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Made in us
Tough Tyrant Guard




North Carolina

--------------------------------------------------------------------------------

HQ,

Company Command Squad--310
Creed.
Medic, Camo Cloaks,
Full Regimental Advisors.

Inq Lord--204
Hood, Incinerator

Ret:Mystic, 2x Sages, 2x Warriors, 2x Special either dbl melta or db plasma or split with what I have on hand. The split will be taken from one of the Inq ST units.
Rhino, Smoke,

ELITES

Full Grey Knight Squad 475

TROOPS

2x Inq ST Units--240
2x Melta
2x Rhinos, smoke--106

2x Vet Squad--290
3x Plasma Guns, Camo Cloaks

Vet Squad--220
3x Melta Guns
Heavy bolter
Harker
Chimera

I am finding that its just to hard to do a frontal assault with a standard transport. Thus I am adding Harker so that he can outflank to get another troop option in the enemies deployment zone. Dbl Heavy bolters are just there to match for troop killing. I have thought about droping a melta gun and or all three for either a heavy flamer and two flamers or just three flamers.

Platoon
Auto cannon, Vox

5x Squads
Auto cannon
Single Vox, and upgrade Commish.

If I wanted I can combine the 50 in case I see the need and or if KP is going to be a big issue.

Heavy

Vanq tank--270
Lascannon hull
Multi Melta Spons
Camo
Pask

I know this guy is costly but the key is killing what ever he points his dice roll at. Its just that I have such an issue with killing tank for some reason. I just want something that is going to bring the pain. Its costly but will see how it plays out.

This is going to be the tank that sits back and does all my killing. The main issue is that its very hard to crack Waveserpents. Just that Str8 plus D6 plus one gives me a better chance of opening up these tank. Though I am going to get a WH codex and look into adding an Elite option but that might require that I drop something ( Creed ). Its just that I need to read up on how they cancel powers so that I can have a better chance at removing them from play.

I am more than willing to make changes that I can as I dont have any more chims and or valks/vens. As of now I have three LR tanks that can change out to what ever.

Biomass

 
   
Made in au
Lone Wolf Sentinel Pilot






I don't see your army as having much cohesion

Many started armies including: / , , ....and Bretonnia 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

What do you mean by full GK squad, does it have any special weapons? Also this is very confusing.

 
   
Made in us
Hardened Veteran Guardsman





I really do not see 3 Rhinos and 1 Chimera drawing alot of fire from Pask, or even getting them where you want too. And like colonel584 said
I don't see your army as having much cohesion
I do not see it either.

   
Made in us
Rough Rider with Boomstick





Philadelphia

One Vanquisher with pask or without is not going to do much in a 2500 pt game. With Nothing to draw fire away he will get 1 or 2 shots off before he gets stunned/Shaken into uselesness for the rest of the game.

Your units do not synergize, that is really the key with guard. You have a little of everything but not a lot of anything which is why everyone is saying your list lacks focus.

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in ca
Malicious Mutant Scum





Aboard Terminus Est.

Sorry, I just don't see much cohesion either. Drop the multi meltas on pask's vanquisher, you don't need them, give it camo netting instead and plunck it in area terrain, you might actually survive a turn. You really need to go all mech, or all infantry, unfortunantly both doesn't work out too well.

No- it's your turn to die. 
   
Made in us
Tough Tyrant Guard




North Carolina

I have seen a lot of tactics but out flanking GK termies with the ability to reroll your side edge was just the ARDS tactic I have ever used. I was just picking Creed so that I could out flank another troop unit in a rhino. Then I was like, lets have a bit of fun and found this unit to just rock at this point total. The main bonus is that at this point total. Your looking at putting a lot of junk on your side which means this unit has a good chance of getting into hth and doing what it does best.

It was just three games of purge the unclean.



My over all list came down to this.

Company Command squad
Creed, Medic, camo
3 advisors and two body guards.

Elites
GK Termies with two T-hammers

Troops
Inq ST unit
2x plasma
Rhino SMoke

Inq ST unit
2x melta guns
Rhino smoke

Vet unit
missle launcher

Vet unit
3x Melta guns
Harker
Chim, camo

Platoon
Vox, missle laucher, Bolter

5x squads
5x auto cannon
One Commish
One Vox

Fast Attack
2x Sents
2x Searchlights

Heavy Support
Three single Vanqs
Lascannon
Camo.

Biomass

 
   
 
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