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Made in us
Awesome Autarch






Las Vegas, NV

OK, so a lot of people probably already know this, and on paper it looked like they would be great, but I just played two games against Orks where I took my Ogryns with a commissar lord and they went through mob after mob of boyz like a hot knife through butter, it was unreal. They would clobber them, then run them down, time after time, taking nearly no casualties in return.

I thought Ogryns would just be a for fun unit, but I am starting to come around on them. I still think they are overpriced (a terminator or blood crusher for the same price is just no comparison) but they do have a place in a semi competitive list or if you know that you will be playing an Army like Orks.

I have also run them with Yarrick, and while it is a very expensive squad, it hits very hard.

Anyone else found match ups where the ogryns shine?

   
Made in us
Longtime Dakkanaut





Orlando, Florida

I have faced Ogryns before, and I can say they are a pretty competitive unit. They can't handle everything and a good player will know where to point them.

Nine Powerclaw attacks don't do as much damage against toughness 5 3 wound models as Ork players are used to, and Ogryns against boyz? Forget about it.

The Ogryn / Commissar Yarrick combo is sick. The commissar is key to Ogryns though, don't leave home without it.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Awesome Autarch






Las Vegas, NV

Yeah, plus the models rock! I love them. I wish they were only 30 or 35 points a pop, but hey. In a league setting, or something similar where you can tool up for each other, Ogryns had a place for sure.

   
Made in us
Longtime Dakkanaut





Orlando, Florida

My previous game against Yarrick + 5 Ogryns + Chimera went like this.

Mission was Spearhead and Kill Points, I played an experimental SM list that looks like a "best of" list just with two Land Raiders (Crusader and Redeemer) and a Vindicator as my Heavy Support. The IG player held everything in reserve. The Ogryns came on the board, I eventually got a tactical squad with multiple melta's in range and popped the Chimera. The Vindicator got a perfect scatter on them and wiped all but one and Yarrick. Yarrick proceeds to take down one tactical squad (not before he died to a powerfist) and the remaining Ogryn shot the rest of another squad dead.

Another thing people don't realise about them is their shooting potential. They are lugging around the equivalent of a heavy shoota on each one, combine that with the 5 fire points, and it's all sorts of fun.

Like I said, not a super competitive unit, but one that can make it to a tournament and still do well.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Awesome Autarch






Las Vegas, NV

Yeah, they shot the hell out of the orks with the ripper guns. Again though, Orks are the best target, but still, it was so sweet to just go through mobs of boys like a chainsaw. They literally walked through the lines, murdering all in their path.

   
Made in us
Infiltrating Broodlord





Hemet, CA

I wish someone around me played with them... They're such a fluffy unit, have a great story, look cool, and seem like they got a boost. Do you guys think that on the whole they're better than they were from the last codex?

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Rough Rider with Boomstick





Philadelphia

The Problem with them is not thier effectivness, its what you have to give up to run them. For the cost of one 5 Ogryn squad with a Naked Commisar Lord in a chimera (345 or so) You gould get TWO LRMBTs, Fully loaded CCS or Vet squads, THREE Valkyries, 4 Hydras ect..

Sure they can run right through basic Ork Boyz, but then so can a HF,3xFL PCS in a HF chim for half the points.

It just always comes down to cost with them, if they were 30 pts each, I think they become a top choice, but at 40 eash, not so much.

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Infiltrating Broodlord





Hemet, CA

Fine, be all professional and smart about it...

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Chicago

bigtmac68 wrote:The Problem with them is not thier effectivness, its what you have to give up to run them. For the cost of one 5 Ogryn squad with a Naked Commisar Lord in a chimera (345 or so) You gould get TWO LRMBTs, Fully loaded CCS or Vet squads, THREE Valkyries, 4 Hydras ect..

Sure they can run right through basic Ork Boyz, but then so can a HF,3xFL PCS in a HF chim for half the points.

It just always comes down to cost with them, if they were 30 pts each, I think they become a top choice, but at 40 eash, not so much.


True, but there's always the psychological effect to consider. Ogryns are pretty tough and if your opponent watches them tear a unit to pieces, he will likely commit more forces to killing them, which gives some of your other units breathing space. Much like my Defiler, a good fire magnet can be very effective in preserving your other units and/or drawing the opponent into a bad situation.

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. -Groucho Marx
Sanctjud wrote:It's not just lame... it's Twilight Blood Angels Nipples Lame.
 
   
Made in nz
Rough Rider with Boomstick






bigtmac68 wrote:The Problem with them is not thier effectivness, its what you have to give up to run them. For the cost of one 5 Ogryn squad with a Naked Commisar Lord in a chimera (345 or so) You gould get TWO LRMBTs, Fully loaded CCS or Vet squads, THREE Valkyries, 4 Hydras ect..

Sure they can run right through basic Ork Boyz, but then so can a HF,3xFL PCS in a HF chim for half the points.

It just always comes down to cost with them, if they were 30 pts each, I think they become a top choice, but at 40 eash, not so much.


Yeah Tmac agreed, but for 2000 pt games (which is also the range of many a tourney) you already have those....as you know with the guard you have the basic "core" where you work around with, and if you play foot or combined unit IG, at 1000-1500 you already have that, and you now you have to decide what do I spend the last 500-750 points for...and for that pointage ogryns become a real close range firefight unit, which can also do very well in hth, which tanks, vets, and others (except special char or rough riders) cannot do. RR are eacellent instant shcok troops, but ogryns are your "lets grind until one of us gets wiped out" units, one of only 2 choices (multiple squads with a commissar and powerweapons are another choice, but 3 squads + a commissar is not cheap too, and combined squads always walk)....

And ogryns have an effect that goes beyond their points cost...what they are is a VIABLE option, which is great since it gives a great additional look for the IG, and I suspect the points cost is there so as to not make ogryns always automatic, which makes things boring...



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Tough-as-Nails Ork Boy






I dunno, on the charge orks will swing first figure you can grab 6-7 orks for each ogryn you field though hitting on 4s and wounding on 5's seems pretty nasty and the three wounds seems like a bit to hack through but as long as orks get the charge off I dont see them as that much of a threat. Sorry but i still say genestealers still hold the title of green bane. The only way i see orks beating a stealer focused list is hiding in cover and pray to gork and mork they dont have flesh hooks.

3000
1500
2200 
   
Made in us
Awesome Autarch






Las Vegas, NV

I got the charge off every time, so I was swinging first at str 6, which made a huge difference. I wiped the orks out with combat res in nearly every combat on the charge. They were wounding me back on 6's.

BigTmac hit the nail on the head though, there are simply more points efficient units to choose. They are fun though, the big dumb lugs.

   
 
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