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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

So based on the rules packet for Ard Boyz I'm excited because now I can take better allies for my GK's. Though I am unsure which might be a better list. Help me Choose! Please

List #1

HQ

Brother-Captain w/3 GKT Retinue-254
2 Psycannons

Elite

Brother-Captain w/3 GKT Retinue-254
2 Psycannons

Brother-Captain w/3 GKT Retinue-254
2 Psycannons

Troops

8 Power Armor Grey Knights inc/Justicar-226
Targeter

8 Power Armor Grey Knights inc/Justicar-226
Targeter

8 Power Armor Grey Knights inc/Justicar-226
Targeter

Veteran Squad-155
3xMelta Guns, Chimera

Veteran Squad-155
3xMelta Guns, Chimera

Heavy Support

Landraider-250

Landraider-250

Landraider-250

Total Points:2500

List #2

HQ

Brother-Captain w/3 GKT Retinue-254
2 Psycannons

Elite

Brother-Captain w/2 GKT-208
2 Psycannons

Brother-Captain w/2 GKT-208
2 Psycannons

Troops

8 Power Armor Grey Knights inc/Justicar-226
Targeter

8 Power Armor Grey Knights inc/Justicar-226
Targeter

8 Power Armor Grey Knights inc/Justicar-226
Targeter

Veteran Squad-155
3xMelta Guns, Chimera

Veteran Squad-155
3xMelta Guns, Chimera

Heavy Support

Landraider-250

Landraider-250

Leman Russ Squadron-340
2xLeman Russ w/3 Heavy Bolters

This message was edited 1 time. Last update was at 2009/06/09 18:49:49


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Loud-Voiced Agitator



San Diego

How will you deal with mech AV 12 or better. Yes you have Las and 2 melta squads. Either way I like the 1st list

Bolter Fire is my worst nightmare  
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Who has a plethora of AV12 mech? As far as I know that's only eldar and they add up really, really fast. If there are only a couple of AV12 or more vehicles i should be ok.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Loud-Voiced Agitator



San Diego

Guard if I remember correctly and it seems like all of them are meching up

Bolter Fire is my worst nightmare  
   
Made in us
Wraith




O H I am in the Webway...

Actually, first off I would suggest some changes. Try taking an inquisitor with a Nullrod (not that necessary but awesome vs. Eldar!) and a Psycannon with Mystics. Or just run him naked with 3 Mystics.

LRR With Grey Knights is so powerful and its a good choice to say the least. I'm actually a bit confused about Land Raiders for Grey Knights because they have LR's in the Transport and Heavy support section. And I'm assuming that means that you can give your grey knight or terminator squads LR X-Ports? If so then run everything in a LR and watch as your opponent cries as what like 5 LR's (2 LR 3 LRC or vice versa) storm at him and he can do almost nothing.

AV12 Mech would be imperial guard and eldar and you will see a lot of them... This list (I like the 1st one btw) would annihilate anything that doesn't spam meltas, but sadly you will face that a lot haha.

Those two lists will probably beat you. I just can't see how you could deal with a Jetcouncil and Firedragon spam.... Imp G. can also bring Medusas with their Seige Demolisher shells and Devil Dogs.... That Melta Blast is just as bad...

For Imperial Guard that alpha strikes with their Valks, you could take them down by ignoring that cover save and using your Psycannons to good use to I wouldn't be worried about that.

This message was edited 2 times. Last update was at 2009/06/09 19:26:04


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

As for the LR's in a GK list the only ones that aren't dedicated transports are the heavy support choices. Per the FAQ's the LR's taken as transports can only transport their units and don't have the machine spirit rule.

A nullrod is actually useless as all that does is make that model immune to psychic attacks (pretty sure). I'm not worried about deepstrike spam as the guard and PAGK's make excellent screens for the LR's and excell in pushing back those drop pods or demons. Plus it's points i'd rather put into more models.

As for AV12 IG mech i'm not as worried. AV10 sides isn't something so hard break. If they make a wall then i do the same just with heavier vehicles. I worry about Eldar Mech simply because of brightlances.

I am a little worried about the Seer Council but we'll see if I draw it or not

So 2 votes for the first list, keep them coming

Best Painted (2015 Adepticon 40k Champs)

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Made in us
Wraith




O H I am in the Webway...

Nully is also a Power Weapon. Yeah you won't have a problem with daemons with correct deployment, but Mystics inquissy still helps.

And I'm talking about IG Alphastrike. That means his Valks coming in on one turn and dropping off thier tri-melta vets within 12", maybe 6".

AV10 Sides arn't hard to break, problem is he has to show you his sides!

And I see that you don't get PotMS and that kinda sucks, but still if you could load up everything in a LR... It would be sick nasty haha.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Fixture of Dakka






on board Terminus Est

Wow those three man GKT squads are really expensive and very brittle. I don't see them lasting very long against any army that can lay down a lot of dakka. The psycannons are going to bounce off of Chimeras and I belive they have side armor AV12 now. I know you love Grey Knights and that is very cool but I don't see this type of army faring very well in a gladiator style environment. If you are just looking to have some fun maybe you can get past the first round but I think you will definitely run into some problems in the second round.

