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![[Post New]](/s/i/i.gif) 2009/06/26 22:30:09
Subject: 'Ere We Go Questions
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Dark Angels Librarian with Book of Secrets
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Last night this power was used at our gaming club, and a few questions arose about it. I was hoping that some of the Dakka users could shed some light on this Ork Wierdboy power. Weirdboys MUST use their power every turn, which can create some interesting side effects for the 'Ere We Go power.
1) Does the Ork squad do shooting before or after this power goes off? In other words, can they shoot at a target then teleport to the other side of the table? Can they teleport and then shoot up a squad? Does this teleport take the place of the squads shooting?
2) Can the Ork squad run after being teleported?
3) Can the squad assault after being teleported?
4) Does the squad deviate as per normal deep strike?
Thanks!
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![[Post New]](/s/i/i.gif) 2009/06/26 22:36:56
Subject: 'Ere We Go Questions
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Longtime Dakkanaut
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1) The power goes off at the start of the Ork shooting phase. This is a deep strike move, so they can fire, but do so as if they had moved.
2) No because they have DSed, no additional movement is possible.
3) No they DSed
4) The move is counted as a deepstrike, models should be placed as such.
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![[Post New]](/s/i/i.gif) 2009/06/26 22:41:20
Subject: 'Ere We Go Questions
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Powerful Pegasus Knight
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labmouse42 wrote:Last night this power was used at our gaming club, and a few questions arose about it. I was hoping that some of the Dakka users could shed some light on this Ork Wierdboy power. Weirdboys MUST use their power every turn, which can create some interesting side effects for the 'Ere We Go power.
1) Does the Ork squad do shooting before or after this power goes off? In other words, can they shoot at a target then teleport to the other side of the table? Can they teleport and then shoot up a squad? Does this teleport take the place of the squads shooting?
2) Can the Ork squad run after being teleported?
3) Can the squad assault after being teleported?
4) Does the squad deviate as per normal deep strike?
Thanks!
1. As far as I am informed they do not shoot before
2.No
3.No
4.If you mean they use normal deep strike rules then yes
I am not 100% sure if I am correct but in my experience with this power this is what I have learned. Ill let some more knowledgeable Dakka users answer
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"That for all the Emperor's love of his space marines, his ultimate creation - he was in fact nearly killed by one of them, only to be saved by a mere mortal with a 5+ save and a flashlight."
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![[Post New]](/s/i/i.gif) 2009/06/26 22:41:25
Subject: 'Ere We Go Questions
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Hanging Out with Russ until Wolftime
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BlueDagger wrote:2) No because they have DSed, no additional movement is possible.
Sorry, this is utterly wrong. A squad May run after Deep Strike Page 95: In that turn's Shooting phase, these units can fire (or run) as normal, and obviously count as having moved In the previous Movement phase 1, 3 and 4 are correct though
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This message was edited 2 times. Last update was at 2009/06/26 22:43:00
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![[Post New]](/s/i/i.gif) 2009/06/26 22:51:55
Subject: 'Ere We Go Questions
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Longtime Dakkanaut
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Gwar! wrote:BlueDagger wrote:2) No because they have DSed, no additional movement is possible.
Sorry, this is utterly wrong. A squad May run after Deep Strike
Page 95:
In that turn's Shooting phase, these units can fire (or run) as normal, and obviously count as having moved In the previous Movement phase
1, 3 and 4 are correct though
Touche again, I never found running a good option since I only DS with Swooping hawks  Either fire or Sky Leap
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![[Post New]](/s/i/i.gif) 2009/06/27 00:24:27
Subject: Re:'Ere We Go Questions
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Dark Angels Librarian with Book of Secrets
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I found that when 30 boys are teleported using this ability, it was very handy to 'run' them so they were not complete bait for the IG tanks.
I'm glad to hear that was done correctly.
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