Switch Theme:

Question regarding Space Marine Whilrwind  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ultramarine Scout with Sniper Rifle






I recently had a discussion with a friend of mine about the usefulness of the Space marine whirlwind in battles and varying scenarios, where we came upon the issue of does the whirlwind have a limited ammo capacity for its different missile types? or is it considered infinite like its other missile launcher cousins? its been a while since I've run a Whirlwind, and i dont currently have a codex onhand as i dont want to dig it out haha. anyone able to clear this up for me?

 
   
Made in us
Fixture of Dakka





dead account

Glancing at the codex, I don't see any mention of limited ammo. You might be okay to play it as infinite. I'd play it as infinite. I'd let my cat play it as infinite.
   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

I don't have the codex right here either, but I read in it just yesterday and, as a marine player, I am very sure that the ammo is unlimited. The line reads something like "each turn, the whirlwind can choose between...", so there's nothing about limitations for special ammo or so.

Of course, would be good if someone could quote that correctly, so this is backed up or proven wrong.
   
Made in us
Ultramarine Scout with Sniper Rifle






if i cant figure it out ill dig it out, but i remember reading something a while back about it possibly being limited (granted, this may have been back in fourth edition codex) unill then its still a mystery haha

 
   
Made in gb
Lord of the Fleet






I'm pretty sure that whirlwinds have never had limited ammo.

You may be thinking of the cyclone missile launcher (on terminators) which used to have a limited number of shots but you could choose how many to fire in a turn which determined the size of blast. That's 2nd ed. rules though.
   
Made in us
Ultramarine Scout with Sniper Rifle






oh..well i never played 2nd ed so meh lol thanks guys

 
   
Made in cn
Slippery Ultramarine Scout Biker




i think it is unlimited, due to the lenght of a game. you probably only fire lesser 10 missiles, so it should have enough storage.

please forgive my spelling, i am still learning English.  
   
Made in us
Terminator with Assault Cannon





Whirlwinds do not have limited ammunition. I generally assume that there are extra missiles stored in the space normally used for troop transportation, and that the crew reloads if necessary.
   
Made in ca
Angry Blood Angel Assault marine




ottawa, ontario, canada

It is not limited however the IG Manticore is limited which has the sameish role as the whirlwind (rocket launching arty) which may have led to the confusion. And IMHO they are quite useful against guard gaunts orcs n tau possibly more, but these are the only races ive personally used them on.

This message was edited 3 times. Last update was at 2009/07/07 10:57:17


Armies and records
3000 pts W:41 L:16 T:3
1250 pts W:0 L:0 T:0
7000 pts W:352 L: 224 T: 121
15000 pts W:666 L: 234 T: 18
3000 pts W:142 L: 62 T: 9
5th ed record
287 w / 68 l / 37 T 
   
 
Forum Index » 40K Proposed Rules
Go to: