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best candidate for eVlad's FEAT? maybe the Kohldun.....eh?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Iron Fang





This is awesome and I am thinking of using this in a tournament in a few weeks....

So eVlad has a nasty FEAT with warrior models (#=3+d3 non-Character models) .... +3 to each stat, additional atk w/each melee weapon, and boosted atk and dmg rolls on ALL attacks....

Now the Kohldun hardly seems like a prime candidate for this feat.....like, why waste it on him when you can use it on a manhunter? (4 attacks @pow 14 boosted!) or the Drakhun? But the Kohldun, if played the right way, can generate even more attackes than that! This is awesome!
The Kohldun lord has an ability: battle wizard-which gives him ( and other Grey Lords) +2 on charge attack rolls and if he destroys a model with a melee attack, immediately, he may cast a spell! The combo is awesome!!! you charge him into a unit 12" away, kill one with a pow 15 boosted charge (p+s 12 +3stat), then cast a spraw attack spell where each attack and damage roll is boosted (leave one model untouched in combat), then use the second attack generated by the feat to do it again!
If he gets close to two units, he will light. them. up.

What you guy think? Oh, just to let you know, you may be thinking it would be hard to get him into combat close enough to do this, but he is suprisingly hard to kill when marshaling.....except his weakness is deviation attacks and spells that chain to other models......grrrrr




lol 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

First, dont look at the number, look at the situation.

Second, also always assume you only get four models to boost.

Now which ones? It might be nice to have the right model hanging around for Vlad to use the feat on, but it might be a mistake to have them hang around and wait for it. Khador needs its solos to perform leadership roles, and that measn they are often outside the control area.

instead look to see who you have for a specific task, and the only task worth using the feat is winning the game. You might end up using the feat on Iron Fangs or Man O War if they set up a warcaster for the kill. Though the latter is preferred here.

After all these are your line troops, the ones you have inbetween Vlad and the enemy warcaster. Sure if a Drakhun or Koldun Lord is there use him.

Ultimately if you want to tailor this feat you should not be thinking of a solo but a good unit, and the best unit for this feat are Uhlans, horribly powerful already, and with the mobility to expolit the advantages. Also Uhlans are units and you have reason to keep therm in vlads control range. Unsubtle and powerful.

Uhlans normally fight in threes, that leaves one person left....a manhunter? maybe, a Drakhun if you can get him in range yes, but I would go sneaky here, and you can always enhance one Uhlan less if a good solo is in range. My final choice is: Winter Guard mortar gunner. Sure most of the close combat bonuses are lost, but a mortar with +3 RAT and fully boosted attacks is nasty.

Now imagine this, your mortar suddenly opens up a circle of pain in the enemy ranks; a decent melee unit, part or fully boosted runs in and exploits. You are through and the enemy warcaster is alone before you. Time to end this.

This message was edited 1 time. Last update was at 2009/06/11 10:48:22


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Widowmaker






Syracuse, NY

Kayazy w/underboss get my vote still. Moving 12" through models on the charge is bad enough, the following turn if you fail to secure the kill has their caster still facing Def 19 kayazy that will swing back at Mat 10 Pow 13 if missed in close combat.

   
Made in us
Widowmaker





Virginia

Moz wrote:Kayazy w/underboss get my vote still. Moving 12" through models on the charge is bad enough, the following turn if you fail to secure the kill has their caster still facing Def 19 kayazy that will swing back at Mat 10 Pow 13 if missed in close combat.


I've always wanted to do that 'cause that's an easy caster kill without ever rolling damage(5 attacks at boosted MAT 11 and every hit should trigger like 4-5 damage )


As far as the feat, you use it on whatever will net you the caster kill not just killing a bunch of troops.

This message was edited 1 time. Last update was at 2009/06/11 16:57:18


2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General 
   
Made in us
Iron Fang





Well yeah, I have created a lineup of a good team based solely on Vlad's feat lol which is:

Vlad 84
ManOWar Drakhun 70
Kohldun Lord 30 ---marshaling Drago
Drago 105
Yuri + 2 manhunters 76
Fenris 74
Doom Reavers 100
Kayazy Assassins + Underboss 93
Great Bears 76
I don't know what to do with the last 42 pts, but I think I will add in Kell Bailoch and another assassin=37 5pts off

As far as single models that can do the MOST DAMAGE with Vlad's feat, I would pick
1) Kohldun (most potential)
As I showed before, he can kill alot if you charge him into combat with at least two models he can kill in one hit

2) Drakhun (duh)
chances are, he will get mor than one attack, not even including the mount attack (which does get boosted rolls) Tear. gak. Up.

3 and 4) manhunters (assume taking Yuri)
With Vlad's feat, they can generate 4 attacks with p+s 14 rolling 4 dice.....with mat of 11 they can kill anything

5 and 6) two doomreavers (generate MANY attacks)
These are my favorite models to use because as long as you don't charge them at something that gets a preemptive strike, while rolling 4d6 + p+s of 16, they can kill until their heart's contempt.

Now, it's true that if I have range to my enemy's warcaster I would use the assassins, but my enemy rarely lets that happen. Actually, once I ran all of them through my enemy's line (with 2 x SPD of 9 so 18"), taking free strikes and not getting hit, right up to my opponant's warcaster and surounded him!!!! most of them died the next turn, but I won that game because of that.


