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Made in us
Yellin' Yoof



Carroll County Maryland

I read the ruleboobk quite a bit about this and am still confused.

Does the weapon have to say pistol for it to count as a close combat +1 when combined with another close combat weapon? Or does it just have to be one handed?


Example

orc boyz have a choppa and I think a slugga?(the weapon that is marked as a pistol), so the clearly get +1 in assaults.
Terminators that are equipped with a power glove and a storm bolter. both are one handed weapons, do they get this?
orc nobz have a choppa and I think it is a shoota? the shoota is designated as asssault 1 or 2, once again I do not have my rulebook with me at work. Does this mean they do not get the bonus or they do since the shotta is one handed?


Thanks
   
Made in gb
Hanging Out with Russ until Wolftime







It has to be explicitly stated as a Close Combat Weapon. Shootas and Storm Bolters are not Close Combat Weapons, so they may not be used to gain a Bonus attack.

Also, Storm Bolters and Shootas are never defined as any sort of "handed".

This message was edited 1 time. Last update was at 2009/07/09 16:59:55


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Made in us
Yellin' Yoof



Carroll County Maryland

Thanks!
   
Made in us
Regular Dakkanaut



CT

The description needs to say pistol for it to be considered a valid CCW for the +1A rule.

Some of this is explained away by the fact that when a model has a shoota or storm bolter it also has a special weapon like a power glove or power claw. I.E meganobz have a kombi shoota and powerclaw for having mega armor. Termies have a storm bolter and power glove. If you have a special weapon you cannot use an offhand weapon with it unless it is an identical weapon. Regular nobz should have a slugga and choppa. They can upgrade to a kombi shoota, but then they replace both the choppa and slugga.

This message was edited 2 times. Last update was at 2009/07/09 17:16:51


 
   
Made in gb
Hanging Out with Russ until Wolftime







phillosmaster wrote: If you have a special weapon you cannot use an offhand weapon with it unless it is an identical weapon..
Just to clarify, this is wrong. Only Certain Special Weapons have this restriction, namely Power Fists, Lightning Claws and Thunder Hammers. "Normal" Special Weapons like Power Weapons do allow a Bonus attack when paired with a normal CCW.

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Made in us
Regular Dakkanaut



CT

That's correct. I spoke too quickly.
   
Made in gb
Hanging Out with Russ until Wolftime







phillosmaster wrote:That's correct. I spoke too quickly.
May this be a learning experience for all. Now don't do it again or else it gets the hose again!

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Made in us
Regular Dakkanaut



CT

I'm a Tau and Ork player. The situation you described doesn't come up often for me. The only regular power weapon I use is the ork burna in assault and it's 2 handed.
   
Made in au
[MOD]
Making Stuff






Under the couch

drakedeming wrote:Does the weapon have to say pistol for it to count as a close combat +1 when combined with another close combat weapon? Or does it just have to be one handed?


There's actually a bit of debate over that one.

Page 42 defines the various weapons combinations that can be used in close combat, including close combat weapons and pistols.

The combinations listed at the end of the section define how they all work with extra attacks, and doesn't cover weapons that are not actually defined as close combat weapons (which includes pistols) of some kind. Or does, depending on how you read the intro passage.

Page 37 specifically grants the bonus attack to models having two single handed weapons, without any requirement for them to be defined as close combat weapons.


So some say that it has to be a close combat weapon, some say it just has to be single-handed.


To be honest, though, it's not a big issue, as there are very few items left in the game (solely confined to older codexes) that are defined as single handed that aren't also defined as close combat weapons or pistols.

 
   
Made in us
Stabbin' Skarboy





Jersey

phillosmaster wrote:I'm a Tau and Ork player. The situation you described doesn't come up often for me. The only regular power weapon I use is the ork burna in assault and it's 2 handed.


Where does it say that it is a 2 handed weapon? It says counts as a power weapon, and a power weapon and a pistol WILL give you another attack. It is never stated as a 2 handed power weapon like the relic blade, and therefore counts as a normal power weapon. This argument only affects big meks, i know, but it annoys me.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in gb
Hanging Out with Russ until Wolftime







iamthecougar wrote:
phillosmaster wrote:I'm a Tau and Ork player. The situation you described doesn't come up often for me. The only regular power weapon I use is the ork burna in assault and it's 2 handed.


Where does it say that it is a 2 handed weapon? It says counts as a power weapon, and a power weapon and a pistol WILL give you another attack. It is never stated as a 2 handed power weapon like the relic blade, and therefore counts as a normal power weapon. This argument only affects big meks, i know, but it annoys me.
Yup, a Burna is not 2 Handed. Compare the wording to that of a Big Choppa, which IS two handed.

