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Made in us
Hardened Veteran Guardsman





Virginia Beach, VA

I was thinking about this list the other night and wondering if anyone had tried it out. There are probably more competitive builds out there, but I liked the idea of such a low model count, and I'd get a chance to use the 4th Ed. Techmarine I painted up.
   
Made in nz
Longtime Dakkanaut





New Zealand

From what I've seen, it's a lot of fun and not at all terrible competitively, but it is a bit unbalanced and might not do well in a tourney setting. I'd certainly consider it as an optional army list, combined with another similar list swapping out some of the dreads for other units.
   
Made in us
Fixture of Dakka





dead account

What Dreads would you use? Would you mix it up? A bit of normal dreads... a bit of venerable... a splash of ironclad?
   
Made in us
Hardened Veteran Guardsman





Virginia Beach, VA

Let me preface this by saying I'm a Guard player primarily, but I was thinking about three Regulars (2x Assault Cannons+DCCW, 1x TLLC or MultiMelta+DCCW, all w/ HF) to set up a base of fire from cover until two Ironclads and a Ven podded in as a maneuver element. No idea how to outfit those, though.

I would think they'd all need the HF, just because you'd be so short on hoard killers at that level. Deal with AV14 in CC, and outfit two TacMarine Squads to deal with whatever the six dreads are lacking.
   
Made in us
Fixture of Dakka





dead account

Would you give the Master of the Forge a Conversion Beamer?
   
Made in us
Hellacious Havoc




OC FTW

If you were to run a list like this your best bet would be Ironclads in pods. Most of the points would be spent on the Dreads so the troops would be kept cheap.
A Conversion beamer on a bike is cool beacuse you can move and shoot with it. The Dreads should go with meltas for tank busting on the drop in.

 
   
Made in us
Hardened Veteran Guardsman





Virginia Beach, VA

I'd probably leave the Conversion Beamer out for several reasons, but the main one is because this list is based around Dreads, not the Conversion Beamer. Maybe it's obvious, but I'm not really seeing the synergy that a CB adds to an all-Dreads-all-the-time list. It seems like the CB would be better in a gunline army than an assaulty Dread army.

   
Made in au
Lady of the Lake






3 multimelta standards and 3 ironclads. Stormbolters for the drop pods. Maybe two MotF one with Conversion Beamer, the second can go with some tech servitors for repairing, plus they make an alright, if weak, CC squad. The aim of the repairing one would to be to fix up any Dreadnoughts incase they're imobilised. If they have weapon destroyed they should move back to meet at a good point for repair. Also the Dreadnoughts should work in either groups of three or two, but a mix of the two types.

   
Made in gb
Towering Hierophant Bio-Titan



UK

slice of toast wrote:I'd probably leave the Conversion Beamer out for several reasons, but the main one is because this list is based around Dreads, not the Conversion Beamer. Maybe it's obvious, but I'm not really seeing the synergy that a CB adds to an all-Dreads-all-the-time list. It seems like the CB would be better in a gunline army than an assaulty Dread army.



You need a MotF to field 6 dreds.

The MotF can improve a terrain pieces cover by +1.

Scouts can get camo-cloaks, giving them a 3+ cover-save, in the improved terrain it now becomes 2+.

The MotF can happily deploy/join up with these scouts and generally work quite well with them.

Also.. assaults, multi-meltas and heavy flamers all work very well with drop pods. Ironclads & standard dreds have all of that in spades.
   
Made in us
Elite Tyranid Warrior





I have been toying around with this kind of list and what I would run would be something like this.
HQ
Vulkan
MotF

Troops
Tac Squad x10
meltagun, multimelta, power fist, rhino
Tac Squad x10
meltagun, multimelta, power fist, rhino
Scout Squad x10
Camo Cloak, Sniper Rifles, Sergeant Telion

Fast Attack
Land Speeder w/ Multimelta
Land Speeder w/ Multimelta
Land Speeder w/ Multimelta

Elites/Heavy Support
3-4 Dreadnoughts w/ Multimelta, Heavy Flamers
2-3 Ironclad Dreadnoughts w/ heavy flamer
All in Drop Pods
(4 Dread/2 Ironclads or 3 Dreads/3 Ironclads)

I think it will take on most armies that can come at it. It will really shine against mech armies with 13 twin-linked melta weapons most of which deep strike or can.

This message was edited 1 time. Last update was at 2009/07/01 12:33:04


http://tyranidsbackwardsandforwards.blogspot.com/ Got a Nid ?'s get them answered there!

amhhs wrote:Hey Drummer,
you seem to be the most knowledgeable Nid player on Dakka.

 
   
Made in au
Lady of the Lake






Don't forget the ability to fix a terrain's cover save is only usable on a ruin in your deployment zone. Any Techmarine or MotF can do it, but they can only do it to one ruin each and a ruin can only be fixed up once. So two can fix two different ruins, but two cannot make one ruin fixed up twice. Also MotF doesn't have to be in there and if the enemy gets into that ruin they benefit from that ruin as well.

That list seems alright, maybe drop one of those Tactical squads for a scout squad. Whats the points for it?

