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![[Post New]](/s/i/i.gif) 2009/06/16 03:51:58
Subject: Waywatchers...
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Regular Dakkanaut
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I played my first game against a Wood Elf player with my WoC. It didn't go so well. After he killed my sorcerer lord first turn with his bow of w/e and teleporting to woods near my gg (last time I let anyone set terrain up). But this happend because of my own fault so i take blame. What i want to know is: can waywatchers deploy behind a unit within 8 inches in my deployment? I'm new to fantasy so i just trusted his word...but honestly I think there has to be an exception but who knows?
Scenario.
I had my chaos knighs on the 12" line. He then says he will deploy his waywatchers. He comes to my side of the table and places them right behind them. Now, I understand that i cant charge units from my front arc but those this mean my unit is blind behindthat 90 degree arc?
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![[Post New]](/s/i/i.gif) 2009/06/16 04:29:36
Subject: Waywatchers...
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Longtime Dakkanaut
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Unless there are exceptions (Chameleon Skinks come to mind) Scouts must be deployed:
A) In your own deployment zone, as normal;
B) At least 10" away from an enemy unit and out of sight. For purposes of deploying scouts, ALL units are treated as having a 360-degree Line of Sight.
In other words, no sneaking up on Chaos Knights. Tell your friend he needs to study up on his scouting rules.
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2009/06/16 04:44:54
Subject: Re:Waywatchers...
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Regular Dakkanaut
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Yep, I thought so. It just seemed to good to be true and broken. I'll mention it to him if he tries to do that again.
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![[Post New]](/s/i/i.gif) 2009/06/16 05:04:33
Subject: Waywatchers...
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Auspicious Aspiring Champion of Chaos
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I don't have the WE book handy, but I thought Waywatchers had some kind of "super-scout" rule. Just put eyes on the book entry to see if there's anything to note there.
RZ
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βIt was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.β
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![[Post New]](/s/i/i.gif) 2009/06/16 05:18:45
Subject: Waywatchers...
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Widowmaker
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Waywatchers can be anywhere as long as they are out of sight. A war machine, character or skirmishers on a hill usually stops their shenanigans.
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2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General |
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![[Post New]](/s/i/i.gif) 2009/06/19 21:31:28
Subject: Re:Waywatchers...
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Poxed Plague Monk
Wichita, KS
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Scouts don't have to set up in your deployment zone...
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Vermin Swarm : : Dwarven Holds, Infernal Dwarves, Empire of Sonnstahl, Warriors of the Dark Gods, Sylvan Elves
Check out my Warhammer Blog: www.mwgamingalliance.wordpress.com
Rock is broken
Paper is balanced
--Scissors-- |
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![[Post New]](/s/i/i.gif) 2009/06/21 01:49:11
Subject: Waywatchers...
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Longtime Dakkanaut
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That's A) OR B), not A) AND B). Sorry.
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2009/06/23 18:39:55
Subject: Waywatchers...
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[DCM]
Tilter at Windmills
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1. Waywatchers and Chameleon Skinks are exceptions to the requirement for Scouts to be over 10β from the enemy, as long as they are out of sight.
2. The general Scouting rules (IIRC) do NOT say that units have 360 degree LOS for the purpose of spotting Scouts, but the 7th ed Scout rules DO require that the Scouts be hidden behind cover.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2009/06/24 12:10:56
Subject: Waywatchers...
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Decrepit Dakkanaut
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Mannahnin - sorry, the 7th ed chameleons are just plain normal scouts with an extra -1 to hit now. I lament that change, although it is why they are 3 points cheaper now....
Scouts have to be IN or BEHIND cover, not necessarily hidden by it. You do have to be out of LOS entirely, however with a non skimirshing force like WoC this is fairly easy - the hard part is and always has been finding cover in a useful place.
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