Here is the scenario:
NO MAN (THING) LEFT BEHIND
Your squad is returning to the field of battle to retrieve men and equipment left behind after a major battle. Some of your soldiers that were knocked unconscious have revived and have signalled for extraction. More importantly, valuable salvage is also available!
The mission is SEIZE GROUND. The deployment is PITCHED BATTLE. Use a 4' x 6' table and the standard amount of terrain (25%)
SCENARIO SPECIAL RULES:
HAZARDOUS OBJECTIVES: The salvageable munitions that are the mission objectives include some armed warheads, leaking chemicals, and unstable reactors. Treat the 3" distance required to control the objective as dangerous terrain!
BEHIND ENEMY LINES: For this mission, you will need THREE EXTRA TROOP models. Give these to your opponent; before army deployment they will place one in your deployment zone, 1 in their deployment zone, and 1 in no man's land. During the course of the game, these men will lay low, and cannot be affected by your opponent (even if they park a tank on top of it). If one of your troop choices of the same model type comes within 2" of a straggler, that model joins your unit. This can take the unit above normal maximums. The model is a base trooper (no purchased upgrades); this may affect the entire unit's status with regards to keyword abilities. Once it joins a unit, this model can be killed by your opponent as normal.
TANK/CREATURE HUNTING: Your commanders have issued a stern decree that enemy vehicles and monstrous creatures are to be eliminated! Your troops know this (and may have been threatened with bodily harm if they don't obey). If any of your units have a weapon that can hurt a vehicle/monstrous creature; and they have
LOS to such a target, they must pass a leadership test to shoot at or assault any other unit.
LEAGUE POINTS:
Win: 100 pts
Tie: 75pts
Loss: 50pts
Each of your stragglers that is recovered (even if he later dies): +5 pts
Each of your opponents's stragglers killed: +5 pts
All of opponent's vehicles or monstrous creatures destroyed: +20 pts
Half of opponent's vehicles or monstrous creatures destroyed (round up, so if they field 3 you need to get 2): +10 pts
If your opponent chooses to field no vehicles or monstrous creatures: +20 pts
Automatically Appended Next Post: The next mission with DAaddict and I playing each other.
The SCENARIO:
RUN THROUGH THE JUNGLE
Your squad has been tasked with scouting an area of jungle and creating a safe landing zone for reinforcements. Of course, the tactical benefits of the location have dictated that your enemy is trying to do the same thing!
The mission is KILL POINTS. The deployment is SPEARHEAD. Use a standard 4' x6' table, but use a high amount of terrain (about 75% of the table should be covered!), and use predominantly jungle and forest. You should have no more than 2 NON vegetative terrain features.
SCENARIO SPECIAL RULES:
CREATE A SAFE LANDING ZONE: Your
HQ (you choose which if you field more than one) carries a homing beacon for a landing craft. Up to three of your troop choices (force organization chart choices) is armed with a single defoliation bomb. This does not replace any other weapon choices, although you must nominate which models are carrying them. A vehicle can not carry the defolitation bomb. During any shooting phase, rather than shooting, that model may trigger their defoliation bomb. THIS COUNTS
AS SHOOTING, SO THE UNIT MAY NOT RUN! Use the apocalypse large blast template, centered on the triggering model. Remove all jungle and forest terrain features that are at least half under the template. If a large terrain features is less than half covered by the template, remove it and replace it with a smaller available terrain feature (both players should be able to agree on this). Once an area has been cleared, your
HQ can plant the homing beacon there by moving to the center of the cleared area. Once there, the
HQ can plant the beacon and move on, or simply stay there with the beacon on his belt/hide/whatever. Beacons that are abandoned can be destroyed by contacting them with an enemy unit, but cannot be destroyed via shooting.
SILENCE THE ENEMY'S GUNS: With reinfocements inbound, you need to make sure that your enemy does not have any weapons capable of taking out a landing craft. Destroy as many enemy shooting weapons of Strength 6 or higher as possible. The entire unit or vehicle possessing the weaponry does not have to be destroyed, just the guns in question.
LEAGUE POINTS:
Win: 100 pts
Tie: 75pts
Loss: 50pts
Each defoliation bomb triggered that removes or reduces in size one piece of terrain: +5 pts each
If your homing beacon is placed and activated at the end of the game: +10 pts
If no enemy models are within 3" of your clearing with the homing beacon at the end of the game: +10 pts
If you destroy your opponents homing device (either by killing the attached
HQ or destroying a placed beacon): +5 pts
If you have destroyed all of your opponent's
Str 6 or greater guns: +10 pts *
If you have destroyed half (rounded up) of your opponent's
Str 6 or greater guns: +5 pts *
If youor opponent fields NO
Str 6 or greater guns: +10 pts *
* (you can only earn one of these results)
I have been playing Eldar all league long. Been doing the same thing with small council. I, too have the 6 vypers. Could see a mirror match-up.