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Made in us
Guard Heavy Weapon Crewman




HQ:
CCS 50
Melta x4 40
Chimera 55

Inquisitor Lord 45
Psycannon 30
Emperor's Tarot 15
Psychic Hood 20
Warriors x3 30
Plasma x3 30
Mystics x2 12
Sagex2 10

Elites:
Callidus 120

Ratlings 90

PSB 110
Chimera 55

Troops:
Vets 70
Melta x3 30
Chimera 55

Vets 70
Melta x3 30
Chimera 55

Vets 70
Flamer x2 10
Heavy Flamer 20
Chimera 55

Vets 70
Melta x3 30

Heavy Support:
Vanquisher 155
Las Cannon 15
Pask 50

2x Executioner 380
2x Plasma Sponsons 80

2x Colossus 280

Fast Attack:
Vendetta 130
Valkyrie 100
Rockets 30

2 Vet squads in vendetta/valk for tank hunting, or cover clearing with flamers depending on opponent set up. Chimeras (With CCS, Inq, PSB and other 2 vet squads) screen Tanks which screen colossus. Colossus puts the hurt on hord/rear objective holders. Pask dings any closing vehicles, meltas kill anything close. Inq for deepstrike protection, assassin for PSB whammy/word in ear/FEAR. Ratlins with PSB for pinning/ speedbump/stealth annoyers.

Am least certain about ratlings. Had 93 points to spare wasn't sure what to spend it on. Alternative is Master of fleet, astropath, demo charge for vets.

Are colossusses worth it or should I shave some points and buy two stripped down russes to protect pask and the executioners as a penetrating hit dump?

Am open to other suggestions.
   
Made in us
Road-Raging Blood Angel Biker





Ratlings are probably the worst option of the 4 you listed, tbh. I like the assassin addition for style points, but I'm not sure how useful it really is.


   
Made in us
Guard Heavy Weapon Crewman




Okay, like I said not in love with the rats, what should I use instead though?

By herself, she's really handy, word in the ear lets me shuffle enemy bikes into cover, move heavy weapons/tanks out of LOS, and otherwise mess with my opponents deployment. Then when she comes onto the board, she can usually kill any enemy independent character with 4 strength four armor and invulnerable save ignoring attacks on the charge.

Combined with the PSB though she's worth her weight in gold. Enemy unit's leadership reduced to 2, neural shredder is instadeath to everything under it with no cover saves, no regular armor saves, and no roll to hit required. She's the cure for the common biker nobz/jetseer problem.

Thanks for the commment though.

This message was edited 1 time. Last update was at 2009/06/13 13:05:09


 
   
Made in us
Hardened Veteran Guardsman





Virginia Beach, VA

Trim down the Inq's retinue (specifically, dump the warriors), lose the Ratlings, and maybe trim the meltas from that one dismounted Vets squad (replace em with a heavy weapon, if they're just going to squat on an objective). That'd leave you with enough points for another Valk/Vendi, tank, vet squad, etc.
   
Made in us
Guard Heavy Weapon Crewman




Alright, thanks for the advice. The Vet squads are all mounted though, two in the Chimera and one each in the vend and valk.

I don't think I'm going to try less meltas, doesn't seem to be practical.

INQ is my best close in TEQ defense with the plasma. Not sure I want to let that go either.

Hrm.
   
Made in us
Road-Raging Blood Angel Biker





Sorry, what I meant by saying that ratlings were the worst of the 4 was that taking the master of the fleet or the astropath would be a better choice.

   
Made in us
Guard Heavy Weapon Crewman




Stripped down list below. have now 190 Points to spend, stripped inq down to DS defense and hood only, dropped rats. Could consider dropping Colossuses as well. bringing unspent up to 570. What should I do with all that loot? 2 more vet valk squads and tricked out command squad (carapace MOF etc)?

HQ:
CCS 50
Melta x4 40
Chimera 55

Inquisitor Lord 45
Emperor's Tarot 15
Psychic Hood 20
Mystics x2 12


Elites:
Callidus 120


PSB 110
Chimera 55

Troops:
Vets 70
Melta x3 30
Chimera 55

Vets 70
Melta x3 30
Chimera 55

Vets 70
Flamer x2 10
Heavy Flamer 20
Chimera 55

Vets 70
Melta x3 30

Heavy Support:
Vanquisher 155
Las Cannon 15
Pask 50

2x Executioner 380
2x Plasma Sponsons 80

2x Colossus 280

Fast Attack:
Vendetta 130
Valkyrie 100
Rockets 30

This message was edited 1 time. Last update was at 2009/06/15 20:19:47


 
   
Made in us
Rough Rider with Boomstick





Philadelphia

first, thanks for the shoutout in your post title. Seems as though I am becoming one of the leading proponents of Mech IG, and im definitely cool with that.

I understand wanting to give the inquisitor something better to do than just be a mystic/hood delivery system, but 60 points for 3 plasma guns is just too high a cost.

delete that and the ratlings and you can give Pasks tank plasma sponsons ( holy crap does that thing kill AV12!!! )
and your melta suicide vets Demolitions.

I have found that 2x Melta, 1x HF , Demolitions is a great squad for deep penetration suicide missions. The meltabombs ensure that any vehicle the meltabombs dont kill will surely fall to a 10 meltabomb charge while the flamer and democharge enable them to kill horde and MEQ with equal ease.

Very curios to hear how the Collosus do for you as wel.


Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Guard Heavy Weapon Crewman




I'll try these changes tomorrow and let you know about the Collossi.
   
Made in se
Hardened Veteran Guardsman






Maybe a Hydra ?


Starting my first army!

Any Cadian who can't field-strip his own lasgun by age ten was born on the wrong planet! Anon

DA:90SG-M+B+I+Pw40K(4)06----D-A+/hWD-R++T()MDM+
 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

I personally think you might be better off switching to a regular inquisitor. Its cheaper and does the same job also solving what to do at that point with the ratlings which is can them. After that pick up another CCS with Meltas.

Also idk how demo charges are working for everyone else but the seem alittle pricy for all but one if you want more MEQ killing drop the Vanq. Its good just not always its points good. With so few shots cover saves make me a sad panda. So I'd say go with something harder hitting like a Demolisher.

2000 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Inquisitor Lords need to have at least 3 henchmen btw, you're one short.

CajunMan550 wrote:I personally think you might be better off switching to a regular inquisitor.


Then he wouldn't be able to take the Callidus Assasin, as you can only pick 1 elite from the DH army list.

This message was edited 1 time. Last update was at 2009/06/18 17:20:24


   
Made in us
Rough Rider with Boomstick





Philadelphia

CajunMan550 wrote:I personally think you might be better off switching to a regular inquisitor. Its cheaper and does the same job also solving what to do at that point with the ratlings which is can them. After that pick up another CCS with Meltas.

Also idk how demo charges are working for everyone else but the seem alittle pricy for all but one if you want more MEQ killing drop the Vanq. Its good just not always its points good. With so few shots cover saves make me a sad panda. So I'd say go with something harder hitting like a Demolisher.


The Demolisher is a solid choice to be sure, but I expect to see lots of mech this year. Caffran9 had a good point that this year with so much armor running around you need to put the opponents key units under pressure early on. Its not always the damage that a Paskquisher does that makes it worth its points, but rather how your opponent alters his plans in reaction to it.

If your enemy puts that Land Raider filled with terminators behind a hill further back and away instead of right up front to get an early multi charge against you chimera phalanx then in my eyes Pask has made his points even if he never kills a model.

Demolishers can also have that effect of shifting an opponents deployment and movement, but its just much more restricted.

Of course thats why I run two of each ;-)

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Fixture of Dakka






Lancaster PA

I might pull the Inq retinue down to just the Inq, 2 mystics and something cheap (another mystic perhaps) and drop the Ratlings maybe. Then take a transport for the Inquisitor, a Valk if at all possible (4d6" from a giant vehicle is great for deep strike defense) or a chimera/rhino.
If you have points left over, Marbo would be nice, or just 3 ratlings if you have 30 points. If, after the Inquisitor and her ride you have 95 points left, Marbo with an Astropath would be excellent, as both your Callidus and Marbo really benefit from coming on earlier rather than later. Getting them in second turn to deal with tough targets is always handy.

Also, fun fact, the Callidus gets 5 attacks on the charge. The Neural Shredder was FAQ'd to be a one handed weapon in the DH FAQ.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Guard Heavy Weapon Crewman




I did see that FAQ, but isn't close combat restricted to pistols? I don't have my rulebook to confirm, but that'd be a nice additional attack there.


Automatically Appended Next Post:
Werdes wrote:Maybe a Hydra ?


Have the model, not too impressed with its performance. The autohit against skimmers is only good for deffkoptas as any other bike troops have a 3+. And for generic anti-inf 4 shots a round at AP4, even twin linked only statistically work out to 1 dead marine a round. Hardly worth the 75 points and tying up of one of my HS slots. Thanks for the recco though


Automatically Appended Next Post:
CajunMan550 wrote:I personally think you might be better off switching to a regular inquisitor. Its cheaper and does the same job also solving what to do at that point with the ratlings which is can them. After that pick up another CCS with Meltas.

Also idk how demo charges are working for everyone else but the seem alittle pricy for all but one if you want more MEQ killing drop the Vanq. Its good just not always its points good. With so few shots cover saves make me a sad panda. So I'd say go with something harder hitting like a Demolisher.


Agree with above re regular inquisitor, I like the demos with the vets, not on their own, one and meltabombs for the whole squad seems worth 30 points to me.

WRT the Vanq, I think the two executioners and the collosuses(I wonder how many ways I can spell that before this thread runs out) should provide me with 10 small burst and 2 large blast circles of 2+wound no MEQ armor allowed goodness per round.

VANQ is there to ding land raiders and affect enemy deployment like Bigmac was talking about. Ideally it'll force my opponent to hide his tanks/transpos someplace my meltacide squads can knock it out from the scout/outflank and leave his troopers footslogging.

This message was edited 4 times. Last update was at 2009/06/18 19:20:54


 
   
Made in us
Guard Heavy Weapon Crewman




Yeah so, I am unable to provide any assessment of the colussuss currently as I could only find a 2k opponent and field one. I couldn't roll less than 9 on the scatter so no result.

Ran the Inq unit with the warrriors and actually killed everything they got near so I will continue testing with them.

Will advise as news develops.
   
Made in au
Lone Wolf Sentinel Pilot






Edit the list as stuff is suggested so we know what we're critiquing

Many started armies including: / , , ....and Bretonnia 
   
Made in us
Guard Heavy Weapon Crewman




Current list is:

HQ:
CCS 50
Melta x4 40
Chimera 55
Inquisitor Lord 45
Psycannon 30
Emperor's Tarot 15
Psychic Hood 20
Warriorx3 30
Plasx3 30
Mystics x2 12
Sagex2 20

Elites:
Callidus 120

PSB 110
Chimera 55

Troops:
Vets 70
Heavy Flamer 20
Flamer x2 10
Chimera 55
Vets 70
Melta x3 30
Chimera 55
Vets 70
Melta x2 20
Heavy Flamer 20
Demolitions 30
Chimera 55
Vets 70
Melta x2 20
Heavy Flamer 20
Demolitions 30

Heavy Support:
Vanquisher 155
Las Cannon 15
Pask 50
2x Executioner 380
2x Plasma Sponsons 80
2x Colossus 280

Fast Attack:
Vendetta 130
Valkyrie 100
Rockets 30

Ran this 2k version to poor results:

HQ:
CCS 50
Melta x4 40
Chimera 55
Inquisitor Lord 45
Psycannon 30
Psychic Hood 20
Warriors x3 30
Plasma x3 30
Mystics x2 12


Elites:
Callidus 120

PSB 110
Chimera 55

Troops:
Vets 70
Heavy Flamer 20
Chimera 55
Vets 70
Melta x3 30
Chimera 55
Vets 70
Flamer x3 15

Chimera 55
Vets 70
Melta x3 30

Heavy Support:
Vanquisher 155
Las Cannon 15
Pask 50
1x Executioner 190
1x Plasma Sponsons 40
12x Colossus 140

Fast Attack:
Vendetta 130
Valkyrie 100
Rockets 30

This message was edited 1 time. Last update was at 2009/06/20 22:29:57


 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

I really think you need to get rid of all those flamers on the sqauds and give them 3 meltas a piece. I played 3 games today with my IG melta vet 2 meltas in 3 squads in a 1000 point team tourney. God.... I couldn't hit the broad side of a castle. It was insane and happens so I think bulk would help just haven HFs on the Chimeras instead of HBs is probly gonna be just as effective. Also Consider griffons in the Collossus' place.

As good as it is it rarely gets a bunch of shots off and is really there to limit your opponents demoployment further mostly of Dev squads and Lootas. So griffons do the job of just massed wounds specially with the reroll on the scatter they put hoels in boyz squads too. Also S6 is nothing to shrug off. So look into them they might be worth while for there points.

2000 
   
Made in us
Guard Heavy Weapon Crewman




Yeah, know what you're saying with the heavy flamers in the squads, but three meltas against hordes (this is all comers after all) are hardly worth fielding. I like the diversity, but will take it under advisement.

I actually got to test it today, and the cover and armor denial went great for the collosus. Just using 1 accounted for 17 dead sisters of battle. and over 30 guardsmen in a second game. Liked it a lot.
   
Made in us
Guard Heavy Weapon Crewman




Alright, I've decided to drop the collousi. While they've served me well in FLGS games I think their effectiveness when most opponents will be screaming across the board, infilitrating, or outflanking, is going to be limited to one shot or perhaps two. Probably not worth the 280 points especially given the number of flamer templates (10) I can throw around for those obnoxious stealth cover units.

As such I have 280 Points I need to spend. I can juggle some more points around but would like to see what people think of my various options models available include:

2 Valkdettas
2 Vanilla Leman russes (sponsons available)
1 Demolisher (sponsons available)
Creed, Kell, command squad advisors
Yarrick
1 Hydra Flak Tank
Plenty of inf/HWTs/priests
Techpriest and servitors
3 Multilaser H/K missile sentinels
5 Ogryn
20 Storm Troopers

Possible builds I've considered:

Another Valk VET combination with Heavy Flamer, Demolitions and 2 Melta guns for 270

Plasmolisher with the executioners and a flak tank 280

Two Vanilla Russes, 1 with pask and 1 with the executioners to ditch penetrations on 300 (will find 20 points someplace)

Master of Fleet, Astropath, Valk With trip flamer vets 270

Ogryn as a tarpit countercharge force

2 Units of 6 stormtroopers with plas as speedbumps. 280

Am open to other suggestions, don't be shy.

   
 
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