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![[Post New]](/s/i/i.gif) 2009/06/27 16:50:59
Subject: Medusa Shells
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Rough Rider with Boomstick
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Just wanted to throw this out I didn't know what others thought. If I upgrade my Medusa with Bastion breaching Shells can it not fire the other form anymore or can it. Cuz if not then that really janks it. ANyone else thought about this recently?
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![[Post New]](/s/i/i.gif) 2009/06/27 16:52:32
Subject: Medusa Shells
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Hanging Out with Russ until Wolftime
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Nope, can't fire the other type.
Page 53, Codex: Imperial Guard wrote:A Medusa armed with bastion-breacher shells always fires with the following profile:
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This message was edited 1 time. Last update was at 2009/06/27 16:56:03
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![[Post New]](/s/i/i.gif) 2009/06/28 02:27:38
Subject: Medusa Shells
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Longtime Dakkanaut
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Yeah that killed my interest in medusas too...
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/06/28 08:26:25
Subject: Medusa Shells
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Regular Dakkanaut
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Read the book.
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![[Post New]](/s/i/i.gif) 2009/06/28 12:09:53
Subject: Medusa Shells
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Calculating Commissar
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Jackmojo wrote:Yeah that killed my interest in medusas too...
Really? I've always found the BB Medusas to do an adequate enough of a job to not really miss the regular shell option. Having longer range means I might actually get to fire twice, and should I by a stroke of fortune actually hit a vehicle, the shell has a decent chance at penetrating.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2009/06/28 12:25:56
Subject: Medusa Shells
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Proud Phantom Titan
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Agamemnon2 wrote:Jackmojo wrote:Yeah that killed my interest in medusas too...
Really? I've always found the BB Medusas to do an adequate enough of a job to not really miss the regular shell option. Having longer range means I might actually get to fire twice, and should I by a stroke of fortune actually hit a vehicle, the shell has a decent chance at penetrating. 140pts for an ST10 AP1 blast? Chance of hitting a tank (1/3 + 41.64% (chance of rolling a 6 or less)) is 61.0% chance of hitting. Chance of at least one of 2 tanks hitting is 84.9% (ok that's 280pts) (note maths allows for a 3" scatter in any direction if you place the template over a corner you drastically change the odds)
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This message was edited 1 time. Last update was at 2009/06/28 12:26:35
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![[Post New]](/s/i/i.gif) 2009/06/28 12:53:22
Subject: Re:Medusa Shells
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Pete Haines
Nottingham
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BB shells are pretty damned brutal. The 2D6 armour penetration roll means you'll all but certain of a penetrating hit with the hole over, and still have a reasonable chance on a hole-off hit. And the AP1 means you have a 50:50 chance of destroying the tank one you penetrate. The problem is, once you've cracked all the tanks, they're less good against what's inside.
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![[Post New]](/s/i/i.gif) 2009/07/01 23:14:07
Subject: Medusa Shells
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Longtime Dakkanaut
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Agamemnon2 wrote:
Really? I've always found the BB Medusas to do an adequate enough of a job to not really miss the regular shell option. Having longer range means I might actually get to fire twice, and should I by a stroke of fortune actually hit a vehicle, the shell has a decent chance at penetrating.
Its more a matter of versatility, they're expensive and at that price point I'd like them to be able to have both (also coupled with thinking they could use both intially and the disappointment that followed).
I may still use them in the future, but they're not quite as good as I'd like them to be,
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/07/02 04:05:07
Subject: Medusa Shells
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Rough Rider with Boomstick
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From what I can see your paying extra points to have a vindiactor with less armor and longer range if you pick the first shell. If you go with the second you got a one shot small blast that has a pretty decent chance of scattering.
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