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![[Post New]](/s/i/i.gif) 2009/06/25 15:21:14
Subject: Ard Boyz Tau List
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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So I think this is the list i'm going to be testing out next week. Let me know what you guys think. HQ Shas'o-331 PR, MP, PosR, Stim Injector, DC w/1 Shield Drones, HWMT 2xBodyguards w/HWMT, Targeting Array, MP, PR, One w/ DC w/Shield Drone Elite 5xStealth Suits-200 5xTargeting Array Crisis Team-159 Team Leader w/ TL FB, MP, HWTL 2xCrisis Suits w/ TL MP, Flamer (this unit is for rapid insertion and clearing out, Team leader takes out tanks if needed while flamers can clear out backfield infantry in cover. Then unit uses cover and fires MP into the rear of the enemy. Or they stay in my DZ and fire missiles till the enemy closes and burn him with flames of good feelings  ) Crisis Team-201 Team Leader w/PR, MP, Targeting Array, HW MT 2xCrisis Suits w/PR, MP, MT Troops 6xFire Warriors-160 Devilfish w/ DP, MT, TA 6xFire Warriors-160 Devilfish w/ DP, MT, TA 6xFire Warriors-160 Devilfish w/ DP, MT, TA 6xFire Warriors-60 (Mounted in Pathfinder Devilfish) 6xFire Warriors-60 (Mounted in Pathfinder Devilfish) Fast Attack 6xPathfinders-172 Devilfish w/ DP, MT, TA 6xPathfinders-172 Devilfish w/ DP, MT, TA 2xPirahnas-160 FB, TA, TL Heavy Support Hammerhead-170 MT, DP, Railgun, Burst Cannons, TL Hammerhead-170 MT, DP, Railgun, Burst Cannons, TL 2xBroadsides-185 Both w/Ad. SS, Teamleader w/HWTL, DC w/Shield Drone Let me know. I included the Positional Relay on the commander to increase my options. I doubt I'll do any form of Ninja Tau but there will be times it's best to make sure somthing lands turn 2  The army is pretty standard mech. I was originally considers having 3x12 man fire warrior squads but I managed to fit in more pathfinders and some pirahnas and thought those added a little bit more flexibility for me. Let me know guys.
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This message was edited 1 time. Last update was at 2009/06/25 15:48:25
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/06/25 15:38:29
Subject: Ard Boyz Tau List
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Rampaging Carnifex
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I honestly think you should lose one not mech firewarrior squad and somehow make the other one meched, same KP more survivability and mobility. other than that GL, although I also think your firknife crisis squad is in trouble if they get shot once... one wound or dead means LD check...
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2009/06/25 15:47:49
Subject: Ard Boyz Tau List
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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The unmounted fire warrior squads go into the devilfish from the pathfinder's so they are all meched. As for the crisis suits if they take a hit and it kills one i'll have to rely on leadership. Other option is to take a lot of drones and have them cause the break test
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/06/25 20:47:06
Subject: Ard Boyz Tau List
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Focused Fire Warrior
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gameandwatch wrote:I honestly think you should lose one not mech firewarrior squad and somehow make the other one meched, same KP more survivability and mobility. other than that GL, although I also think your firknife crisis squad is in trouble if they get shot once... one wound or dead means LD check...
It's 4 wounds to kill a single model in the fireknife squad before a LD check is required (or an instant kill). But that's always been an issue with Crisis suits. Not sure how you stop that. The issue becomes worse with Shield Drones since 2 wounds causes a LD check (since your going to put both those wounds on your shield drones.
I like the list although i would exchange your TA on your stealth team with gun Drones. Your number of hits stays the same but you add wounds too your squad plus some of those shots will be pinning (not huge benifit but it's costs the same as your TA's so it's a free benifit). Gun drones keep all the stealth propertys. Although you might want to bond this group
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![[Post New]](/s/i/i.gif) 2009/06/26 15:07:16
Subject: Ard Boyz Tau List
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Rampaging Carnifex
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@VoxDei: no its 2 unsaved wounds on a fireknife squad to cause a suit to die and so cause a moral test, read the new wound allocation rules for multiwound models, you can only move wounds around if every model is equipped differently, otherwise you must kill a multiwound model(assuming all models in the squad have the same number of wounds) if you are able to. Thats why you have drones, so 1: drones have the 4+ invul save for krak missles and such, and 2: this requires you to deal 5 wounds at one time to kill one suit, barring they are unsaved.