Automatically Appended Next Post:
Orlanth wrote:

Ultimately if you want to tailor this feat you should not be thinking of a solo but a good unit, and the best unit for this feat are Uhlans, horribly powerful already, and with the mobility to expolit the advantages. Also Uhlans are units and you have reason to keep therm in vlads control range. Unsubtle and powerful.

My final choice is: Winter Guard mortar gunner. Sure most of the close combat bonuses are lost, but a mortar with +3 RAT and fully boosted attacks is nasty.

Now imagine this, your mortar suddenly opens up a circle of pain in the enemy ranks; a decent melee unit, part or fully boosted runs in and exploits. You are through and the enemy warcaster is alone before you. Time to end this.



I disagree with a few things here....
-I don't think the Uhlans would be the best unit for this feat, partly because giving a model +3 spd can turn any unit into long range melee and because I found out the Uhlans don't benefit from the additional attack Vlad gives melee models.
-Their lance can only be made as part of a charge attack, so after charging you can't use that for the second attack, and the spear can't be used in an activation in which they charged. Eventhough the Mount is given an additional dmg die on attack and damage rolls, this is still a weak candidate since the Drakhun has a more powerful horse.
-Also, I think that the best candidates shouldn't be in a unit (unless of course they happen to be conveniently close to the enemy warcaster) and this is because each model gaining 3 spd should be taken advantage of......solos don't have to end their movement in formation so with Vlad's large ctrl area, you can nominate some models farther right or left to flank the enemy.

Oh yeah, and I think the mortar would be a waste too (sorry, maybe too harsh of a word)....this is because even with the 3rat and dice on the attack, they will only theoretically hit something with a 13 or 14 def, which wouldn't be something to rely on. Also, strategically, I would rather nominate a melee model and get it into the enemy's face so they have to spend way more resources killing it next turn (+3 DEF and ARM O.o)....but in certain cases when all you can do is hit the enemy with deviation attacks, this would be pretty effective, especially if you gave them Hand of Fate!!!! wow..... on the deviation (4" aoe) pow 8 +3d6 (usually 18/19) + "signs and portents"
cooooooooollll......

This message was edited 1 time. Last update was at 2009/06/12 06:26:02





lol 
   
Made in us
Longtime Dakkanaut





I dunno, I think Vlad's feat makes anyone such a wrecking ball that the only important criteria for choosing who gets it is what their charge lane is. That is, the best candidate for the feat is the one who can charge the enemy caster.

Further, solos are better than units, because the unit has coherency to worry about.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

40kenthusiast wrote:I dunno, I think Vlad's feat makes anyone such a wrecking ball that the only important criteria for choosing who gets it is what their charge lane is. That is, the best candidate for the feat is the one who can charge the enemy caster.


Mty very point, you save this until you can can open the route to the warcaster. Its not a matter of who is better as who gets the final job done. Some courses of action are obvious, others less so. A modest model in the right position is better than a better model facing a secondary target. Look for sneaky applications, do not dismiss the RAT 9+3d6 DAM 16+3d6 Mortar just because someone with an axe has a better statline. That mortar will hit if the target is not stealthy and clear the way for you, I am sure you can think of ways to exploit the opening made without being told.

Vlad's feat really has one application only, setting up the Warcaster kill. Some feats are for general attrition, the Harbinger's feat comes to mind, others are end moves.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
[MOD]
Madrak Ironhide







Clearly the answer is obvious.

Rivet guns.

Mekaniks for the win.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Widowmaker






Chicago

malfred wrote:Clearly the answer is obvious.

Rivet guns.

Mekaniks for the win.


Only Cygnar mechanik unit leader has a Rivet Gun. None of the Khador ones have guns.

DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in us
[MOD]
Madrak Ironhide







Dang! Foiled again.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Iron Fang





Orlanth wrote: Mty very point, you save this until you can can open the route to the warcaster. Its not a matter of who is better as who gets the final job done. Some courses of action are obvious, others less so. A modest model in the right position is better than a better model facing a secondary target. Look for sneaky applications, do not dismiss the RAT 9+3d6 DAM 16+3d6 Mortar just because someone with an axe has a better statline. That mortar will hit if the target is not stealthy and clear the way for you, I am sure you can think of ways to exploit the opening made without being told.

Vlad's feat really has one application only, setting up the Warcaster kill. Some feats are for general attrition, the Harbinger's feat comes to mind, others are end moves.


Hey, just to let you know, the mortar is innacurate so it would be RAT4, innacurate (-4RAT), can't get an aiming bonus, and even with the +3rat from Vlad's feat it would only be hitting models with DEF 13 or 14 on average rolls. the damage would still be hella good but only with a direct hit so going for the caster might not be a good risk.....depends if the caster is surrounded by models or not.




lol 
   
Made in us
Widowmaker






Chicago

You're forgetting the other guy's Targeting ability. It gives the Mortar +2 RAT. RAT 5 boosted isn't bad.

DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in us
Iron Fang





oh yeah, sorry, I don't have the model. Ok, I guess it wouldn't be a bad model to use the feat on if range is needed. hmmmm... rat 5 +3d6 usually 15 or 16, so it would be worth going for the caster especially on a dmg roll of around 26/27!

wow. 11pts dmg to the average caster




lol 
   
 
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