Landraider spam is okay but I am just not sold on this style of list being very competitive. You plan to screen your landraiders which is the best way to run them but there are just too many armies that can still quickly move into position to wreck them. You are forced to play a defensive style game which will shoe horn you into a corner tscticslly speaking. The best armies for a gladiator style tournament can get up close quickly and excel in close combat... At least that has been my experience so far. I know this is not what you want to hear but if you are serious about being competitive what I have said is valid.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Wraith




O H I am in the Webway...

GBF has some good points. Can Grey Knights take Rhinos? That would be awesome if they could... You might be better off running some Sisters of Battle allies or something to fill in some squads or EVEN! Run IG and put in GKT or GK's in Valks, nasty trick.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Major






far away from Battle Creek, Michigan

List #1. Three LRs can't be wrong in any list.

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Infiltrating Oniwaban






List 2 looks better to me, as you've got plenty of meltas and lascannons already. The extra target to spread out enemy anti-armor shooting, as well as the pie and HBs for hordes seem more wellbalanced to me.

I do agree that the GKTs are a bit fragile. Perhaps one less squad and more IG allies would serve you well. You could even squeeze in another Raider or LR variant (moving Raiders to dedicated HQ transports) using those points. Failing that, more melta vets can't hurt.

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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

So would bumping one of the 3 man squads up to 4 and adding a 3rd allied Vet squad in a chimera help the second list? I mean actual number of shots wise i'm not losing out to badly and adding an extra vehicle plus 8 more bodies, not to mention the extra melta guns.

I suppose i could even add heavy weapons to the vet squads and fire them out of the top until the enemy got closer. Adding 3 hb's to the list wouldn't cost to much and would add a little ranged anti-infantry punch. Or maybe autocannons.

@GBF

I do realize it's a slightly underpowered list for a gladiator environment but I'm ok with that part. I do generally have to play a slightly more defensive battle but to be honest I have yet to be shoe horned into a corner w/my GK's. Though that could change with the extra raider and chimera's. The list is very much based on a tag style that surges at the end. The guard are there to help with heavy armor and add a few more scoring bodies on the cheap. Both stack up fairly well against a lot of power builds (i.e. lash, nob bikerz, air cav, Nidzilla) though I will admit that those are at lower point values and at 2500 it's a bit of a different ball game But i feel the extra 500 enables me to flush out an already solid list. I placed with GK's last year and might again. If i do you can bet this list won't show it's face at the semi's

This message was edited 1 time. Last update was at 2009/06/10 03:49:56


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They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Rough Rider with Boomstick





Philadelphia

For an Ard boyz environment I would either go all out with the terminators or not at all. IG will be a HUGE player this year and at 2500 pts you will be looking at a wall of 10+ chims with up to 26 melta guns, plus PBS, Valkyries, Vendettas and 3-5 tanks.

I have run my IG against a 3 LR chaos Lash list twice now and it really was not even close. The raiders are just big targets. Thats fine if they are dumping out big powerful terminator squads when they pop, but 3 terminators will simply vanish before all the melta and plasma fire you are likley to see either in a Mech IG or Mech Eldar list.

I think you have a solid start but PAGK are a very non competitive unit no mater what you put with them. GKT's can be effective so I would get rid of the PAGK, for those points you could have 3 twin Melta IST's in Rhios and fill up both terminator squads.

That would be an army that I would be concerned to face, the one you have now would be pretty much an auto loose to most IG, Eldar or Mech Ork armies that you will face once you get past the locals.


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Made in us
Fixture of Dakka






on board Terminus Est

The defensive style with a surge ahead at the end can fall short if you are forced to go first. So at best it might work 50% of the time.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fresh-Faced New User




You absolutely need to be taking a psychic hood, especially if you expect to face bike councils.

In Ard Boyz, 3 GKT squads is a liability kill point wise, which made up 2/3 of the missions last year. I would recommend consolidating them into 1 HQ of a BC and 7 GKTs. Mount them in a LR with 2 of the PAGK squads, and use the extra points. 1 8 GKT squad (w/ 2 Psycannons) costs 438 points compared to your 3 squads at 764 pts. That gives you 326 points to spend on appropraite wargear and additional Vet Squads. It is also 3 KP compared to 6, has much better hitting power, and is a lot harder KP to accrue than the 3 3 model squads.

En masse psycannons are hugely expensive and have a massive opportunity cost. You want 1-3 to deal with Eldrad, Fateweaver and big Daemons that's it.

You need smoke and extra armor on all three of those LRs, no question. My preference is for Crusaders as opposed to Godhammers, but to each their own. If you really want psycannon style hitting power I would recommend putting psybolts on the Heavy Bolters. Outfitting all three with psybolts costs the same as one psycannon, and they're on LRs with POTMS instead of 3 model termie squads.

Don't be afraid to use one of those PAGK squads to babysit an objective or base in the backfield. Give them a couple of psycannons even. While the shrouding isn't normally that useful, against long gun armies it should cover the GKs 50%+ of the time, and possibly even waste shooting. They make great defenders against the likes of snikrot as well.

I think you have the components of a good list, you just need to re-organize a bit.
   
 
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