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Made in ca
Avatar of the Bloody-Handed God





Inactive

There is a high chance that i missed where it clarifies so forgive me for asking!

1) It says AFVs are never count as engaged , does that mean they arnt locked into combat and can move away if player chooses after the melee is done?

2) Does Indirect fire need LOS or not? Does it only require 1 person to "spot" the "1 enemy" and the rest of unit can fire normally?
Is this what UNA's laser designator do? act as a "spotter" for locked and indirect weapons?


3) I think i read some where that AFV are large targets and players can pick one to attack out of the unit.
But for sure i read a unit of striders taking damage must try to spread the damage evenly. (thus what i just said is probably wrong?)

Thats it for now :x

This message was edited 1 time. Last update was at 2009/06/25 22:54:24


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Made in de
Trustworthy Shas'vre





Augsburg/Germany

1) It says AFVs are never count as engaged , does that mean they arnt locked into combat and can move away if player chooses after the melee is done?


They are alwas free to move. And they do not suffer from penalties.

2) Does Indirect fire need LOS or not? Does it only require 1 person to "spot" the "1 enemy" and the rest of unit can fire normally?
Is this what UNA's laser designator do? act as a "spotter" for locked and indirect weapons?


Yes, your secon sentence hit the nail. Designators act as spotters for other units that do not have a LoS.


3) I think i read some where that AFV are large targets and players can pick one to attack out of the unit.
But for sure i read a unit of striders taking damage must try to spread the damage evenly. (thus what i just said is probably wrong?)


Depends, when you target the unit the damage needs to be spreed evenly. If you target only one AFV it gets all the damage.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Duncan_Idaho wrote:
Depends, when you target the unit the damage needs to be spreed evenly. If you target only one AFV it gets all the damage.


For what reason would be applied for targeting the unit instead of a specific AFV?

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Made in de
Trustworthy Shas'vre





Augsburg/Germany

In cases where the unit is already damaged to a point where another round of fire would surely spell its doom.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Duncan_Idaho wrote:
1) It says AFVs are never count as engaged , does that mean they arnt locked into combat and can move away if player chooses after the melee is done?


They are alwas free to move. And they do not suffer from penalties.


However you can immobilise an enemy vehicle by surrounding it, to get away your opponent can make a Dash/Rush move but cannot then shoot. If you wish to shoot then you cannot move.

Duncan_Idaho wrote:
2) Does Indirect fire need LOS or not? Does it only require 1 person to "spot" the "1 enemy" and the rest of unit can fire normally?
Is this what UNA's laser designator do? act as a "spotter" for locked and indirect weapons?


Yes, your secon sentence hit the nail. Designators act as spotters for other units that do not have a LoS.


You are not answering the main question. Laser designators spotting are the exception not the rules, three armies don't have them.
The answer Lunahound needs is: you need LOS to a target one way or another, either from someone in the firing unit, or spotted by a laser designator.






Automatically Appended Next Post:
LunaHound wrote:
Duncan_Idaho wrote:
Depends, when you target the unit the damage needs to be spreed evenly. If you target only one AFV it gets all the damage.


For what reason would be applied for targeting the unit instead of a specific AFV?


When you have weapons doing 2 points of damage, such as a Kossak spreading the damage about might cause a lot of immobilisitions, for half the Karman trikes a single hit to the frame is an instant kill.

This message was edited 2 times. Last update was at 2009/06/26 09:38:02


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany



Duncan_Idaho wrote:
2) Does Indirect fire need LOS or not? Does it only require 1 person to "spot" the "1 enemy" and the rest of unit can fire normally?
Is this what UNA's laser designator do? act as a "spotter" for locked and indirect weapons?


Yes, your second sentence hit the nail. Designators act as spotters for other units that do not have a LoS.


You are not answering the main question. Laser designators spotting are the exception not the rules, three armies don't have them.
The answer Lunahound needs is: you need LOS to a target one way or another, either from someone in the firing unit, or spotted by a laser designator.


I did answer it, as you can see. Better read the whole line, next time.







André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive


*Sniffs the air

Are you getting 2 more fire toads by any chance on ebay Orlanth?

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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

No, I cant afford any more auctions at the moment. But two more Fire Toads is a good idea, though I might stop at one.


Automatically Appended Next Post:
Duncan_Idaho wrote:

Duncan_Idaho wrote:
2) Does Indirect fire need LOS or not? Does it only require 1 person to "spot" the "1 enemy" and the rest of unit can fire normally?
Is this what UNA's laser designator do? act as a "spotter" for locked and indirect weapons?


Yes, your second sentence hit the nail. Designators act as spotters for other units that do not have a LoS.


You are not answering the main question. Laser designators spotting are the exception not the rules, three armies don't have them.
The answer Lunahound needs is: you need LOS to a target one way or another, either from someone in the firing unit, or spotted by a laser designator.

I did answer it, as you can see. Better read the whole line, next time.




Sorry, no you wrote it wrong. Normally I wouldnt be picky over diction, especially not with the typos I make, but you implied something different to what you wrote.

Yes. Your second sentence hit the nail.... = Yes to question one, confirmed in questioned two.

