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Made in us
Been Around the Block




Have an easy one for you: Can you fire both phlegm and tongue in one turn?
   
Made in gb
Hanging Out with Russ until Wolftime







No.

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Made in gb
Proud Phantom Titan







adding to Gwar post slightly since your probably wondering why ...

...No, because it a fire mode same as with missile launchers ... The only difference is you must purchase the widget that allows the different firing mode.
   
Made in gb
Hanging Out with Russ until Wolftime







Tri wrote:adding to Gwar post slightly since your probably wondering why ...

...No, because it a fire mode same as with missile launchers ... The only difference is you must purchase the widget that allows the different firing mode.
But my post was just as correct! And more to the point

This message was edited 1 time. Last update was at 2009/06/17 23:33:06


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in gb
Proud Phantom Titan







Gwar! wrote:But my post was just as correct! And more to the point

Would this have been better?

Tri wrote:adding to Gwar post slightly since your probably wondering why ...
Gwar! wrote:No
, because it a fire mode same as with missile launchers ... The only difference is you must purchase the widget that allows the different firing mode.
   
Made in us
Longtime Dakkanaut





Tri is right! His post is 8x better due to the explanation.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in gb
Hanging Out with Russ until Wolftime







dietrich wrote:Tri is right! His post is 8x better due to the explanation.
My post was first, and just as correct, without needless overcomplipication! (I cant speel!)

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Made in us
Longtime Dakkanaut





Tri was right that his post was better! 8x better in fact!

While "No" is technically a correct answer, having a 26-word, 2-line explanation is an improvement.

I try to save the one-word answer for either the 20th post of the debate or something that is utter nonsense.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in gb
Proud Phantom Titan







Gwar! wrote:
dietrich wrote:Tri is right! His post is 8x better due to the explanation.
My post was first, and just as correct, without needless over complication! (I cant spell!)
   
Made in ca
Decrepit Dakkanaut





dietrich wrote:Tri was right that his post was better! 8x better in fact!

While "No" is technically a correct answer, having a 26-word, 2-line explanation is an improvement.

I try to save the one-word answer for either the 20th post of the debate or something that is utter nonsense.

Seconded. Always include some explanation of your rules answers in your posts, because we all make mistakes and so doing so allows people to check your work.
   
Made in gb
Hanging Out with Russ until Wolftime







Nurglitch wrote:
dietrich wrote:Tri was right that his post was better! 8x better in fact!

While "No" is technically a correct answer, having a 26-word, 2-line explanation is an improvement.

I try to save the one-word answer for either the 20th post of the debate or something that is utter nonsense.

Seconded. Always include some explanation of your rules answers in your posts, because we all make mistakes and so doing so allows people to check your work.
-Gwar points at Sig-

Gwar is never wrong, only misinformed.

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Made in us
Longtime Dakkanaut





The other reason that an explanation is helpful is for people like me. I play so little, that I don't even own all the codexes anymore. I don't have the Daemon codex (or IG or WH). If I'm at a tourney and someone tries to fire both phlegm and the tongue (which, at a cursory look, makes sense since it's a walker, which can fire two weapons), I know that they're wrong and why.

This message was edited 2 times. Last update was at 2009/06/18 13:56:08


In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in au
Newbie Black Templar Neophyte




I know the last post is a little old, but I don't want to start another thread on exactly the same topic.

So the answer is unanimously no, but I'd like to add some points for the affirmative view.

Firstly, walkers 'can move and fire all weapons, just like a stationary vehicle' (pg. 72).

My theory is, a missile launcher is Heavy 1, so it can only ever fire once, and must choose it's projectile before firing. All Soul Grinder weapons are Assault weapons, and as a walker, it can always move and fire all weapons anyway. So why can't I fire all my mawcannon alternate firing types in one turn? In my opinion, the Soul Grinder is a special type of vehicle/walker, in that the mawcannon upgrades are similar to adding sponson or hullmounted weapons to a tank.

