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Made in us
Beard Squig





Anyone O&C player have any luck beating VC? I have not found a strategy against this codex that works. Any ideas are appreciated.

If your not in it, you're out of it. 
   
Made in us
Crazed Savage Orc




Giants, and grimgor work well. Fantaics if he has blood knights. You aim the fanatics to be in the way of the knights final position and hope that they smother the fanatics. That'll ruin their day quite quick. Nets make everything weaker, and against zombies it becomes funny. A few bolt throwers for anything big.

Oh, and a double handful of luck. That's very important.


Big enough to have a fall down template. Yup, that's me! 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Squigs can buy you some reliability with immunity to psychology as well, so consider that selection.

RZ

This message was edited 1 time. Last update was at 2009/07/02 22:00:33


“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



In ur gaem, killin ur doodz.

Bring a few more units of wolf riders than you normally would. Try to bring enough to get some redundancy so you can flank and front some of his units to try to whither them down.

Also fleeing from charges from big nasties is not a bad thing. Those blood knights should have a unit of light cav blocking them from the very first move on...

Even your weedy little gobbos stand a chance against skeletons and zombies, it's getting them there that's the problem.

When all else fails, take a black ork, put him in a mobile platform, kit him to kill the general vampire and go vampire hunting.

Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

Lets say 2250 as that is the standard game in Oz.

I'd look at...

Black orc warboss with shaggas screaming sword and wyvern (other items as you see fit) for that great 1st turn Waaagh. Also VC tend to cluster their characters so shaggas will be going off big time. Terror causer so no psych problems.
2 mages, both level 2, 1 with 2 dispel scrolls, 1 with staff that turns 1 of his power dice into one of your dispel dice. I'd go gobbos
BSB with the dispel dice banner (put in a unit of 30 orcs)
2 giants
2 units squig hoppers
4 bolt throwers for blood knoghts, vargulfs and corpse carts
2 units 2 snotlings for redirection
2 units 25 NGs with 3 fanatics each
Whatever left over on Spider riders with musos and bows...

Start with 8 dispel dice
3 terror causers and 2 immune to psych
Good direct artillery
Good offensive capability.
Just make sure your main infantry units never see combat, they are only there as fanatic delivery and rank bonus to hide the BSB in to generate dispel dice (I'd put this unit in a corner behind a wood)

This message was edited 1 time. Last update was at 2009/07/05 13:35:20


2026: Games Played:22/Models Bought:323/Sold:70/Painted:135
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Made in us
Widowmaker





Virginia

I don't see how fanatics are of any use against VC as they will just raise dead and summon up some zombies on turn 1 to set off the fanatics back towards the O&G lines. That's the #1 spell so they can all have it and it can be spammed multiple times. That spell is so nasty as it allows a good VC player to completely change the battle on 5+.

The strength of the VC lies in the fact that they don't care what you kill as long as you don't kill the general. Figure out a good reliable way to do that and you'll probably find your win.

2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General 
   
Made in gb
Snotty Snotling




Newcastle, UK

Waaagh_Gonads wrote:Lets say 2250 as that is the standard game in Oz.

I'd look at...

Black orc warboss with shaggas screaming sword and wyvern (other items as you see fit) for that great 1st turn Waaagh. Also VC tend to cluster their characters so shaggas will be going off big time. Terror causer so no psych problems.
2 mages, both level 2, 1 with 2 dispel scrolls, 1 with staff that turns 1 of his power dice into one of your dispel dice. I'd go gobbos
BSB with the dispel dice banner (put in a unit of 30 orcs)
2 giants
2 units squig hoppers
4 bolt throwers for blood knoghts, vargulfs and corpse carts
2 units 2 snotlings for redirection
2 units 25 NGs with 3 fanatics each
Whatever left over on Spider riders with musos and bows...

Start with 8 dispel dice
3 terror causers and 2 immune to psych
Good direct artillery
Good offensive capability.
Just make sure your main infantry units never see combat, they are only there as fanatic delivery and rank bonus to hide the BSB in to generate dispel dice (I'd put this unit in a corner behind a wood)


i cudnt really agree more with this list its very solid from an O&G point of view anyway haha
fanatics are great bcos he either has to waste PD reviving his units or do damage to u, personally i would prefer to force him to be defensive with his magic bcos the VC lore is pretty nasty but so is any other if he takes forbidden lore so making him protect himself with magic is much better than you taking the brunt of it

Goblin fanatics...Your ass is the Grass and they are the Lawnmower!! Just see what happens lol  
   
 
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