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Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
My Inquisitor is of the Thorian faction. She believes that the essence of humanity is, essentially good and just, and believes that the Emperor of Mankind was the strongest manifestation of humanities essence. She is constantly searching for other manifestations of His Will, i.e. Living Saints.
She believes that all crime and evil deeda are simply another form of corruption and basically see everything not for her is against her.
Instead of being inducted as an acolyte she was moreso adopted as an orphan by a powerful inquisitor lord and tuaght the ways of the inquisition. She has her own considerable fleet of 'Black Ships'. Her loyal army of Storm Troopers are called the 'Silent Brotherhood' as they used to cut out the tounges when accepted into their ranks. (Now they simply surgically remove the vocal chords)
The Lady (as she is known) often accepts some of the forces she requisitions inot her private army if she is particularily impressed with them. These include the Sisters of the Order of the Bloody Rose, the Guard forces of the Nivirian 101st and the Nivirian 'Silver Serpent' Tribesmen.
My Perosnaly favourite action was when Her Ladyship strode into a corrupted hive city alone, slaying any that opposed her and on a pavillion, in front of a crowd of thousands, declared the Hive City unclean, before teleporting back to her ship.
The resulting orbital bombardment utterly obliterated the hive and all within.
Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
Um yeah, I just laid out the essentials. My Inquisitor is currently on a galaxy wide manhunt for my friends Tzeench Soceror Ephram. My Inquisitor has killed the fella several times but he always gets reborn in the warp. My Inquisitor has yet to figure out how to kill him for good. (Tzeench Says Nooooo)
Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
Geez I have SO much backround behind my army, it's why I collect them! I'd probably name every guy if I had the memeroy. For now I just name the names that have the best frigging luck. (Termie Killer and Lt. Hazzard)
A little thing that I thought was cool was that my Canoness was an oprhan of the Belis Corona Hive Wars. She was found (at around 5 or something) by a Vostroyan Regiment and she became thier lucky charm/ mascot. (You know, even the gruffest soldier held a secret little place for "thier princess"). When they war ended they tearfully gave her to the Schola Progenium and she became a sister of battle.
Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
Only name them if they are worthy of being named.
Do you know what the guys with names had to go through?!?
Termie Killer (Guard with grenade launcher) was the lone survivor of a squad and personally took down 3 termies (over a few turns) with single BS3 Str6 AP4 weapon. And he's done more since!
Lt. Hazzard took on a 20 man Dark Eldar squad alone, and WON...TWICE...and made them flee...TWICE!
My Inquisitor killed the Avatar with her bare hands! (Hammerhand)
My Canoness has a whole BIBLE of uber-creatures she has slain!
Test your forces before trusting them with names!
Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
According to the Imperial history the entirety of hive fleet Behemoth was destroyed when the Emporer class Dominus Astra battleship headed to the centre of the hive fleet and blew up its warp engines. The resultant vortex destroyed the Hive Fleet once and for all....
However some of the ships were not completely destroyed. During this warp implosion some of the hive ships were sent spiralling through the warp. Unknown to imperial forces a small rift opened near the maelstrom, spilling out a dozen or so ships. This happened to coincide with a fairly large Corsair raid at the time so imperial augurs assumed that this was due to the hated chaos forces leaving their shelter for raiding purposes.
Initially, having spent several years in the warp, the tyranids had entered a sort of cryo-suspension like state to preserve energy. Having once again entered the material realm they have become hungry for biomass. The attacks so far have been falsely interpreted as attacks from long reach tendrils of Hive Fleet Leviathan, though imperial scholars admit, there seems to be very little evidence to back this up. Several kill teams have been dispatched to engage and understand the threat posed, though they have yet to make contact.
In the meantime the tyranid fleet ploughed through space and was recently pushing into Ork held territories. After a series of significant losses (3 hive ships were destoyed) they altered course to enter less defended territory. This took them perilously close to a well defended system of no less than 7 agri worlds (Thrimax 1-8) under command of several companies of space wolves as well as several regiments of Imperial Guard. Though large battles have taken place it is yet to become clear who the eventual victor will become...
I like the shooty stuff myself. I just can't get over the versatility of twin linked devourers and/or barbed stranglers. Although their cc units are pretty awesome (genestealers and winged tyrant *drool*).
My eldar are called Din Cassian which roughly translated from Eldar means "Rash Move".
This is because for Eldar they are prone too commiting to a battle to fast or without probing all the possibly out comes with their farseers.
They tend to see a danger in the future, go try and stop it and end up making the future worse as by stopping one danger they accidently create a worse future.
P.M. me for rational Eldar Advice, both on list construction or Tactics.
Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.
Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.
The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old.
My army is an expeditionary Adeptus Mechanicus force. They have recently relocated the planet FGW-XX42, presumed lost after an invasion centuries ago. They have yet to uncover evidence of true events but have located some entrances to the underground forges, and are tracking a mysterious energy signal eminating from deep within the planet. They have a junior techpriest attached from the Space MArine Raptors Chapter plus a small bodyguard of Tactical Marines who is part way through the training program. The army is modelled as the armed contingent of the expedition, and so main troops are low level skitari (minimal enhancments) with a few attched military machines including a battle knight and Baneblade. Others in the force include conscripts (modelled as human workers) and working machines such as a rock clearer (counts as a demolosher) and a biomass cleanser (hellhound).
Ideas for other 'working' machines more than welcome -pm me. Army WIP is on the link in my signiature if you want to take a look.
I like this thread by the way! It's nice to see/hear the thinking behind others armies.
The Secret Of Steel is a Space Marine chapter that was decimated. The chapter's loose interpretation of the Codex drew the attention of certain Imperial agencies, and the chapter got sent out on the most dangerous missions. Two consecutive campaigns left the chapter depleted.
Now, with only a couple of companies' worth of personnel left, the chapter is run by the former captain of second company.
There's several colourful characters in the chapter, no Devastators, "bodyguard" squads for the most important characters and whatever else I may dream up.
All character names are references to metal bands, usually names of musicians.
Everything is fully Codex compliant, so as not to run into problems when playing new opponents. Although I have some ideas for looser games...
The Imperial Guard 94th Helgio Expeditionary Battlegroup has been composed of elements froms several regiments.
I still need to get my fluff sorted out, but characters' names will be variations on TV show characters. Colonel William Deering for instance, the commander of my main infantry regiment. Or Commissar Ross Coltrane.
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
My guard army is the Nivirian 101st. At the turn of the 39th century, a small backwater planet was discovered. The main continent is mostly desert and svannah in the centre with lush coasts. Colony ships leapt upon the fairly fertile planet.
It was discovered that some primitive human inhabitants had already settled. Due to uperior technology, the colonists pushed the tribesmen into the deserts and settled on the coasts and outlying Islands. Not all tribesmen were hostile, and some were allowed given large areas of fairly useless savannah in return for their alliance.
The outcast tribes forever wage war on both the colonists and loyal tribes. The PDF have therefore seen as much action as many regiments. The balance of power is clear, there is no way that the exiles can do any more than raid outlying towns and outposts, but at the same time, the colonists can never wipe out the outcasts completely (as they have discovered from countless campaigns and ambushes in the deserts).
The alliance between the colonists and loyal tribes explain why I have both cadian and tallarn models in my army. The cadian I use as my main force, while I use the Tallarns as Veterans and Rough Riders.
This message was edited 1 time. Last update was at 2009/06/15 11:30:04
Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
My Tyrnaids, Hive Fleet Fext:
Nobody can really trace its origins nors when it was first discovered.
My imperial tyranid specialist have only speculated that it came with the Hive Fleet Leviathan and hidden, gathering strength.
The true story however is more chilling. Hive Fleet Fext has always been in the stars, since before the start of the Tyranic Wars. Fext was by no means active though.
