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Made in us
Armored Iron Breaker




Lookin' fur daemons ta' fight!

Ive always wondered....how do you know the movement of your troops? I have not played a 40k game yet, and in fantasy they tell you. So... I was curious as to how that was determined in the game of 40k.

Teh Emprah Protects
 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

It is in the main rulebook.

In your unit descriptions in the codex it will say that they are infantry, beasts, jump infantry, bikes, jetbikes, cavalry (then there are the vehicle mvt types).
The main rulebook tells you how far you can move for each.

And I'm moving this to 40k discussion.

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Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

I'll show you Saturday at the Realm, how's that?


Sorry folks, I'm supposed to get him into an intro game, please don't take it as a "PlZ Givez meh Teh Roolz" Type of thing.

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I dont think anyone did really. I could tell by the way he asked that he really didnt know lol
   
Made in us
Armored Iron Breaker




Lookin' fur daemons ta' fight!

Well, thanks everyone

Teh Emprah Protects
 
   
Made in gb
Repentia Mistress





Glasgow, UK

In 2nd edition (many moons ago) different infantry had different movement rates. Eldar and Nids had 6 inches I think. Space marines had 4 inches. Not sure when this disappeared but it does simplify things.
   
Made in au
Lone Wolf Sentinel Pilot






It's standardised for normal movements with some units have some special rules

Many started armies including: / , , ....and Bretonnia 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Back in 1st and 2nd ed, there were differing movement rates for different races (and the first stat was M, for movement - like in Fantasy).

Eldar and Genestealers got 6
Marines/orks/guard got 4
squats (space dwarves) got 3 ( for stumpy little legs).

From 3rd, they scrapped the M stat completely and gave all infantry units the same 6" move across the board. It was part of the great 'streamlining' and also when they replaced the armour save modifier with the AP value (because 2nd grade arithmetic was too hard).

Cavalry and beasts get a different normal move, as do bikes and jump infantry.

Charge distance is also normally 6" but some units have rules that allow a longer charge (12") or whatever.

This message was edited 1 time. Last update was at 2009/06/20 02:31:51


I'm 50.
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in au
Lone Wolf Sentinel Pilot






and some guys can fleet/sprint in the shooting phase, but the movement in the movement ( ) phase is standardised for your type of guy (jump, cav, bikes etc)

Many started armies including: / , , ....and Bretonnia 
   
Made in gb
Tough-as-Nails Ork Boy







welcome to dakka freind
may this site bring you peace and prosperity

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Made in us
Brainy Zoanthrope




Knoxville TN

That's one thing that I miss about 2nd edition...Armies had a lot of flavor. But I guess it does make sense that a guardsman can move just as fast as a gaunt...who moves just as fast as a terminator. This and overwatch are the only two things I miss from 2nd edition though...I like the game way more now than in 2nd.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I think 2nd edition did have alot of cool things. Necromunda is pretty much a 2nd edition rule set. We change a few things when we play tho. Manily instead of my gang your gang deal. Our game is set on a zombie infested world. Our gangs are hired guns from the main cities to go out and find provisions/kill zombies/hold positions. So we end up competing against each other that way.
   
Made in us
Armored Iron Breaker




Lookin' fur daemons ta' fight!

Kingcracker that sounds totally awsome. srry too be a critic, but the scenario is kinda generic, other than the gangs of hired guns fighting for survival and supplies. Overall, really cool.

This message was edited 1 time. Last update was at 2009/07/11 05:20:57


Teh Emprah Protects
 
   
 
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