| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/07/06 11:23:17
Subject: Wound allocation and instant death question
|
 |
Mekboy Hammerin' Somethin'
Lubeck
|
Hello Dakka!
A question just occurred to me...let me explain.
Models can be insta-killed when the strength of the attack equals their double toughness. That's clear.
Next thing: Units consisting of models with multiple wounds (but with exactly the same wargear) have to allocate two received wounds to a single model, as far as I know.
Now, following example:
A predator destructor unleashes its autocannon into a heavy weapons squad consisting of three missile launcher teams. Both shots hit, both shots wound.
Now: Each shot of the autocannon is able to insta-kill a weapons team theoretically, because S7 and T3. Therefore, putting both wounds onto a single missile launcher team would be inefficient from the predator's viewpoint. However, I guess it still works that way, because units of 2-wounded same-looking models have to allocate two wounds to the same model?
This example ignores the fact that the autocannon could also hit the missile launcher itself. I still don't get exactly how this shoot-at-artillery-rules work, if someone has the time and motivation to give me a little crash course on that topic I'd be pleased.
Thanks for reading and thanks for answers in advance,
Witzkatz
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/06 11:41:28
Subject: Wound allocation and instant death question
|
 |
Blackclad Wayfarer
From England. Living in Shanghai
|
Since the heavy weapons temas are identical there is no allocation. Both die (unless they receive a cover save). Also heavy weapon teams don't count as artillery so no need to worry about that.
If they were different however instant death has to be resolved against models with full wounds first (to stop certain levels of abuse), then the wounds could be allocated (i.e, rolling separately). However in this situation there is no point since it's just one model per shot.
Automatically Appended Next Post: By the way, do you have the rulebook? It is actually pretty simple once you get the hang of it.
|
|
This message was edited 1 time. Last update was at 2009/07/06 11:42:33
Looking for games in Shanghai? Send a PM |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/06 11:48:33
Subject: Re:Wound allocation and instant death question
|
 |
Yellin' Yoof
|
instant death for wound allocation is on p.26 (that's the non-fluff AoBR book, not sure if page numbering is different for the fluffy one.)
the artillery rules are on p.55, though as Lukus said, you don't need them in this case.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/06 11:59:25
Subject: Wound allocation and instant death question
|
 |
Towering Hierophant Bio-Titan
UK
|
Witzkatz wrote:Hello Dakka! A question just occurred to me...let me explain. Models can be insta-killed when the strength of the attack equals their double toughness. That's clear. Next thing: Units consisting of models with multiple wounds (but with exactly the same wargear) have to allocate two received wounds to a single model, as far as I know. Now, following example: A predator destructor unleashes its autocannon into a heavy weapons squad consisting of three missile launcher teams. Both shots hit, both shots wound. Now: Each shot of the autocannon is able to insta-kill a weapons team theoretically, because S7 and T3. Therefore, putting both wounds onto a single missile launcher team would be inefficient from the predator's viewpoint. However, I guess it still works that way, because units of 2-wounded same-looking models have to allocate two wounds to the same model? This example ignores the fact that the autocannon could also hit the missile launcher itself. I still don't get exactly how this shoot-at-artillery-rules work, if someone has the time and motivation to give me a little crash course on that topic I'd be pleased. Thanks for reading and thanks for answers in advance, Witzkatz To answer your last bit first; All you need to do is read your (or somones) IG codex and look at the unit type for Heavy Weapon Sqauds. It reads "Infantry", whom have nothing to do with the " Unit type: Artillery" rules. Now, if you read the section of the BGB detailing the wound procedure for multiple-wound units, specifically P26 on the right side - You will read that with a unit that is identical in gaming terms; after you have rolled the number of unsaved wounds for the squad as a whole, You remove whole models as casulties where possible. This means that you cannot spread wounds either across the whole squad or stick them onto one single model. HtH.
|
|
This message was edited 1 time. Last update was at 2009/07/06 12:00:08
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/06 12:35:08
Subject: Wound allocation and instant death question
|
 |
Hanging Out with Russ until Wolftime
|
In the example posted in the OP, 2 Teams will die.
|
|
This message was edited 1 time. Last update was at 2009/07/06 12:35:14
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/06 12:40:42
Subject: Re:Wound allocation and instant death question
|
 |
Mekboy Hammerin' Somethin'
Lubeck
|
Thanks for all the answers!
My friend, who plays IG and whose HWS keep harassing my troops, told me that they were artillery. Well, now that they're infantry this gets easier a bit!
I own the little AoBR rulebook, unfortunately I don't have it here right now. I shall reread the paragraph when I'm back home this afternoon. This "remove whole models as casualties where possible" sounds intriguing...
*needs to buy a dakkapred*
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/06 12:50:58
Subject: Wound allocation and instant death question
|
 |
Decrepit Dakkanaut
|
Yes, you always remove whole models - in a unit of multiwound models you remove whole models, therefore you "assign" 2 wounds to 2 squad members (they are oine model so must get one wound each before they can then get another) however, if they are identical you roll saves as a group. Assuming no saves then ID kicks in and kills a model before the second wound can be dealt to it, meaning you still have one "wound" left - which kills another model through ID.
|
|
|
 |
 |
|
|