Fext was a scout, small and disposable, during its first venture into our galaxy, during the great warp storms of M26, is lingered to close to the warp storms and was beseiged by daemons of all sorts, trying to purge this void in the warp.
During these wars, the Hive Fleet was force to drain resources from a daemon plant in the warp to fuels its reproduction, it was this that turned this normal hive fleet into a warp crazed fiend with super creatures with devestating powers.
At the climax of this encounter, a greater daemon of Slaneesh cutting a path inot the heart of the hive fleet, finding the norn queen, just as she was laying a hive tyrant egg, he strikes, missing he but striking the egg, instead of cruching it, its split, birthing twin hive tyrants, opposite of each other [one CC and the other shooty] gifted with warp powers no other tyranid has ever had, from a mixture of the daemon striking the egg and the mass sucked up from the daemon world below. In a split second while the daemon lifted its arm up to smite the queen, she lets out a pychic scream so loud and power casting all the daemons back for light years. This through the Hive Fleet back to the materium, landing in a dead planet, near the edge of the now third sphere expansion, crippled and drained.
For millenia, the hive fleet has rested there, crippled. But in the last millenia, it has suddenly come back to life, seperating itself from the planet to which it had slept on. Now, Fext is awake.
Its current course puts in in the path of the eye of terra, looking to consume more daemon worlds and seek revenge for a crippled fleet.
At the end of the 41'st millennium, the ruinic readings of the Farseers brimmed with dire portents, and all Craftworlds geared for war. Maugan Ra, the Harvester of Souls, stepped through Craftworld Ulthwe's main webway portal, and began a council of war with Eldrad Ulthran, and the leading Seers of the Seer Council of Ulthwe. The focus of all was bent on the upcoming storm, a massive conflict between the forces of the Imperium and the minions of Chaos. In order to feasibly steer fate through a favorable course for the Eldar in such a large conflict, Eldrad and Maugan Ra formed the elite Ulthwe Strike Forces. Guided by Eldrad, and led by Maugan Ra, they were capable of traveling the labyrinth of the webway, and tipping the balance of favor of each battle towards that of the Eldar. As the storm finally broke, Ulthwe was ready to strike like lightning.
A young Warlock at the time, Reikai, had the privilege to study the path of the seer under none other than Eldrad himself, during this period. Through the conflict that would become known as Abaddon's 13'th Black Crusade, the Warlock was able to witness, in awe, the sheer ferocity of the Strike Forces as they were guided by Eldrad. Swift and efficient, the Strike Forces of Ulthwe were able to sow destruction and pandemonium amongst the foes of the Eldar. The young seer was even fortunate enough to once witness both Eldrad and Maugan Ra in tandem, with the Avatar of Ulthwe against the forces of Chaos, and it was a truly terrible sight to behold. The Ulthwe Strike Force, the power of the Eldar at it's zenith.
Nearing the end of the Conflict, two colossal events occurred that shook the hearts and souls of all of the Eldar race. The death of Eldrad Ulthran, and the resurrection from the Eye of Terror of Craftworld Altansar. With Eldrad fallen, and Maugan Ra, undoubtedly having returned to Altansar, the Strike Forces of Ulthwe were left without a leader. Unable to as efficiently navigate the webway, and predict strikes as Eldrad could, or effectively strike as furiously as Maugan Ra, the strike forces retreated back to Craftworld Ulthwe. Unfortunately for the Warlock, he was unable to complete his tutelage under Eldrad. He however, continued to learn his final lessons under Farseers Aluhrial Juriane, and Taldeer the Dreamer, the memory of the ferocity of the Strike Forces burning in his mind.
