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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Interesting list...I think it has a lot of problems, but we'll shy away from composition because its personal preference. In other notes...

1. Why not make a second elite unit, then attach Farsight? You'll save an automatic 30 points, because bodyguards come in at +10 points for +1 WS. What a waste.

2. Targeting arrays on twin-linked weaponry is sort of redundant. Plasma/Fusion or Plasma/Missile deserves a targeting array, but dumping an extra 10 points per suit when you're already twin-linked is excessive.

3. You have three 6 man firewarriors squads, and one devilfish? Nuff said.

4. Believe it or not, you're missing decent anti-tank. A Hammerhead makes a decent anti-infantry weapon, but a single shot per turn at a vehicle at 165 points is pretty useless. You've got short range anti-tank, but if you're dropping Farsight into enemy rear lines to Fusion their tanks, you're going to have issues. Missile pods are fun for killing transports, but aren't reliable for killing anything heavier. Skyray seeker missiles are great for killing light vehicles as well, but you have one single shot in your entire army that can contest a land raider, a battlewagon's front armor, or reasonably handle AV12-13. I'd say you need broadsides, or another hammerhead.

Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I live for broadsides. I have six, and in bigger games, I take two units of three.

Even if you only take two of them, you're spending about the same number of points as with a hammerhead, giving yourself two twin-linked shots at STR10 AP1, and if you take a 5 point target lock, you can potentially kill two vehicles per turn with your unit.

Broadsides are one of the most feared units in 40k. Last year, tau didn't do well in 'Ard Boyz...this year, 'Ard Boyz is shaping up to pretty much be mechanized armies. Tau will have a heyday if they bring the anti-tank that they should. IG players are going to be fielding 10-12 tanks in their lists...a single hammerhead poking out a single shot per turn that comprises your ENTIRE serious anti-tank complement isn't going to get you far, and its probably going to die by turn 2. When I play a mechanized list, the anti-tank is the enemy army is the first thing to die. =p
 
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