Yes, your second sentence hit the nail.... = No answer to question one, first sentence relates to answr in the next one.

Besides, Duncan you have a habit of half answering the questions posed, or answering different ones to those asked.

This message was edited 2 times. Last update was at 2009/06/26 16:28:36


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Regular Dakkanaut




Milford, MA

Orlanth wrote:
Duncan_Idaho wrote:
1) It says AFVs are never count as engaged , does that mean they arnt locked into combat and can move away if player chooses after the melee is done?


They are alwas free to move. And they do not suffer from penalties.


However you can immobilise an enemy vehicle by surrounding it, to get away your opponent can make a Dash/Rush move but cannot then shoot. If you wish to shoot then you cannot move.


Sorry, but that is incorrect. You cannot trap a vehicle with infantry. The soldiers would just step aside when it did a combat move.

"When an armored fighting vehicle performs a combat movement,
infantry has more than enough time to move out of the way. However,
when an armored fighting vehicle performs a rush movement, it is of
course possible to crush soldiers who are not paying attention."

Automatically Appended Next Post:
2) Does Indirect fire need LOS or not? Does it only require 1 person to "spot" the "1 enemy" and the rest of unit can fire normally?


"When using indirect fire, the designated target is a single (friendly or enemy) fighter.
At least one of the fighters in the shooting unit must have a line of sight on the target."

For example, lets use the picture on page 64 for an example and replace our steels with red blok and our laser cannon guys with grenade launchers.

Only the guys highlighted in blue can shoot their rifles at the therians.
Both grenade launchers can shoot over the container and hit the therians as a unit, BUT the only therians they can target are the ones that are seen by the Red Blok unit as a whole (the ones with the explosion on them)

Is this what UNA's laser designator do? act as a "spotter" for locked and indirect weapons?


Laser Designators act as spotters for other units.

For example:

Lets say a Wraith is hidden from LOS to a UNA missile launcher team by two containers. A Tac Arm on its activation moves into LOS of the wraith and can laser designate it. Now the missile launcher team can fire at it on their activation, even though they themselves do not have LOS to the wraith.

A unit of therians is hidden from LOS from a toad with GLs. A Tac Arm on its activation moves into LOS can laser designate it. Now TOAD can fire its grenades at that unit.

A unit of therians is hidden from LOS from a toad with GLs. A Tac Arm on its activation moves into LOS of only two therians from that unit and can laser designate it. Now TOAD can fire its grenades at that unit, but can only target the two guys the TAC ARM has LOS.

This message was edited 4 times. Last update was at 2009/06/26 17:17:52


 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

@Orlanth

Well, when not having a rulebook to check I only write about the stuff I absolutely know for shure. I would have written more later, but someone else did the job already. And he did a better job than you.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Duncan, I am not going to be entering into a pissing contest with you.


Automatically Appended Next Post:


Haywire, a lot of the stuff you posted is not entirely in the rules but covered by FAQ's, though I missed the bit about how only infantry are blocked by hostile infantry, but AFV's are not.
However there is some confusion around this:

haywire wrote:
A unit of therians is hidden from LOS from a toad with GLs. A Tac Arm on its activation moves into LOS of only two therians from that unit and can laser designate it. Now TOAD can fire its grenades at that unit, but can only target the two guys the TAC ARM has LOS.


Wherin a laser designator apparently designates an entire squad, not individuals, regardless of LOS rules.

http://en-forum.at-43.com/viewtopic.php?t=6214

It doesnt entirely make sense I agree, but it has been FAQed this way.

This message was edited 1 time. Last update was at 2009/06/26 19:58:44


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

Haywire, a lot of the stuff you posted is not entirely in the rules but covered by FAQ's, though I missed the bit about how only infantry are blocked by hostile infantry, but AFV's are not.
However there is some confusion around this:


page 58 lower left, infantry can only move through friendly infantry and AFV can move through every kind of onfantry without penalties

and

page 57 upper left, units in close combat

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in ca
Fresh-Faced New User





Canada

Hold on here. I know this is an old thread.

Did I read things wrong? I thought only the misile lanchers get the Laer pointer of doom advantage...NOT grenade lanchers. As the missiles being "locked shot" weapons follow the lazer into the target. I didn't think the grenades were "smart munitions.

And I thought...maybe wrongly...that grenade lanchers and mortors didn't need any line of sight at all from any spotters. It was more of a "hey there are ememies behind that wall lets try and toss some grenades/shells over and down onto them" type of weapon. i.e. you could hear them or have your scanners or spidy sense whatever tell you roughly were they are.

Pretty sure lobbing mortor rounds over a wall were you within reason know where the enmy is doesn't need line of sight. Elst that whole first world war thing...ya they where doing it all wrong. Damn rule breakers......
   
Made in us
Regular Dakkanaut




Milford, MA

To use indirect fire, someone in the unit needs line of sight, but it does not have to be the actual guy with the indirect fire weapon. As per my example above.

As for Laser Designators, UNA Army Book Pg43
"until the end of the round, indirect fire and locked shot weapons do not need line of sight..."

This message was edited 1 time. Last update was at 2009/09/21 02:54:38


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Thread lock for Necro.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
 
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