----------
In the beginning of the 42'nd millenium, the forces of the Eldar were once again at war. This time, the effort was led by Autarch Elarique Swiftblade of Alaitoc, in order to close a webway portal on the planet of Medusa V. Reikai, now considered a Farseer, albeit a young and rash one, by his peers, saw in a dream a familiar figure, instructing him to join Autarch Elarique, where he would find what he was seeking. The Farseer was hesitant at first, as he had witnessed the peak of Eldar power in previous years, and wished not to be part of anything less. He was seeking a method by which to resurrect the Strike Forces of Ulthwe, and strike like lighting once again. "What could an Autarch of Alaitoc teach me?" so he thought, and was doubtful that going to Alaitoc would serve his purpose. However, he entered council with a friend and senior, Farseer Q'sandria, and was swayed to go to Alaitoc.
There, the young Farseer served under Elarique Swiftblade's personal warhost, as one of several seers representing Ulthwe, helping to guide fortune to favor the Eldar. Elarique was able to command her forces with stark efficiency, leaving no room for error, or compromise, and once again, the seer was awed by the sheer power of the Eldar. A different style of war altogether from what he had learned as a seer, instead of looking into the future, he was taught to look clearly at the present. In the short time that the Farseer scryed for Elarique, he learned much of, and gained much respect for this facet of war, and he intended to bring this back to Ulthwe.
During the last day of his stay on Medusa V, he witnessed something that piqued his interest. A squadron of 3 Falcon Grav Tanks of Saim Hann flying out of the sky. He asked Elarique about them, and she told him of the Cloudstrike Squadrons of Siam-Hann, how they would swoop from the skies, kill their target, and soar away. The Farseer had seen this pattern somewhere, and when their mission was complete, the Autarch permitted the seer to go and converse with the pilots of the Cloudstrike team. He learned much from the pilots of Siam-Hann, but soon, there was an order to retreat back to Alaitoc, for the Eldar mission on Medusa V was complete.
When Reikai returned to Alaitoc, he searched for the Autarch of Alaitoc in order to thank her for her guidance. It was only then, was he informed of Elarique's brave sacrifice, and the defeat of Ygethmor.
The Farseer returned to Ulthwe humbled. However, he knew what he had to do, and once again called upon Q'sandria for direction. She commissioned several Warlocks, former Grav Tank pilots of Ulthwe, to Siam Hann, to learn the ways of the Cloudstrike.
Farseer Reikai now leads one of the Strike Forces of Ulthwe. One that strikes from the skies, like lightning.
All he wishes for now, is to serve his people in war, just as Eldrad, and her highness Elarique had done.
----------
Backstory for my Mech Eldar army that I'm working up atm... hope you enjoy.
Welllll, my my, Theres Chapter Master Drukonius Segtimanus of the Preatorians chapter.
Drukonius was Brought up an a small moon planet that was caputred by the Preatorians in the early crusades of the early empire. According to records theis small moon, known as, Tulii VIII, was beseiged by a small fragment of the Leviathen Hive fleet.
The planet was seen too small to consider rescuing as its resources in men and materials were too small to make a huge impact against the empire.
Tulii VIII was close to total destruction by, what the inhabitants saw as divine intervention by the Emperor himself, was saved by a small fleet of the Black templars. The moon was liberated of the beasts and freed, the black Templars left small amounts of equipment for the small miltia force to defend themselves if later threats would arive.
Thousands of years passed, when the Imperium had established contact with Tulii VIII after a hug warp storm cutting them off from the empire. Negotiations were carried out between the authorities of the inquisition and several major parties of the empire along with Drukonius Segtimanus, the new founded leader of Tulii VIII. They had agreed to make Tulii VIII a Space marine planet after showing such strong characteristics of Space marines. Thus the Chapter of the Pretorians was made, a relativly new chapter to the Imperium, Drukonius has already led many of his brothers to battle, and return victorious, they have launched several small crusadeson the surrounding moons claiming them in the name of the Emperor and prooving their worth.
Drukonius and his brother Preatorians have yet to show their full worth, as unknown to them, there is yet more fragments of hive fleets aproaching their small sector, this will sure to be the most decisive test the Preatorians would face.
My Ork army is led by the Warboss Bugstompa, an imposing boss known for putting da 'urt on the tyranids.
