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Made in us
Been Around the Block




One of my buddies thinks Nob Biker squads ignore normal wound allocation rules due to an ambiguity in their description. I would argue that in game mechanics > fluff, and therefore normal wound allocation rules apply. There's no intention on his part to power game or anythign, he's a great player. Just not sure of something is all.

Basically, you need to remove full models, so 10 unsaved wounds to a ten-man biker mob would be applied to 5 models, removing 5. His view is 10 wounds get applied 1 each to each model, and none would be removed in this example.

Can you guys provide some clarity?

Thanks.

I will pwn for food

Kid_Kyoto wrote:
I am dismayed with the lack of baldness and screaming, though I imagine he is bald and screaming under the helmet.
 
   
Made in dk
Stormin' Stompa





Why don't you use the Search function?
Oh yeah, and tell your buddy to read the rulebook. Maybe you too.

The wound allocation section would be a good place to start. Glance over the section on Complex Units too.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

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Made in gb
Furious Fire Dragon





hes correct but for the wrong reasons. Well atleast hes semi correct.

In game mechanics you only have to take of full models over spreading the wounds if the models are identical. However Nob Bikers can be given sufficiently different gear as to make each one unique, in that case wounds can be allocated individually rather than a group as a whole.

There is no fluff basis for this however so if he was argueing to do it for some fluffy reason he is wrong in his arguement, but he came to the right conclusion never the less.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

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The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in gb
Hanging Out with Russ until Wolftime







He can do it because he has been able to kit out each nob with different wargear.
Reading the rulebook (especially the part about complex units) is a good start.

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Made in us
Longtime Dakkanaut




theoretically, it can turn out that way, but you can't *make* it happen.


IF...

Each nob has different wargear, then you allocate wounds to each individual nob, and they roll saves individually.
Then, IF, they roll just right, they can each take a wound before one of them dies. But that is less than likely.

What he *can't* do, is roll all the saves at the same time, and then spread out the wounds to individual models.
   
Made in gb
Furious Fire Dragon





Say he had six wounds and a five man squad. if each one was the same he would roll all six, and say he failed two. then he'd remove one model.

if each model was different then he could allocate 1 wound to four bikers, and two to the other.

In this way if the group was hit by six wounds, one of which was ignored armour saved. He could put the unsavable wound on a guy who already has a wound to minimise the chances he loses multiple guys.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Missionary On A Mission




The Eye of Terror

He is correct.
Imagine to deal 4 wounds to his squad.
He can take one wound per Nob.
That means, if he saves none of them, he loses no models.
Now imagine you deal 7 more wounds to him.
He takes 6 on his unwounded nobs, and 1 more on a wounded nob.
Imagine he fails all his saves.
That is 1 nob dead.

Pretty simple.

 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

To avoid this problem, simply shoot nobz with S8+ weapons.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in dk
Stormin' Stompa





Overchargethis, this of course all assumes that your opponent actually buys different wargear for each and every nob biker.

I suggest using a piece of paper to keep track of which models have been wounded, and who any given wounds are assigned too. From experience I can say that using dice as wound counters for a 10 man (ork) unit that is likely to get into CC, doesn't really work too well.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Focused Fire Warrior




Atlanta

Steelmage99 wrote:Overchargethis, this of course all assumes that your opponent actually buys different wargear for each and every nob biker.

I suggest using a piece of paper to keep track of which models have been wounded, and who any given wounds are assigned too. From experience I can say that using dice as wound counters for a 10 man (ork) unit that is likely to get into CC, doesn't really work too well.


While I agree wholeheartedly with all of this, I think you're understating the likelihood of the situation. At 1850 and above, I run two squads of 10 Nobz (no bikes). To give my opponents a glimmer of hope, I don't fully distribute the equipment, but I come close. I can take a wound on my painboy, a choppa/slugga nob without 'eavy armor (aka power weapon magnet), a choppa/slugga with eavy armor, a choppa/slugga with waaagh banner, a powerklaw with bosspole, a powerklaw without bosspole, and if it's shooting, I can soak one on the attached warboss too. So we're looking at soaking 7 wounds before doubling up rather than 11, not that far off. Once an Ork player sees this in action, they're going to use it, and use it often, especially considering that the example I've listed here doesn't require me spending any more points than I would have otherwise, and in fact saves me 5 points per squad by leaving the 'eavy armor off of one. The only difference is the allocation of where the equipment goes. In order to get up to the full allocation I simply buy 4 kombi weapons. Not going to break the bank. This is easy to do, and effective.

This message was edited 1 time. Last update was at 2009/06/16 16:27:41


Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
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Made in dk
Stormin' Stompa





Im sorry if I implied that this doesn't happen too often. Any Warboss with half a brain will, and should, do this.

The reason why I said "actually" was because I have run into Ork players that assumed it was a Nob-thing and not a Wargear-thing.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Focused Fire Warrior




Atlanta

And exactly what kind of warboss leaves the other half of the brain in the lousy git he pulled half out of?

Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted 
   
 
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