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Made in us
Uhlan





Deep in the heart of the Kerensky Cluster

This is the right way to do it... Start with the battle box, add in some cool models like the Kolden Lord and Widowmakers and at the end of the day have a respectable 500 points. Between Eiryss's disruption, Sorcha's Windrush and arcing fire you should be having some serious fun...



Made in us
Uhlan





Deep in the heart of the Kerensky Cluster

just a quick example with butcher's feat Blood Frenzy. The feat gives an extra damage die for all friendly models. Spend 120 points on a kodiak with 2-3 attacks and you get 2-3 extra damage dice. If however for around 90 points you bring Yuri and 2 Manhunters with 5-7 attacks which means 5-7 extra damage dice. Now plan your charges right and you will get 5 dice on the charge and 4 for all subsequent attacks. Not to mention other goodies you get with Yuri and friends like Stealth, Pathfinder, Weaponmaster, Tree walker...





This message was edited 1 time. Last update was at 2009/07/01 12:24:25


 
Made in us
Uhlan





Deep in the heart of the Kerensky Cluster

A dude from another board put it like this...

- Just because of the individual-unit/individual-acton nature oft he game, a warjack's activation is underwhelming. It's only one guy in a sea of guys. It can only do so much when a squad of guys does so much more with the same point cost, controls more of the board, and often has more abilities that require no focus. You'll notice this is the same complaint as before the release of the new rules. This is where I say the fundamental design of WM isn't going to favour warjacks. It only gets worse as games get larger.
 
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