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2009/06/26 19:36:47
Subject: Ard Boyz Tau List
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Technically it's at least 3 since I do have a team leader  But regardless adding a single drone might help but where would you get the points from?
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/06/27 06:22:11
Subject: Ard Boyz Tau List
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Sure Space Wolves Land Raider Pilot
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You are giving up an aweful lot of KP's by running the minimal FCW squads if you combined even one of them the points you saved on the devilfish alone would allow you to buy drones to toughen up your crisis teams in addition to dropping the number of kp's you give up. Also it looks as if you left the gundrones on your Devilfish, if they destroy the fish the drones disembark and give up yet another kp, if you are going to run devilfish at ard boys you MUST upgrade to the SMS.
Also I think your piranhas are dead weight, this might just be my opinion but with how fragile they are (av11 open topped) they need to be an all or nothing affair, as in lots of them or none of them.
finally consider dropping the hammerheads for more broadsides, you are going to see alot of mech vet ig, sallys on wheels, Stelekesque DE raider spam, and mechdar lists broadside spam will send them crying home to mommy
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DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/06/27 07:22:41
Subject: Re:Ard Boyz Tau List
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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So I've tweaked the list a little after seeing the scenarios and seeing how important KP's are gonna be for this so here is new shift for me:
HQ
Shas'o-331
PR, MP, PosR, Stim Injector, DC w/1 Shield Drones, HWMT
2xBodyguards w/HWMT, Targeting Array, MP, PR, One w/DC w/Shield Drone
Elite
5xStealth Suits-200
5xTargeting Array
Crisis Team-159
Team Leader w/TL FB, MP, HWTL
2xCrisis Suits w/TL MP, Flamer
(this unit is for rapid insertion and clearing out, Team leader takes out tanks if needed while flamers can clear out backfield infantry in cover. Then unit uses cover and fires MP into the rear of the enemy. Or they stay in my DZ and fire missiles till the enemy closes and burn him with flames of good feelings )
Crisis Team-201
Team Leader w/PR, MP, Targeting Array, HW MT
2xCrisis Suits w/PR, MP, MT
Troops
12xFire Warriors-220
Devilfish w/DP, MT, TA
12xFire Warriors-220
Devilfish w/DP, MT, TA
12xFire Warriors-220
Devilfish w/DP, MT, TA
6xFire Warriors-160
Devilfish w/DP, MT, TA
6xFire Warriors-60
(Mounted in Pathfinder Devilfish)
Fast Attack
7xPathfinders-172
Devilfish w/DP, MT, TA
Heavy Support
Hammerhead-170
MT, DP, Railgun, Burst Cannons, TL
Hammerhead-170
MT, DP, Railgun, Burst Cannons, TL
2xBroadsides-185
Both w/Ad. SS, Teamleader w/HWTL, DC w/Shield Drone
So that drops to me to a whopping 23 KP's but leaves me 20 points short. I'm considering adding an SMS to one of the vehicles but to be honest i'm not a huge fan of it. Where should the last 20pts. go?
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/06/27 14:24:20
Subject: Ard Boyz Tau List
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Guarding Guardian
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Maybe some Blacksun filters for your tanks? i believe there's a night fighting round in one of the scenarios.
Or, you might add a Bonding Knife to a couple units.
Also, wouldn't a 12-man squad of fire warriors be more survivable than a 6-man squad for the unit you'll be putting in the pathfinder's devilfish?
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![[Post New]](/s/i/i.gif) 2009/06/27 14:59:41
Subject: Ard Boyz Tau List
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Yeah, i'll probably be moving the 12 man unit to the pathfinder devilfish and starting a 6 man in a devilfish. I'd considered the Blacksun Filters for the tanks and am still tempted by them even if it's 10pts for one game.
I'm also thinking of moving a shield drone and the positional relay to a non-hq unit for the KP scenario so that my HQ can hide off the table for longer but I'm not sure if this is the wise thing to do.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/06/29 05:16:53
Subject: Ard Boyz Tau List
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Sure Space Wolves Land Raider Pilot
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You gotta buy the SMS for the devilfish, the drones on them count as another KP.
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DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/06/29 07:28:21
Subject: Ard Boyz Tau List
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I've got so many KP's right now that 4 more won't make a bit of difference. In fact I might be adding the equivelant of another 5 in the form of another commander that will join the flamer/TLMP squad.
I mean heck, the above list has 37 KP's according to the second scenario. What difference will 5 make?
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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