Bugstompa used to be known simply as 'Yella', and started his days as a simple Ork in the Octavius system. Swept up in the bloody conquest of Octavius by the Overfiend, he fought and fought well, growing into an imposing Nob, and lorded it over a small warband. However, during the space flight to another planet to smash, Bugstompa's rokk was knocked off course by a competing warboss, Boss Teeftaker of the Blood Axes.
The rokk spiralled even more out of control than usual, and came crashing down on a Feral World on the Galactic southwest edge of the Octavius system. The warband came boiling out of the rokk like ants, and immediately went looking for something to kill, deciding that whatever the planet used to be called, now it would go by 'da one dat's red cuz of all da blood'
After having great fun stomping the semi-intelligent inhabitants of the planet for a while, the Orks started to notice something a little strange. Plants were growing out of control, and there were these 'zoggin' 'uge bugs! As big as my arm!'. Unbeknownst to the orcs, the tendrils of leviathan, led to the Octavius system by the sneaky humans, had come to 'da red one', and the spores were already seeding the world with genetically enhanced killing machines.
Soon the orks were having a great time krumpin bugs, gleefully hacking their way through the hordes of gaunts that infested the planet. Eventually, though, Mek Leo (short for Leonardo, because he looks kind of like a ninja turtle) of the Death Skulls came to the boss with a problem; the orks were running low on ammo.
So, in the interest of keeping their bangsticks boomin' (what are we, sneaky Blood Axes?) The ork force fought a path through the newly-grown alien jungle back to their rokk. They'd almost made it back to their Rokk when they bumped into the 'ardest enemy they'd seen yet: a veritable tyranid swarm, with a dead killy Carnifex at it's heart, and a group of Warriors shootin' some kind of crazy gun.
Immediately, Boss Bugstompa and Mek Leo both began imaging what they could do with things like those.
When they got back to the rokk, after not-so-carefully salvaging what they needed from the battle, Boss Bugstompa (recently renamed, because of the way his boots dealt so well with Gaunts) began calling on the ramshackle radio for more boyz, because there was a heckuva fight brewing. Meanwhile, preoccupied with how the battle had gone, Leo led a few other meks into solitude.
Since that day, Bugstompa's Bug Stompas have been the scourge of the tyranid invasion into the Octavius system, smashing down onto nid held planets and driving back the invaders with a mixture of experience, raw anger, and some of Leo's new toys. Mek Leo, who's inventions earned him enough respect to become a Big Mek, in charge of the rest of the force, had created a few new bug stompin' toys. Leo can be seen shielding the army under his Kustom Force Field, and overseeing the repair of the loota's looted Deathspitters and Barbed Stranglers. Leo's other babies are a Deff Rollin' Battlewagon for da boss to ride, and a Deff Dread, protected by thick plates of looted Carnifex armour. Boss Bugstompa keeps a spinefist totin' ripper on a leash as a symbol that da orks are better den tha bugs, and enjoys feeding grots that displease him to it.
See you on the battlefield
The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out.
This space for rent, contact Gwar! for rights to this space.
Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW?
The concept: i believe the whole franchise started at 1987? with the first been R-Type.
But the modeling behind this, would be indeed the first ( so im taking a very large step , probably beyond what i can do.... ) how bad would i fall from the step , i dont know.
The 2 armies : Human vs Bydo ( they share the same back ground ) , models used. The history of the battle spanned over centuries . Thus infantry displayed ( first 150 hours of invasion)
will go along with the later *power suits + ships that will take place in later space battles.
Human army will probably incorporate lots of models mostly from Tau , with upcomming Valkyries as the main R-9 Arrow Head ships. ( 101 Variants )
IG guardsmen will fill the light infantry , while Terminators will fill the medium infantry, with battle suits been the heaviest .
Bydo is...... : "The living embodiment of evil. A living weapon built with the self-replicating properties of DNA, the Bydo has physical mass,
yet exhibits the properties of a wave. It diffuses easily, and fills any environment it encounters."
Thus Tyranids comes to mind , the models will play the basic organic part of these mutated beings. Remnants of their original host will be a part of their design ,
thus the original human type species ( IG , SM , Eldar , Tau ) and their machines will be a part of the mutated models.
"Basking in the summer sun , i greeted the seagulls. But then i entered the demon's den" * flight recorder.
"The genetic structure of these strange life form "Bydo" remains a mystery. The fact that their DNA share the same double helix structure as ours
has however been demonstrated" * Excerpts from "The Bydo Body"
"The humans of 26th century abandoned a horrible weapon in space . That mistake has came back to haunt us in the form of Bydos empire".
"Im space sick again and dead tired... But it looks like Operation Last Dance has entered its final phase" *From recovered flight recorder.
"The drifting specks of light sooth the darkness in my heart ... Enough to forget my nightmares"
"Even in another dimension , the Bydos retain their terrible ability to adapt ... And their instinct for destruction? remains unchanged"
"The Bydos are man made nightmare... And i cannot wake up, none of us can". *From recovered flight recorder.
*Flight Recorder ( Former Human R9 pilot transformed by Bydo DNA , returning to earth )
which sadly was attacked by their original human counter parts.
April 21st:
The first wave of Bydo attack was actually not determined. South America was first to be invaded , its dense organic area and suitable
temperature was favored by the Bydos. The South American local forces were quickly and silently wiped out ( Catachans rofl )
Some advanced nations were aware of the attack but decided to keep back and study Bydo's attack patterns .
The first recorded 150th hour of the alien attack hit the major cities around the world. Giant monstrous organisms ( Carnifexes and such )
took out all the military bases , and seem immune to all normal arms and cannons.
With what seems to be human's inevitable extinction at hand , the weapons that were developed and kept in secrecy were first revealed.
My army background is similar to Gorkamorka. The planet is an Ork planet and my different warbosses are warring factions within "Orktown" and they hire the various units in their unceasing quest to rule.
The rational reason for this is that I'm sort of evangelizing 40k to my friends and I don't have the time (or honestly the money) to build up two decent armies, so I'll just build a big ork force, split it into two, and teach with it. That and I like building Orky scenery. vv
This message was edited 2 times. Last update was at 2009/06/15 23:57:27
18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own”
My IG army are the Umojan 1st regiment. They come from the Umoja system (duh), a cluster of planets that until a recent purging by the Grey Knights, was infested with daemons. With the daemonic taint gone, the twisted planets returned to their original forms. The most prominent planets are:
-Umoja Prime, the heart of the system. A bustling city-world, it houses a third of the system's civilian population.
-Bountiful, a verdant paradise-world. Most of the world is covered by water, but the landmasses are lush green grasslands and forests. It is considered similar to the Terra of the distant past. It contains most of the system's agricultural industry and has only a small planetary militia for defense.
-Antiga, a forge world. The planet is a barren ball of rock, sand, and dirt. Vicious windstorms sweep across the landscape, stripping flesh from bone and reducing bone to dust in a matter of seconds. Not even conventional armoured vehicles are safe in the constant storms; their adamantium armour-plates are stripped away and sent flying into the tempest. All facilities are underground except for a few necessary ones, such as hangars and outposts that can withstand the barrage of wind and sand.
The Umojan army is composed mostly of home-grown troops, and relies on masses of infantry backed up by heavy tanks and artillery. Transports are rare in the army, being reserved for the citizens of the more hostile worlds. The army contains siege detachments from the Death Korps of Krieg, who bring their heavy artillery to aid them in battle, and veterans of the Catachan Devils are requisitioned to carry out special operations and stealth missions. Because Umoja is a relatively new system to the Imperium, they do not have veterans of their own, which is why they requisition specialised squads from other regiments.
