Inspired by these:
http://www.pegasushobbies.com/prod%20scifi%20apollo%2027.html
I'm thinking of spaceport terrain. Seems pretty easy, paint the rockets up in Imperial colors, flip over some plastic plates as launch pads. Throw in some hanger, cranes and trucks and Bob's your uncle.
But what to use it for...
THE LAST SHUTTLE OFF OF CY-DAN
The war is over, everyone lost. The Imperial Fleet will soon bombard Cy-Dan into a lifeless rock. Anyone who's getting off had better get off now.
THE GOAL
Evacuate
HQ units from the planet. Everyone else is expendible.
THE TABLE
The table should have 3 or more shuttles parked on it (these could also be webway portholes, warp gates, teleporters etc). They should be at least 18" from the long table edge.
THE SHUTTLES
Shuttles have armor 12/12/12.
Each shuttle may carry one unit regardless of size (assume anyone who does not fit is promptly shot by their officers or left to burn on the launch pad).
Once a unit boards a shuttle it launches at the start of that player's next turn. Remove the shuttle from the table.
Neither side may deliberately target a shuttle since both sides want them.
However you may assault the passengers on a full shuttle, move a unit into contact with the shuttle hull, then put the passengers back on the table and fight it out.
If a shuttle is hit by scattering shots: Stunned/shaken results delay launching one turn. Weapons destroyed results are treated as stunned/shaken. Immobilized results mean the shuttles may not be used but remain on the table as terrain. Destroyed results are normal.
DEPLOYMENT
Both armies enter from the long table edge on turn one.
WINNING
You must get your
HQ choices off world on a shuttle. If all
HQ are dead or evacuated Elites may be subsituted.