Switch Theme:

Transport exploded....Now what?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut






The land of cotton.

I think the poorly written rules are going to require some wrangling no matter how you dissect them.

@Dashofpepper: The rules don't say passengers disembark when the vehicle explodes... it assumes they ARE disembarked. Important distinction. Disembarking is the action... disembarked is the state. They are distinct. If the vehicle explodes around me I'm disembarked immediately.

How I Would Play It: The models are placed within the footprint of the exploded vehicle, just like it says. In a way the rules for assaulting a squad that has been disembarked from a destroyed transport support the deploying of passengers within the footprint as the two are treated interchangeably.


Automatically Appended Next Post:
don_mondo wrote: YOU need to prove that you are allowed to place them within an inch. There is only ONE general exception to that in the rulebook that I can think of, the assault move. Without something specifically granting you the ability to move (ie place) the model within an inch, you cannot do it.


The rule allowing you to place them within one inch is the rule that tells you to place the passengers where the exploded vehicle was. If the vehicle was within one inch of another model and you place the passengers where the vehicle was then they are within one inch...

This message was edited 1 time. Last update was at 2009/12/16 17:29:47


 
Made in us
Longtime Dakkanaut






The land of cotton.

Ian Sturrock wrote:I'd be inclined to let the exploded vehicle's former occupants fit anywhere in the vehicle's footprint, because that's where the relevant rule says you have to put them.


What?!? Follow the simply stated instructions? That's just crazy talk!

I'm with you. I don't understand this artificial need to apply rules for disembarking when the vehicle to disembark from no longer exists. There's two ways to get out of a vehicle: YOU move away from the vehicle or THE VEHICLE moves (in an explosive kind of way, in many small pieces) away from you. If it's the VEHICLE that's moving did you move? No. Are you disembarked? Yes.
Made in us
Longtime Dakkanaut






The land of cotton.

don_mondo wrote:For you to be correct, you have to show a specific exemption to the one inch rule (and there isn't one). otherwise, it's still in effect.


"The surviving passengers are placed where the vehicle used to be and then take a Pinning test."

There's your exception. If I can be "where the vehicle used to be" then I can be within 1" of where you are IF you models are within 1" of the vehicle when it explodes.
Made in us
Longtime Dakkanaut






The land of cotton.

maxinstuff wrote:Besides the fact that the rules are quite clear on that - there is the problem of some units not fitting in the footprint of their transport. That is the only thing not covered by the rule as written IMO.


That's the only real question in my mind. Past precedent has been to count models that cannot fit in there as destroyed, but that's not spelled out in this edition of the rules. It's just a compromise I would use to keep the game moving.
 
Forum Index » 40K You Make Da Call
Go to: