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![[Post New]](/s/i/i.gif) 2009/06/13 07:24:50
Subject: Your input needed: Daemonhunters, 2500 pts
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Pauper with Promise
canada
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Hi everyone, I find this is an very interesting army to play with and it is my only army I want to ever play with, daemonhunters forever! This is pretty much what im gonna play with versus shooty armys, its ok im not crazy just different..
CC appreciated.
HEADQUARTERS
Brother-Captain: 91 pts
Psycannon
Joins Terminator squad
ELITES
GK Terminator squad: 1 Brother-captain, 2 terms=213pts
Brother-captain with psycannon
GKT with psycannon
Vindicare assassin: 110pts
Inquisitor with retinue: 1 inquisitor, 3 gun-servitors, 2 sages, 1 mystic=178pts
Inquisitor with psycannon, targeter, auspex
2 gun servitors with heavy bolters
1 gun servitor with plasma cannon
TROOPS
Stormtroopers:185pts
Veteran with plasma pistol, power weapon, melta bombs, teleport hommer
2 meltaguns
Chimera transport with multilaser, heavy bolter, smoke launchers, searchlight, extra armor: 70pts
Stormtroopers:180pts
Veteran with plasma pistol, power weapon, teleport hommer
2 plasma guns
Chimera transport with multilaser, heavy bolter, smoke launchers, searchlight, extra armor: 70pts
Inducted imperial guard platoon: 1 command squad, 2 infantry squads, 1 heavy weapons squad=245pts
command squad: guard with vox-caster
Infantry squad: vox-caster
Heavy weapons squad: 3 lascannon teams
Inducted imperial guard platoon: 1 command squad, 2 infantry squads, 1 heavy weapons squad=245pts
command squad: guard with vox-caster
Infantry squad: vox-caster
Heavy weapons squad: 3 lascannon teams
FAST ATTACK
Grey knights:1 justicar, 7 grey knights=280pts
2 psycannons
Justicar with melta bombs
Grey knights:1 justicar, 7 grey knights=260pts
2 incinerators
Justicar with melta bombs
Armored sentinel squadron: 240pts
3 armored sentinels with lascannons, hunter-killer missiles, one with improved comms
HEAVY SUPPORT
Leman russ battle tank: 215pts
lascannon, heavy bolter sponsons, heavy stubber, improved comms
Orbital strike: Lance strike=70pts
Total:2532pts
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 Nothing shall evade our cleansing fire, not Daemon or Spawn or Renegade. For we are Mankind's Divine Blade! |
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![[Post New]](/s/i/i.gif) 2009/06/13 15:20:12
Subject: Your input needed: Daemonhunters, 2500 pts
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Road-Raging Blood Angel Biker
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Orbital Strikes and Vindicare Assassins don't pull their weight, at least anymore.
Move those Grey Knights from FA to Troops. Getting DS isn't worth losing scoring.
AFAIK, can't GK squads go up to 10? If that's the case, take a few from the psycannon squad (who are going to want to sit at 36", out of stormbolter range) and move them into the incinerator squad.
Hunter killer missiles seem like a waste of points on bs3.
I'm not sure what to do with the extra points, as you actually don't have that bad of AV compared to normal GK lists.
I'm sure there's something better you can put in though.
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![[Post New]](/s/i/i.gif) 2009/06/13 15:34:58
Subject: Your input needed: Daemonhunters, 2500 pts
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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If you move your GK's to troops then you can turn your stormtroopers into vets inducted from the IG codex. That'll save you 60 pts. Right now your list is actually illegal as the normal units in the codex (stormtroopers/inq) don't get the chimera for the price that guard do. Their's cost 85 points w/weapons and 96 i believe with the loadout yours have.
As for the list i'd switch the vindicare to a callidus or eversor. Those being the only assassins that have ever gotten their points back for me. HK's are pretty bad at bs3 and not worth it. Same with the orbital strike. I'd try and pick up some chimera's to put your heavy weapon teams in as well as dropping improved coms from you leman russ. I'd also just make the inquisitor squad have plasma guns and find a cheap chimera for them as well. And if you switch your stormtroopers to vets then you can merge your platoons to a single platoon and get some weapons for the basic squads. Just a bunch of thoughts running thru my head when I saw your list
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/06/13 15:55:41
Subject: Re:Your input needed: Daemonhunters, 2500 pts
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Charing Cold One Knight
Lafayette, IN
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Last I checked 2500 was a limit, not a goal. I think some of your costs might be off. Some people might say RAW that you can't take a leman russ anymore, since that entry no longer exists. The new entry in the guard book is for a leman russ squadron. Since you can't take that, you can't have any.
Now getting onto what is wrong with the list: You are spending way to many points on your squads. This list even though has a points cost like a 2500, has the firepower of a 1500.
Assassins aren't what they used to be, and the Vindicare wasn't the best to begin with for its points. I would leave this at home.
The foot squad for thef Inq isn't terrible, and at least you put together a decent build.
Are those IST? If they are they have some issues too. You have to use the points costs in the DH book, not the guard book. That means that a chimera with Extra armor and smoke launchers isn't 70 points. Then there is fact you are using a plasma pistol on you teleport homer guy. Sure its a small chance that you would die, but Its a chance not worth a S7 at short range. Plasma guns aren't that good anymore, melta is better.
Sentinels are too fragile to be spending points on upgrades. RAW I think you can only take normal sentinels. (not 100% sure) A hunter killer missile is a waste on anything. Lascannons are too expensive, take multi lasers.
Single guys with melta bombs aren't ever going to do anything, especially since its in a teleport in burn something, then die unit. 260 points is too much to spend on a unit to do this to begin with. And I don't get the point of teleporting in with Psycannons.
Orbital strike is terrible, never take this, its 70 points that has a very slim chance of ever doing anything.
Well until I figure out how guard work with the new book I won't be taking any. There are some RAW issues that need to be looked into. (from the guard side) I wouldn't bother with teleport attacks, if you want to teleport in, GKT can already do this, and might actually survive.
Here is what I would take at 2500, if I were insane and didn't want Land Raiders. Not claiming its actually good, but it would be fun.
Grey knight hero: grand master w/ psycannon, NFW sacred incense, sanctuary. Terminator retinue, 5 GKT, psycannon, holocaust. 475 points.
Brother captain stern, with retinue. 4 GKT w/ psycannon, holocaust. 370
5 GKT w/ 2 psycannons, and holocaust: 320
5 GKT w/ 2 psycannons, and holocaust: 320
7 IST w/ 2 melta guns, rhino with smoke 143
7 IST w/ 2 melta guns, rhino with smoke 143
10 SoB w/2 melta guns, rhino with smoke 183
10 SoB w/2 melta guns, rhino with smoke 183
GK dred, multi melta storm bolter w/searchlight 121
GK dred, multi melta storm bolter w/searchlight 121
GK dred, multi melta storm bolter w/searchlight 121
The dreds and rhino squads are anti tank. Sisters and IST also are scoring units. Its good to use the rhinos as cover for dreds and GKT. The HQs and Elites are anti troop, they can put down a respectable amount of dakka, and can maul most normal things in CC. Dreds also do double duty as a decent counter assault unit. The searchlights are just points left over. An important thing to note, NFW aren't force weapons. They use their own codex entry, ignore the force weapon rules in the main book. This means they can still get past eternal warrior.
4 units of GKT should scare most opponents.
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![[Post New]](/s/i/i.gif) 2009/06/13 16:08:12
Subject: Your input needed: Daemonhunters, 2500 pts
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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@notabot187
Just as a heads up they rules packet for Ard Boyz does allow DH and WH players to take IG platoons, veteran squads, both sentinel types, hellhound squadrons and leman russ squadrons.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/06/13 16:27:43
Subject: Your input needed: Daemonhunters, 2500 pts
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Wraith
O H I am in the Webway...
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inquisitormartin2008k wrote:Hi everyone, I find this is an very interesting army to play with and it is my only army I want to ever play with, daemonhunters forever! This is pretty much what im gonna play with versus shooty armys, its ok im not crazy just different.. CC appreciated. HEADQUARTERS Brother-Captain: 91 pts Psycannon Joins Terminator squad Good, BUT! Needs a psychic hood!!!! inquisitormartin2008k wrote: ELITES GK Terminator squad: 1 Brother-captain, 2 terms=213pts Brother-captain with psycannon GKT with psycannon Vindicare assassin: 110pts Inquisitor with retinue: 1 inquisitor, 3 gun-servitors, 2 sages, 1 mystic=178pts Inquisitor with psycannon, targeter, auspex 2 gun servitors with heavy bolters 1 gun servitor with plasma cannon This is were things start to get bloated. the GKT look good. The Vindi is a bad choice, either get a Cullexus or Callidus. Cullexus will counter Eldar Farseers and a lot of other Psychers ( DP's, Sorcs, Libs) that you will see. A callidus is good with a PBS ( IG squad) but is just good against units with low leadership. IMO I would just drop the assassin in this list. If you have to have one, Cullexus I think. The Inquisitor should have 2 Mystics for sure. I see you want this squad as a shooty squad and it will do its job. inquisitormartin2008k wrote: TROOPS Stormtroopers:185pts Veteran with plasma pistol, power weapon, melta bombs, teleport hommer 2 meltaguns Chimera transport with multilaser, heavy bolter, smoke launchers, searchlight, extra armor: 70pts Stormtroopers:180pts Veteran with plasma pistol, power weapon, teleport hommer 2 plasma guns Chimera transport with multilaser, heavy bolter, smoke launchers, searchlight, extra armor: 70pts Inducted imperial guard platoon: 1 command squad, 2 infantry squads, 1 heavy weapons squad=245pts command squad: guard with vox-caster Infantry squad: vox-caster Heavy weapons squad: 3 lascannon teams Inducted imperial guard platoon: 1 command squad, 2 infantry squads, 1 heavy weapons squad=245pts command squad: guard with vox-caster Infantry squad: vox-caster Heavy weapons squad: 3 lascannon teams Heres another set of problems. No arguing on this, stormtroopers need to drop the Power Weapon and Plasma Pistol. Waste. I would personally run the Chimera Multi-Laser / Heavy Flamer to combat hordes. Otherwise it looks good. Oh yeah, run the plasma squad as melta, plasma can kill you and is just an underachiever for its point on guardsmen. Run it melta for the anti-tank value GK's need. EDIT: after thinking you could run a plasma squad for anti-terminators if you like The guard squads are ok but could be much better. I would run the PCS with a Lascannon and get 3 Infantry squads and put 3 Lascannons in that. This way the cannons are more protected and you can blob the infantry squads to reduce KP's and have a tri-lascannon barrage from each + the PCS. inquisitormartin2008k wrote: FAST ATTACK Grey knights:1 justicar, 7 grey knights=280pts 2 psycannons Justicar with melta bombs Grey knights:1 justicar, 7 grey knights=260pts 2 incinerators Justicar with melta bombs Armored sentinel squadron: 240pts 3 armored sentinels with lascannons, hunter-killer missiles, one with improved comms ok this is where you made your biggest mistake. PAGK should be in the troop section 100%. Maybe by dropping points you could find a way to run them with LRC, this would be very beneficial to you. Give the 2nd GK squad PSY. The Armored sentinel squad, did you notice they are 10 points away from a Landraider? They just arn't worth it. Drop them. You have already 8 Lascannons from your (now better) infantry squads and that is a LOT. Don't forget all those meltaguns from the IST also. HKM are also a massive waste. Change this into a LRC and give it to the PAGK. Now I have run GK before and I was stupid enough to take orbital strike. I could tell you in 9 games 1 story where it did anything and I won't lie to you, it scattered perfectly and hit the only LR tank left and won me the game. That was a 1/1,000,000,000 chance.... It's not worth the risk, drop it! Now with the LRBT, I would run it naked. No lascannon, no stubber, no comms, no HB's. If anything put a Heavy Flamer on its hull to combat hordes and be done with it. This list would look so much better with the PAGK in LRC or even LR's. The blobed guard squads will pop light armor leaving them at the mercy of your psycannon barrage.
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This message was edited 5 times. Last update was at 2009/06/13 22:28:00
He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/06/13 21:31:17
Subject: Re:Your input needed: Daemonhunters, 2500 pts
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Pauper with Promise
canada
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Well thanks everyone for that I will definetly be making changes, but your CC is appreciated. Does anyone have a link do that ard boyz rules never heard of that please thanks. The reason I have my leman pimped out is beacause of the new "Lumbering Behemoth" rule
I will be dropping my vindicare  for a callidus or a eversor. BTW I did use the points cost for my IST there is 60 pts+ there for the veteran who has a teleport hommer, power weapon, plasma pistol. As for the chimera I believe I can buy one for my PCS. As for the orbital strike I haven't tried it yet but I figured that in larger games it might have more chance of hitting stuff. I find that by having my guard squads seperated from my lascannon teams they can concentrate on anti-infantry fire and vice-versa. Obviously the plan for me was to get my IST into the fray and teleport my PAGK's into battle on the second turn. thanks again everyone!
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 Nothing shall evade our cleansing fire, not Daemon or Spawn or Renegade. For we are Mankind's Divine Blade! |
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