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Made in us
Boom! Leman Russ Commander







What works?

This message was edited 1 time. Last update was at 2009/06/21 18:37:54


.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in ca
Regular Dakkanaut





shoot LOTS at them

-----ARMY'S------ W/L/T
Space wolves 3000 19/5/6
Imperial Guard 8000 19/12/11
WIP tyranids 1800 5/7/4 
   
Made in tw
Been Around the Block




Beat a tarpit with another (cheaper) tarpit?
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





DH/Mystics does literally nothing to a Seer Council.

Casting WR on 3 dice is not going to happen consistantly enough to really rely on.

I'd play a psychic hood and hope to stop Fortune early on, then shoot shoot shoot shoot shoot.
   
Made in us
Infiltrating Oniwaban






Also consider that any good Council gets 3 dice with a re-roll on any Leadership test thanks to Embolden and runes. WR is unlikely to do much, either to nerf powers or casualty tests.

SWPIGWANG probably has it right. Cheaper tarpits would be very frustrating. However, the Council can do a lot of damage, and chew through a lot of bodies per turn. Two very large units of gaunts might do the trick over a couple of turns.

Terminators also scare Council players (well, me at least). Termies have a good chance of instakilling the Farseer with tons of hits from hammers/fists. The armor saves make the Witchblades less effective, too. I'm not sure what the math is, but I know that an 8-10-man assault (or even regular old ranged) terminator squad is an actual challenge for a Seer Council and one that I will charge very, very carefully if at all.

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
Lurking Gaunt




Southern California

The unit that I most hate with my Seer Council is Large Sisters of Battle Squads, large Black Templar Squads and Large Plague Marines (or Plague Bearers). Does my squad usually win the combat...yes.

However, these units are very effective at Tarpitting my Tarpitting unit. The 3 plus saves of Large Sister Squad and Templar Squads means that it takes awhile to chew threw them. The absolute most annoying is Plague Marines as they have a 3+ save and feel no pain...these guys will not go away.

Win/Loss/Tie Record: Nothing to Write Home About
6-0-2
10-1-5 
   
Made in us
Swift Swooping Hawk




With the IG codex featuring a cheap nasty psycher unit, any farseer should be running with runes of warding as an upgrade automatically, forcing enemy psychers to roll on 3 d6 is huge. Its 15 points ... if the eldar is running a jet council without taking these runes then he is probably making enough other mistakes that he should be an easy mark.

If you want to try and get off a psychic power against the runes thats fine, just realize that you will fail more than half the time. Dont build your plan to stop the bikers around the power going off, you simply cannot count on it to work often enough.

Psychic hood is a much better option, at least that way you may be able to shut down the rerolled saves which is the real power of the council.

Councils are tough but they are very expensive. Shoot them to pieces as much as possible and feed them speed bumps as you can. If you can get a hood close enough then hit them with everything you have.

The biggest problem is that the council will likely be considerably faster than whatever you are trying to hit them with. So locking them in cc with your killer cc unit can be a tough proposition. They move 24" when turboing, but still can move 18" in a normal turn.


Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in us
Fresh-Faced New User





They are not so hot in hand to hand. Flamers are good, then charge, terminators storm bolter charge since they do not have power weapons the terminators can strike last with little fear of dying, if you play sm that is, or just a good ol dousing of rapid fire they do not hold up to massed small arms fire, much easier to kill than ork nobs with this tactic.
   
Made in us
Wraith




O H I am in the Webway...

Blocking fortune and following it up with a Redeemer / TH/SS assault is quite effective. Culexus assassins are nice too XD. Culexus + PBS is amazing too. his Animus Speculum could get around (with a 10 man PBS and a 7 man seer council) 18 ST5 AP1 shots. He could also throw a Psyche-out grenade at the squad but that only hits one person. In CC he can target the Farseer and life-drain it and then go on to just hurt it. If you block fortune and attack him with that beefued up Animus, you would be looking at:

2+ to his so 15 hit.
3+ to wound so 10 wound.
4+ to save = 5 dead. Ouchy.
If they do have Fortune thats still 2.5 dead but hey thats not bad!

Even a callidus assassin + PBS would be quite effective. If the seercouncil goes down to LD4 then she could ID any of the models that fail their invuln save then assault in and ignore their invuln saves with the phase sword.

This message was edited 2 times. Last update was at 2009/06/21 16:50:16


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Dakka Veteran





Weaken Resolve is unlikely to be successful with runes of warding.

Psychic hood seems to be a good option to try and stop fortune. Most imperial armies can take Daemon Hunter allies so you can get a hood with unlimited range. Its most points effective to get an elite inquisitor with 2 hierophants and 2 mystics with a hood. The leadership 10 Inquisitor Lord costs slightly more if you don't have an elite slot available.

Assasins are quite expensive because you have to buy the Inquisitor Lord in order to access the assasin but they are fun and fairly effective.
   
Made in gb
Towering Hierophant Bio-Titan



UK

A redeemer or two, flamestorm cannons? Should entirely nuke a whole squads, depending on how many templates the Council eats.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Longtime Dakkanaut





Florida

null zone and hit them with a few plasmacannon shots.

or simply throw the nightbringer at them if you can charge them

Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Devastating Dark Reaper






Gurilla wrote:The unit that I most hate with my Seer Council is Large Sisters of Battle Squads, large Black Templar Squads and Large Plague Marines (or Plague Bearers). Does my squad usually win the combat...yes.

However, these units are very effective at Tarpitting my Tarpitting unit. The 3 plus saves of Large Sister Squad and Templar Squads means that it takes awhile to chew threw them. The absolute most annoying is Plague Marines as they have a 3+ save and feel no pain...these guys will not go away.


He has the right of it, watch out for those Sisters with a Evis and the +2 str faith thing, will insta gib your farseer if he fails his save.



The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable 
   
Made in us
Lurking Gaunt




Southern California

With runes of warding I have found that attempting to use psychic powers against a seer council usually means the opponent fails and I have yet to be seriously harmed by a librarian or PBS squad.

However, I have developed a very healthy hatred for inquisitors, blood angel librarians, and dark angel librarians. The fact that their psychic hood has unlimited range means that they usually have a 50/50 chance of negating your fortune and/or doom.

I still think the best way to deal with a Seer Council is to tarpit them with a unit that has a high armor save. Having feel no pain doesn't hurt either.

This message was edited 2 times. Last update was at 2009/06/21 20:16:39


Win/Loss/Tie Record: Nothing to Write Home About
6-0-2
10-1-5 
   
Made in us
Raging Ravener





Bossier City, Louisiana

Carnifex dropping Barbed Strangler pies on them work very nicely (S8... failed save = dead) along with lots of hits from S6 Devourers.

Shadow In The Warp & Multiple Psychic Screams really give them tough time using thier powers.

That which does not kill us, makes us stronger. That which kills us, makes us stronger. We are the terror in the night, the shadow in the warp.


http://www.dakkadakka.com/core/gallery-user.jsp?u=5162 
   
Made in us
Devastating Dark Reaper






A Crucible of Malediction with a nearby Trophy Rack can remove the entire unit(s) from the table in one shooting phase.



The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable 
   
 
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