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Interesting list...I think it has a lot of problems, but we'll shy away from composition because its personal preference. In other notes...
1. Why not make a second elite unit, then attach Farsight? You'll save an automatic 30 points, because bodyguards come in at +10 points for +1 WS. What a waste.
2. Targeting arrays on twin-linked weaponry is sort of redundant. Plasma/Fusion or Plasma/Missile deserves a targeting array, but dumping an extra 10 points per suit when you're already twin-linked is excessive.
3. You have three 6 man firewarriors squads, and one devilfish? Nuff said.
4. Believe it or not, you're missing decent anti-tank. A Hammerhead makes a decent anti-infantry weapon, but a single shot per turn at a vehicle at 165 points is pretty useless. You've got short range anti-tank, but if you're dropping Farsight into enemy rear lines to Fusion their tanks, you're going to have issues. Missile pods are fun for killing transports, but aren't reliable for killing anything heavier. Skyray seeker missiles are great for killing light vehicles as well, but you have one single shot in your entire army that can contest a land raider, a battlewagon's front armor, or reasonably handle AV12-13. I'd say you need broadsides, or another hammerhead.
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