   
Made in us
Elite Tyranid Warrior





n0t_u wrote:That list seems alright, maybe drop one of those Tactical squads for a scout squad. Whats the points for it?


About 2000pts

http://tyranidsbackwardsandforwards.blogspot.com/ Got a Nid ?'s get them answered there!

amhhs wrote:Hey Drummer,
you seem to be the most knowledgeable Nid player on Dakka.

 
   
Made in us
Fixture of Dakka



Chicago, Illinois

MoF 100

Ironclad w/ Drop x3 w/ LB, LB 530


Dreadnought w/ x3 w/ Drop 420

Troops

Telion w/ Scouts missile 185

Ten Man w/ CC, powerfist 155

Ten man w/ CC , powerfist 155


Fast Attack

5 Man Scout Bike w/ 3 Astartes, Cluster Mines , powerweapon, meltabomb, LB
220

6 Man Scout bike w/ 3 Astartes , , Powerfist 165

Landspeeder Storm 50


Erm Yeah That is 2000 points and pretty competitive.


Woohoo I set up nothing on the board if I do not want to everything but the MoF outflanks. Stick him with Telion and the Scout Squad to hold a objective.

You have 3 Squads that can possibly assault first turn if you want to.

This message was edited 1 time. Last update was at 2009/07/01 13:12:52


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Lady of the Lake






MotF is 120 if you want conversion beamer otherwise he has the full servo pack and a boltgun.

   
Made in us
Longtime Dakkanaut






Misery. Missouri. Who can tell the difference.

With how difficult on how it is to handle armor in 5th Ed it will do ok for a one or two tournies if you use Melta/HF Dreads deployed in Drop Pods. Honestly I would just use nilla dreads since they will be throw away units so save some points. Iron clads are nice with the AV 13, Neg 12" Melta but with Drop Pods you will be able to get close to what you want to kill so the 12" melta will do fine.

251 point Khador Army
245 points Ret Army

Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.

 
   
Made in au
Lady of the Lake






Ironclads should be for hunting other things. That's why either 3 or 2 of it and either 3 or 4 normal Dreadnoughts.

   
Made in us
Hardened Veteran Guardsman





Virginia Beach, VA

Hmmm, I had thought about the Scouts, but hadn't really considered mixing them and a CB-toting MotF. Back to the drawing board!
   
Made in us
Tunneling Trygon





The House that Peterbilt

6 dread list I have contemplated. This is 1750, I'd add more speeders for higher point games. Designed to get the two iron clads deployed early, giving you time to get the rest of the army setup in the middle. MoTF rides with the tac in a pod.

MotF -- 100

Dread: MM/HF 115
Dread: MM/HF 115
Dread: MM/HF 115
Dread: MM/HF 115
Iron Clad: HF/MG in Pod -- 180
Iron Clad: HF/MG in Pod -- 180

Tactical Squad: MM,flamer in Pod -- 205
Tactical Squad: MM,flamer in Rhino -- 205
Tactical Squad: MM,MG in Rhino -- 210

Speeder: MM/HF -- 70
Speeder: MM/HF -- 70
Speeder: MM/HF -- 70

1750

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Longtime Dakkanaut





whidbey

i was thinking about piecing a fun army together for hardboyz
vulcan
motf with beamer
6 iron clads with melta heavy flamer in pods
5 ten man tact squads with melta gun and multimelta in pods.
basicly it allows me to drop all six dreads on turn one and drop empty pods to contest objectives as they trickle in.

it is like 38 killpoints for mission 2 though.
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

The stuff that is in the drop pod assault needs to be pretty hard core.

Probably the biggest weakness of these kinds of armies is that you are landing a vehicle, with only a single tank busting shot, into melta range of your opponents army. A typical 'bad turn' would be you landing in front of a chimera or rhino, killing it with your melta, the unit inside surviving its required morale tests, and then killing you with their own melta. You get 35-55 he gets 150. Another 'bad news' scenario is landing in front of 30 shoota boys, laying out your single souffle, then getting charged and tar-pitted until you finally die to klaw.

In both of these bad news scenarios, the ironclad is your man. Better versus melta and better versus power klaw. i would advise that at least 4 of your dreadnoughts be ironclads (representing the first wave). The other two dreads can (and probably should) be either venerable or standard. They can land a bit further back and impact the game with their longer range weapon, they'll be coming in in the mid to late game, so I feel that the longer range weapon is more important to ensure that they land and make their presence felt immediately.

Another thing you can do theoretically, if you take 2 standard dreads, 2 tac marine units in drop pods, and 4 ironclads is switch your wave. When you are facing down a mechvet army or a horde army, you can land with your 2 troops and 2 long range dreads and put long range melta into them, then as they advance and spread out, your ironclads can trickle in to block movement and assault isolated units. Thats probably more advisable than just suicidally landing your ironclads into the jaws of 12+ meltaguns.

You hit it pretty dead on. Really fun army. Sure to win many games, but ultimately, not a top tier powerhouse. What more can you ask for in a 21 model army

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Feel free to PM me to talk about your list ideas....

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