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Made in us
Guard Heavy Weapon Crewman




I was going over the rules for squadrons once more trying to ingrain them into my brain before the 'Ard Boyz this weekend (silly IG player never having had to worry before) when I noticed something that I believe isn't answered purely because it never existed before. In an attempt to answer my own question I tried to search for threads which had the question but it appears that it hasn't been raised yet so I'll put it to Dakka:

The rules for squadrons in an assault state that the damage is distributed in a similar manner to wound allocation after armor penetration rolls have been made. However the question then raised is what happens if the vehicles in question have different armor values? For example, A stock Leman Russ and a Leman Russ Demolisher are in a squadron together. In this situation what would you use for the armor value of the unit in assault?

Your friendly neighborhood Commissar...

Platoons, because no one is afraid of just ONE lasgun.... 
   
Made in au
[MOD]
Making Stuff






Under the couch

Yup, doesn't appear to be covered. It says to use the same allocation system for close combat as for shooting, but in the case of mixed armour squadrons that uses the value of the closest vehicle to the firer, so that's not going to work for assaulting.

As a house rule, I'd go with allocating out the hits as you would for a complex unit, before rolling armour pen.

 
   
Made in ca
Trigger-Happy Baal Predator Pilot




Toronto (GTA), Ontario

insaniak wrote:Yup, doesn't appear to be covered. It says to use the same allocation system for close combat as for shooting, but in the case of mixed armour squadrons that uses the value of the closest vehicle to the firer, so that's not going to work for assaulting.

As a house rule, I'd go with allocating out the hits as you would for a complex unit, before rolling armour pen.
Agreed. I would allocate the wounds and then use each vehicles AV for it's wounds.

Dracos wrote:Codex does not override rulebook. Specific rules (generally those found in codex tend to be more specific) override general rules in case of conflict.
 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

I'd base it around which models are in contact with which vehicles. But probably allow the owning player allocate the hits once they're resolved.

Hmm. That is a tough one. People aren't going to have the same idea of what to do here.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Orkeosaurus wrote:I'd base it around which models are in contact with which vehicles.


What about the other engaged models, who aren't in contact with a vehicle?

 
   
Made in us
Deadshot Weapon Moderati





Well it is possible that it could be majority armor save. So if assaulting 2 russes and a demolisher. All rear armor would be 10. The reverse is also true. This would be a small benefit to using squadrons or a curse. I would say use the rules that closest apply. It would be that as far as I am concerned. Other opinions will differ I am sure. Why make up a rule when one exists that is very close. But that might just be me.






 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

They can choose to engage any vehicle so long as they're within 2" of a friendly model in base contact with the vehicle. Like an assault with multiple units.


I suppose a third option would be to go "majority armor" route, in the tradition of majority toughness. (If toughness is tied for the majority, is it the highest or lowest chosen? I can't remember.)

:EDIT: Ninja'd by Sha1emade on that one.

This message was edited 1 time. Last update was at 2009/07/06 06:37:58


Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Guard Heavy Weapon Crewman




Pretty much the conclusions I had come to. As far as majority armor goes however in the squadron I'll be running I have an afformentioned standard Leman Russ and a Demolisher squadroned, so no majority there. Oh well, guess I'll just have to make sure they don't get into combat.

Your friendly neighborhood Commissar...

Platoons, because no one is afraid of just ONE lasgun.... 
   
 
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