However, Umoja houses a large training facility for Commissars, Stormtroopers, and Psykers. Although Sisters of Battle would normally be trained in place of the Psykers, the high number of psykers in the system (due to Chaotic influences during the daemon infestation) led the Ordo Hereticus to try and bombard the entire system into rubble, but were stopped by the Ordo Malleus, who saw a reliable source of stable psykers who had the potential to become Grey Knights.
Several Chapter Masters of the Space Marines, most prominent among them the Blood Ravens, Blood Angels, and Ultramarines, have seen the potential in the system to be a good source of recruits. However, they are somewhat unsure of the populace's resistance to Chaos. Nevertheless, it is rumoured that the Blood Angels have gained some very prominent new Battle-brothers after some Stormtrooper cadets 'got lost' in the barren wastelands of Antiga. The Inquisition, however, has overlooked this suspicious incident.
Just a bit of fluff. More to come.
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
All your base, are belong to us. We will set up you the bomb. You are on the way to destruction. You have no chance to survive, make your time! Ha Ha Ha Ha! Move your Zig if you want great justice.
Iron Within, Iron Without!
This message was edited 1 time. Last update was at 2009/06/16 00:56:05
In the darkness of space the universe is filled with a neverending chorus of prayer. The most noble of Men devote themselves to the God Emperor. And the most twisted of Men call out to the Lords of Chaos. The Eldar revere their fallen and the Orks heed the call of Gork and Mork. And then there are those who have been touched by the Gods of Metal. Long ago Men lost their connection with the Gods of Metal, and so they slumbered. Until they heard a call so mighty it roused them from their long slumber.
It was the call of the WAAGH!
On a planet since forgotten, a mighty Ork Warlord faced off with the servants of Chaos in an epic battle. In the crash of battle ancient riffs thundered over the bolter fire and cries of war. The Gods of Metal looked on in approval, for they had found their new champions. A race built for speed and destruction. A race built for war. A race propelled by noise and thunder. A race built for metal.
As the Orks swept over the beleagured Chaos raiders they called out to their own gods, and 4 daemons burst from the earth to carve out a path of destruction. A new fight was upon the greenskins, and they relished the challenge. The daemons hissed and snarled and unleashed a flurry of anger and death. As the Ork horde lay broken under the daemonic assault the warband's Weirdboyz surged forth with an unheard of burst of primal WAAGH! energy. The daemons were bound into 3 guitars and one microphone. The Gods of Metal had chosen their champions, and they had chosen well.
On that broken corner of space was born a warband the likes of which had never seen before. One determined to put both the "WAR" and "BAND" back into the word "WARBAND". They are the new champions of the Gods of Metal. They are the thunder that rattles the very stars. They are a surging horde of anger and hate and green. They are THROGGWAZZA!
Taking their name from Wazza, the Ork word for speed. And Throgg, the Ork word for Throgg, the lead singer. THROGGWAZZA! surges across the galaxy from planet to planet, system to system on the hunt for the one thing that will complete the final plan of the Gods of Metal.
A very special voice...
Pictured are left to right.
BAND STAFF
Dr. Hiram J. Feelgoode - The band's physician, dealer, spiritual adviser and waffle chef.
THROGGWAZZA
Kragg Hamma - Backing vocals, rhythm guitar and master fo ceremonies.
Johnny Skaggmouth - Resident shredmaster, master of the electric guitar.
Squiggy - Grot drummer and occasional squig bait.
Throgg - The Voice of Metal. The Booming Beserker. THROGGWAZZA!'s warlord and lead vocalist.
Da Bassist Wot Gots No Name - He plays the bass, he has no name, no one ever asked.
This message was edited 4 times. Last update was at 2009/06/16 06:28:09
Well, aside from being mostly EC, their are a few Nightlord's their part of my actual warband, a pair of Obliterator's that were a token of graditute for fighting for the Iron Warrior's during a siege, and some Plague Marine's that are Mercs.
These Chaos Marines are banned together to cause havoc and destruction, but isn't that what we always do?
I've sold so many armies. :(
Aeldari 3kpts Slaves to Darkness.3k Word Bearers 2500k Daemons of Chaos