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![[Post New]](/s/i/i.gif) 2009/06/21 02:20:30
Subject: Orks, Orks, Orks: 1575 points
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Stabbin' Skarboy
Galactics Comics and Games, Georgia, USA
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I'm looking for some input on how to build my army better.
HQ:
Ghazghkull Thraka
225 points
Weirdboy with 'Warphead' upgrade
85 points
Elites:
Nobz x 10
Big choppas x 10
'Eavy Armor x 10
300 points
Meganobz x 3
Kombi shoota-skorcha x 3
135 points
Troops:
'Ard Boyz x 20
Rokkit Launcha x 1
210 points
Boyz x 20
Big shoota x 1
125 points
Boyz x 20
Big Shoota x 1
Rokkit Launcha x 1
135 points
Boyz x 20
Big Shoota x 1
125 points
Fast Attack:
Warbikers x 3
Nob with big choppa x 1
90 points
Heavy Support:
Killa Kan x 2
Skorcha x 2
80 points
Looted Wagon x 1
Skorcha x 1
Big shoota x 1
Rokkit Launcha x 1
65 points
I'm hoping to get general feedback on this list. My current record with this list is 2 wins, 2 draws, 1 loss.
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![[Post New]](/s/i/i.gif) 2009/06/21 02:24:07
Subject: Re:Orks, Orks, Orks: 1575 points
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Wraith
O H I am in the Webway...
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I'm kinda being counter productive but I would say mechanize it  . Well, I think you list would gladly except a KFF. I would PM Dashofpepper about orks... He knows a lot about them and has commented on like 15 orks posts the other day with tips. You can look at some below your thread... to sum it up: Ork armies need to be specialized. They can do one thing better than anyone, but suck if they try to perform like marines *aka. shoot + assault well or try to doublewing it aka. mech + non-mech.* What is your army going to be? Assault heavy? I assume it isn't mechanized. Do you want it to shoot? Some things ATM: Your looted wagon is mehhh. I assume it's for your MaNz and a Trukk would probably be better. The KK's should probably have Grotzookas to be more all around effective. 3 Warbikers won't do anything. Why waste the points for a Rokkit Launcher on boyz? Its a BS2 shot and you should be running anyway. I think the Nobz have to many Big Choppas. Run them with SOME normal choppas and some PK's.
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This message was edited 1 time. Last update was at 2009/06/21 02:26:10
He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/06/21 02:59:00
Subject: Orks, Orks, Orks: 1575 points
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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Ok,not to be too critical but your list is a bit jumbled,so if I could I'll offer this advice.
To start Ghazzie is ALOT of points,not always the best choice for a lower points list.
Wierdboyz,meh they have their place,but a Mek with KFF will serve you much better.
Your Nobz mob needs some PK's & BP,and the 3 MegaNobz are sort of a small unit.
As for your troops, 'ard boyz arnt worth the points,use cover and you get the same save,also unless some of your boyz mobz are shoota boyz forget about the rokkitz and BS,they arnt worth taking in slugga mobz.
The last thing your Kanz should be armed with are skorchas,take rokkitz or grotzookaz,and take Kanz in sqauds of 3.
Lastly,I would personly refrain from the wepon mix on your looted wagon,either take 2 rokkitz or 2 big shootaz with the skorcha,as there is no point in taking one of each.
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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![[Post New]](/s/i/i.gif) 2009/06/21 04:54:06
Subject: Orks, Orks, Orks: 1575 points
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Grovelin' Grot Rigger
Maryland
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Ghazghkull: Always a good choice, especially for a footslogger army! WAAAAAAAAGH! (He is a bit expensive for battles under 2,000 points, though. If you're starved for points, swap him out for a regular Warboss.)
Warp'ead: For footsloggers, good choice. Extra Waaagh!s are always appreciated.
Nobz: Lose the heavy armor. Also, don't take more Nobz than you're willing to arm to the teeth; it's hard for them to make their points back unless they have lots of flash gubbinz TA PROVE DEY'Z DA BEST! Oh, and give them some PKs, a Waaagh! banner and a bosspole while you're at it.
Meganobz: Only 3?! DAT'Z MUKKIN' ABOUT! Add more and attach them to someone with a bosspole, or lose them entirely.
'Ard Boyz: Take off the 'eavy armor. Suddenly, you have 80 points which can become 13 more Boyz...or 2 PK Nobz with bosspoles, which all the Boyz mobs need.
Boyz in general: It's a footslogger army, so add more Boyz! Also, lose the rokkitz and replace them with more big shootas.
Warbikerz: Again, only three? Dat meanz yer mukkin' about! Orks are all about numbers; get rid of the bikers and use the points for more Boyz.
Kanz: Trade the skorchaz for rokkitz and use the Grots' better Ballistic Skill to your advantage.
Looted Wagon: Without other vehicles backing it up, and with it being the most mobile thing you have, enemy anti-tank weapons will frag it to zog on Turn 1. Trade it for another Rokkit Kan in the Kan Skwad.
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Wot if evryfing 'oo eva wonted
KAME--IN--A--ROKKIT KAN?!
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"Evil Sunz iz best! Speed Freekz iz bestest! An' dis 'ere Waaagh! iz...uhh...BESTESTEST! Let'z run 'em ova, boyz!"
- Turbo-Mek Zagbitz, just prior to the Valarax Subjugation |
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![[Post New]](/s/i/i.gif) 2009/06/21 05:27:11
Subject: Re:Orks, Orks, Orks: 1575 points
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Yellin' Yoof on a Scooter
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So take away heavy armor from the nobs, but then make them more expensive? I don't recommend that in the least...
I dont' think nobs are the best idea in a footsloggin army. They will draw a ton of fire and most will die, but since you kept them cheap, that might be ok.
Ghaz is really nice and all, but being slow and purposeful without a ride isn't something I am confortable with. Is he running around with the 3 other meganobs? Again, this kind of unit is good if mounted, but when the enemy has a 2 or 3 tuns to shoot at it, not that great. I shouldn't think 3 meganobs make it across into cc very often. How have your Waagh rolls been? is Ghaz + the warphead getting you there that fast that this works?
Again, if I have all my troops running across the board, I don't like to use units like ard boys either. A ton of guns ignore 4+ saves too. You are much better off with getting more boyz. Oh and where are your Pk's and nobs in your ork mobs? Those will make a massive difference in combat! If the whole point is that you want to Waagh or run the whole time, I don't see the point in big shooters or rokkit launchers. especially just 1 of either as orks can't hit a jumbo jet from point blank range. Drop the big shootas and rokkits especially the mixed ones.
3 Warbikers been doing much for you? I should think that they are really easy to make run or just kill off. If you are going to have shooting it should be on the Kans. At least they have BS3. Get them some rokkits if you want some so badly, but I recommend grotzookas instead.
In short, you need Nobs with PKs and bosspoles in your mobs. You should consider getting a plain old warboss instead of uberboss and maybe a mek with KFF. Not trying to recommend a cookie cutter list, but this one just doesn't seem to have any punch to it.
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