Well yeah, I have created a lineup of a good team based solely on Vlad's feat
lol which is:
Vlad 84
ManOWar Drakhun 70
Kohldun Lord 30 ---marshaling Drago
Drago 105
Yuri + 2 manhunters 76
Fenris 74
Doom Reavers 100
Kayazy Assassins + Underboss 93
Great Bears 76
I don't know what to do with the last 42 pts, but I think I will add in Kell Bailoch and another assassin=37 5pts off
As far as single models that can do the MOST DAMAGE with Vlad's feat, I would pick
1) Kohldun (most potential)
As I showed before, he can kill alot if you charge him into combat with at least two models he can kill in one hit
2) Drakhun (duh)
chances are, he will get mor than one attack, not even including the mount attack (which does get boosted rolls) Tear. gak. Up.
3 and 4) manhunters (assume taking Yuri)
With Vlad's feat, they can generate 4 attacks with p+s 14 rolling 4 dice.....with mat of 11 they can kill anything
5 and 6) two doomreavers (generate MANY attacks)
These are my favorite models to use because as long as you don't charge them at something that gets a preemptive strike, while rolling
4d6 + p+s of 16, they can kill until their heart's contempt.
Now, it's true that if I have range to my enemy's warcaster I would use the assassins, but my enemy rarely lets that happen. Actually, once I ran all of them through my enemy's line (with 2 x
SPD of 9 so 18"), taking free strikes and not getting hit, right up to my opponant's warcaster and surounded him!!!! most of them died the next turn, but I won that game because of that.
Automatically Appended Next Post: Orlanth wrote:
Ultimately if you want to tailor this feat you should not be thinking of a solo but a good unit, and the best unit for this feat are Uhlans, horribly powerful already, and with the mobility to expolit the advantages. Also Uhlans are units and you have reason to keep therm in vlads control range. Unsubtle and powerful.
My final choice is: Winter Guard mortar gunner. Sure most of the close combat bonuses are lost, but a mortar with +3 RAT and fully boosted attacks is nasty.
Now imagine this, your mortar suddenly opens up a circle of pain in the enemy ranks; a decent melee unit, part or fully boosted runs in and exploits. You are through and the enemy warcaster is alone before you. Time to end this.
I disagree with a few things here....
-I don't think the Uhlans would be the best unit for this feat, partly because giving a model +3
spd can turn any unit into long range melee and because I found out the Uhlans don't benefit from the additional attack Vlad gives melee models.
-Their lance can only be made as part of a charge attack, so after charging you can't use that for the second attack, and the spear can't be used in an activation in which they charged. Eventhough the Mount is given an additional
dmg die on attack and damage rolls, this is still a weak candidate since the Drakhun has a more powerful horse.
-Also, I think that the best candidates shouldn't be in a unit (unless of course they happen to be conveniently close to the enemy warcaster) and this is because each model gaining 3
spd should be taken advantage of......solos don't have to end their movement in formation so with Vlad's large
ctrl area, you can nominate some models farther right or left to flank the enemy.
Oh yeah, and I think the mortar would be a waste too (sorry, maybe too harsh of a word)....this is because even with the 3rat and dice on the attack, they will only theoretically hit something with a 13 or 14
def, which wouldn't be something to rely on. Also, strategically, I would rather nominate a melee model and get it into the enemy's face so they have to spend way more resources killing it next turn (+3
DEF and
ARM O.o)....but in certain cases when all you can do is hit the enemy with deviation attacks, this would be pretty effective, especially if you gave them Hand of Fate!!!! wow..... on the deviation (4" aoe) pow 8 +
3d6 (usually 18/19) + "signs and portents"
cooooooooollll......