Perhaps it's more a question of equity, but mawcannon upgrades are 25pts a pop, and not being able to fire more than one means I'll never buy more than one. If I had to pay 25pts to be able to fire a krak missile from a launcher, or if I could only fire one sponson on my tank a turn, I'd be very annoyed.

Also, opponents can destroy all mawcannon upgrades with one weapon destroyed result. It'd be like destroying all sponson and hull mounted weapons on a tank with one shot. I think you should have it one way or the other, not both. Either the mawcannon can only fire one profile a turn, and each profile must be destroyed separately, or it can fire everything and can thus have all profiles destroyed all at once.

I guess what I'm saying is, where in the rules does it say that weapons with alternate firing modes can only fire one profile? Perhaps the missile launcher was just a bad example, in that it's always Heavy 1, and maybe there are better examples out there. I don't know of another weapon out there like the mawcannon, and it seems to be pretty unique to me. The rules from the Codex don't say anything only firing one type per turn, so I'm guessing there must be a general rule to that effect.

Not trying to be an asshat, just playing the Daemon's advocate... that and I want to be able to fire two mawcannon weapons at once because I think it's fair (Hey, they're expensive upgrades afterall)
   
Made in gb
Hanging Out with Russ until Wolftime







Well, try reading the Mawcannon rules. It says "If these upgrades are purchased the cannon can then be fires as any one of the profiles available"

It is only 1 weapon, with multiple modes.

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Made in au
Newbie Black Templar Neophyte




If I put the emphasis on 'any' in that sentence, I might argue that you can fire it more than once per turn as 'any one of the profiles available'.

Conversely, by emphasising the 'one', does that mean even if I purchase an upgrade, I can only ever fire 'one' of it's profiles? (for the entire game I mean).
   
Made in gb
Hanging Out with Russ until Wolftime







No, it means that when you choose to fire the the Mawcannon, you choose ONE profile to fire. Once it is fired, the mawcannon has fired, and cannot fire again that turn.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

1: Missile launcher, double profile weapon, and just like the mawcannon it may only fire a single profile each turn.

2: Vehicle mounted tau railgun, once again, double profile, can only fire a single type of round each turn.

3: Grenade launcher, double profile, may only fire 1 type per turn.

4: Psycannon, double profile, may only fire 1 type per turn.

5: Blastmaster ...... Need i go on?


Idea is pretty simple, a single weapon does not get to shoot twice (or more in some cases of triple profile weapons) in the same turn (unless a special rule changes this)

While not being able to fire more than once it can only then fire a single time, meaning you may only choose 1 profile for the shot.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in au
Newbie Black Templar Neophyte




Ok, sounds pretty definitive to me (as it did to begin with, I already agree that it can only fire once).

However, for all those weapons listed, do you have to pay for the alternate firing modes?

Also, do the firing modes differ so wildly as to turn the gun into a completely different kind of weapon?

How many of those weapons listed are vehicle mounted AND Assault-type weapons?

I think the Mawcannon is a special type of weapon and should be treated slightly differently to others, but the rules are pretty clear on 'alternate firing modes'.

Maybe GW stuffed up the Mawcannon, but imagine how crap it would be if all dreadnought weapons were actually ONE weapon that you had to upgrade to get 'alternate' firing modes. One weapon destroyed, goodbye dreadnought 'weapons'. Or all sponson/hull mounted weapons. I don't really get why they decided to make the Soul Grinder have one gigantic weapon that fires everything, AND make you pay for each mode.

P.S. Gwar, I know what it means, what I was trying to get across was 'what does it actually say'. Rules lawyers can get away with some surprising stuff, despite what the rules actually 'mean' in the game.

I think it's case closed from here.
   
Made in gb
Proud Phantom Titan







This thread is donkeys old ....

If you want a gun that you pay for different firing modes then look no further then the humble bolter-combi. Pay 10points and you to can fire a melta, flamer or plasma weapon for one turn. (technically you swap the gun with another weapon but most people swap the bolter for the bolter-combi)
   
 
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