Miners, 10 points/Miner
Wargear: 2 CCW's or Laserdrill (Lasgun) and CCW
Options:
*The whole squad may take Frag Grenades:[/i]1point/model
*The whole squad may take Helmets with Searchlights:[i]1 point/model (Doubles night fighting viewing distance)
*For every 10 men one may be equipped with one of the following Demo-Charge: 10 points, Heavy Duty Laser Drill (Assault 1, Range 6" Str8 AP2): 10 points
(Note Heavy Duty Laser Drill replaces previous weapon)
*One Miner without any of the above upgradeas may be upgraded into a Hardened Miner and gets free BS:3 and S:4: 15 points
*The Hardened Miner may replace Laserdrill and/or CCW with wargear from this list:
-Laspistol:free
-Boltpistol/Boltgun:2 points
-Precision Diamond Drill:5 points (counts as power weapon)
-Heavy Mining Tool:20 points (counts as power fist)
-Heavy Duty Laser Drill:10 points
*The Hardened Miner may in addition also choose wargear from the following list:
-Krak Grenades:[/i]2 points
-Demo-Charge:10 points[i]
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![[Post New]](/s/i/i.gif) 2009/06/11 20:19:42
Subject: Demiurg: a proposed Codex
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Pestilent Plague Marine with Blight Grenade
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Augh. The Mining Gang is terrible! They're like Orks, without any of the benefits, and almost double the points!
@combo: You should probably limit the Command Bunker to only a 5+ Invulernable save, and I would recommend that you limit the range on the vehicle construction. Maybe 6" instead.
Also, you should probably make the Repair effetcs work more like Techmarine/Techpriest Enginseer abilities that allow them to fix Weapon Destroyed results and, in the case of your army, possibly Crew Stunned/Shaken as well.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2009/06/11 20:26:53
Subject: Demiurg: a proposed Codex
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Furious Fire Dragon
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Yeah I meant they could build one building per game, not per turn. I realise now I didnt clarify that. When I get chance to write more stuff up ill edit that then.
Thanks for the advice min max.
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P.M. me for rational Eldar Advice, both on list construction or Tactics.
Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.
Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.
The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. |
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![[Post New]](/s/i/i.gif) 2009/06/11 21:23:47
Subject: Demiurg: a proposed Codex
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Ragin' Ork Dreadnought
Monarchy of TBD
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Be bold and do it right!
Armywide Special Rule- Short Legs- Demiurg infantry models may only move 3" in the movement and assault phases.
You could also represent the 'builder' aspect by giving them master crafting of the weapons.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2009/06/11 22:16:32
Subject: Demiurg: a proposed Codex
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Furious Fire Dragon
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added a Fast attack option. Im also going to write some background fluff for each one but Ill put that in a seperate post.
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P.M. me for rational Eldar Advice, both on list construction or Tactics.
Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.
Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.
The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. |
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![[Post New]](/s/i/i.gif) 2009/06/12 01:11:06
Subject: Demiurg: a proposed Codex
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Longtime Dakkanaut
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Why not just allow them to purchase immobile vehicles (i.e. buildings) rather then linking it to characters, plus then they can be dropping them from space (since immobile vehicles enter via play deepstrike). You could add some special rule to them to give them more control over the timing/location of their appearance, but I tihnk that might work better.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/06/12 01:24:07
Subject: Demiurg: a proposed Codex
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Manhunter
Eastern PA
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the question here is are you trying to remake squats or actually make the demiurg from scratch based on what little info we know about them?
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![[Post New]](/s/i/i.gif) 2009/06/12 12:00:54
Subject: Demiurg: a proposed Codex
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Furious Fire Dragon
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Im actually trying to make a faction with mechanics based loosely on the British faction from the Company of Heroes games.
From what I understand about the Demiurg they are a sort of Brotherhood, based on high level technology and mining, with alot of their weaponry adapted from mining equipment.
EDIT: Squats were before I started playing, so I wouldnt really know how they played anyway.
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This message was edited 1 time. Last update was at 2009/06/12 12:01:25
P.M. me for rational Eldar Advice, both on list construction or Tactics.
Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.
Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.
The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. |
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