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Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

Yeah, anyone who says pariahs are bad probably hasn't been manhandled by them before.

Are they a glass jaw unit? Yes.

Are they expensive? Yes.

Are they bad? No, not if you know how to use them.

I played in ard boyz the other day (with pariahs). Ghazzie and a big mek were both sent running and I chased them off of the board.

If I play an assault-geared army, I place them near my C'tan. When the enemy fails their ld test because of Manifestation and Soulless, and I charge them on my turn, the pain is felt. And pariahs are likely the best unit in the game when it comes to thunderhammer terminators with storm shields. Did I mention they make mincemeat out of soulgrinders?

Sure, they are hard to use unless you know how to use them. Then, they are awesome.

About the whole "gauss now sucks" thing:
20 shots is what an average squad shoots in the necron army. With the benefit of the doubt, that's two glances. That's at least one shaken result. Necron cc units are some of the best tank hunters in the game. Every single one is capable of taking down a leman russ in cc. If you shake the opponent's vehicles every turn, and advance on them, gauss will not have sucked, as your tomb spyders and pariahs (yeah, pariahs) will slice armor up.

If you don't believe me, look at my record in my sig. I play pariahs in every game, and the only vehicles I haven't yet destroyed have been eldar grav tanks with star engines.

For the benefit of the OP, check out the C'tan Support Group online. We await your entry to our gleaming ranks.
Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

I agree with Lordhat about the monolith. It is much better, point-for-point, than pariahs. But I also think that their ability is somewhat shortchanged by your examples. One point in particular has to do with phase out. One of the coolest thing about pariahs is that they don't count towards phase out. They are still immortals, with many useful abilities, but they make an opponent have to choose between taking them out or focusing on actual necrons. If they focus on necrons, then the pariahs can take center stage. Another way to think about this is that the less necrons you have, the easier it is to pick your battles and defend on your own terms.

Another important thing to remember is that while necrons may have good countercharge units, these units take up slots that can be used by much more efficient or better models. Imho, wraiths are one of these. They can deal with assaults quite well, but they remove a slot for destroyers. Tomb spyders are similar, as they take out either a monolith or heavy destroyer slot. In the elites section of the army, only immortals really shine. Flayed ones never really are as useful as their abilities might make them seem. Pariahs, on the other hand, give you the exact same punch as the immortals, plus the ability to possibly swing some important or close calls in your favor. Immortals, on the other hand, are not really close combat specialists.

Granted, play style is a big issue as well, and I do find that pariahs are only useful in games between 1600 and 2600 pts.

This message was edited 1 time. Last update was at 2009/07/19 20:10:49


 
Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

doubled wrote:Well I speak as not a Necron player but as someone whom has player agianst them numerous times, you want and need a large number of warriors, and as you elite Immortals, with of course a lord. Phase out is the most annoying way you can loose, I can have 1 model left, and kill the 76th warrior out of a hundred, and then I win because your army decided to say "Screw you guys we're going home."



Actually, the fewer warriors you have, the more competitive your list is. They are a nearly useless point sink.
Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

Farmer wrote:
Aduro wrote:How do you win objective missions with just two ten man units of warriors?


You can't thats why it's good to at least have 30 warriors on the board so 1 unit can baby sit *going to ground* on the objective while the other 2 units of warriors and lord stand behind monoliths and walk across the board.


Sooo... an Ideal list only takes an obligatory 2 squads of 10 Warriors? I am not trying to be sarcastic, I build Necron list so I can Math Hammer them against my Ork list so I can best predict what I need to do next in a Tournament...


Step one: Put both squads in reserve so that they can't be shot up.

Step two: Use the rest of your army as a distraction/wall so that your warriors won't be killed.

Step three: Wait as your monoliths move across the board, and port onto the objectives. Of course, every other army has the advantage of more than 2 troops squads, so you will obviously have to target them. I find that these are usually the easiest to kill of all of the opponents' units in any case.
 
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