This message was edited 1 time. Last update was at 2009/07/10 18:33:51


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Made in ca
Focused Fire Warrior




What's it matter if it's 2 handed? I can't find any rules that say if you have a 2 handed weapon you can't have another weapon. An Ork nob can have a big chompa, which is a 2 handed weapon, and a kombi weapon.
   
Made in gb
Hanging Out with Russ until Wolftime







VoxDei wrote:What's it matter if it's 2 handed? I can't find any rules that say if you have a 2 handed weapon you can't have another weapon. An Ork nob can have a big chompa, which is a 2 handed weapon, and a kombi weapon.
Page 42:
If a model is using a two-handed close combat weapon, it may not use it together with another weapon.

Big Choppas are two handed weapons, so you cannot use it with another weapon to get +1 Attack. It doesn't stop you having more weapons though, you just cannot use them in Close combat.

This message was edited 1 time. Last update was at 2009/07/10 20:44:10


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Made in ca
Focused Fire Warrior




Ahh. I see what you mean. you can't use it with a pistol to get the +1. Ya that's why i gave the guy the upgrade to the kombi weapon since he's not going to get his +1 attack anyway.
   
Made in gb
Fresh-Faced Inquisitorial Acolyte





One of the advantages of being a SM & DH player is that I can benefit from "true grit", meaning and GK storm bolters count as pistols for the purpose of CC

MC

"You have commited the ultimate heresy. Not only have you turned your back on the Emperor and stepped from His light, you have profaned His name and almost destroyed everything He has striven to build. You have perverted and twisted the path He has laid for Mankind to tread. As your own decrees have stated, there can be no mercy for such a crime, no pity for such a criminal. I renounce your lordship. You walk in the darkness and can not be allowed to live. Your sentence has been long overdue, and now it is time for you to die."

Saint Domonica to Evil Lord Vandire


Lord Vandires reply: "I can't die, I'm too busy to die"


Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.---Anon.

 
   
Made in gb
Hanging Out with Russ until Wolftime







extermikator wrote:One of the advantages of being a SM & DH player is that I can benefit from "true grit", meaning and GK storm bolters count as pistols for the purpose of CC

MC
SM dont have True Grit, only Space Wolves do, and in a few Months they won't have it either.

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Made in us
Regular Dakkanaut



CT

I guess a burna isn't a two handed weapon. I review my codex, but there is no option to wield anything else when you have a burna so it's sort of a non issue. In a burna boyz squad only a Mek can take two 1 handed weapons and then he has to hand in his kustom mega blasta....that seems like a silly thing to do IMO, but I guess if you like the extra attacks on the assault that option is open to you.

I guess I always envisioned a burna as a big two handed weapon...I mean it's modeled and painted that way, but not according to the rulez.
   
Made in us
Lieutenant General





Florence, KY

I see a lot of assumptions in this thread. The rules do not have a default for the number of hands it takes to use a weapon. If it doesn't say, then we don't know except for pistols whose rules in the main rulebook makes it clear that they're single-handed.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Focused Fire Warrior




The only weapons that have rules for one handed or two handed are Close combat weapons. Ranged weapons don't have rules for one handed or two handed (other than pistols) because it doesn't matter
   
Made in us
Regular Dakkanaut



CT

Though this has become interesting because a burna is a gun that can be used in the assault phase that's not a pistol(it counts as a power weapon). One can assume that it counts as a one handed CCW when it is used in the assault since it doesn't explicitly describe it as a two handed weapon. Though since burna boyz don't have any CCW options besides just using their burnas it really isn't important how they categorize it.
   
Made in us
Lieutenant General





Florence, KY

VoxDei wrote:The only weapons that have rules for one handed or two handed are Close combat weapons. Ranged weapons don't have rules for one handed or two handed (other than pistols) because it doesn't matter

And how exactly did you come to that conclusion? Each and every codex that still has an Armoury has numerous ranged weapons listed as either single- or two-handed. It most definitely does matter how many hands it takes to use a weapon.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Focused Fire Warrior




Ghaz wrote:
VoxDei wrote:The only weapons that have rules for one handed or two handed are Close combat weapons. Ranged weapons don't have rules for one handed or two handed (other than pistols) because it doesn't matter

And how exactly did you come to that conclusion? Each and every codex that still has an Armoury has numerous ranged weapons listed as either single- or two-handed. It most definitely does matter how many hands it takes to use a weapon.


Why? who cares how many hands it takes? There are no rules in the rule book that are affected by how many hands a ranged weapon is. Unless you have specific codex rules that require a distinction between one handed and two handed (which their might be and that would be stated in your codex so not really relivant in a general discussion) then it doesn't matter if it takes 2 hands or 4 hands to carry your weapon.
   
Made in au
[MOD]
Making Stuff






Under the couch

VoxDei wrote:There are no rules in the rule book that are affected by how many hands a ranged weapon is.


Page 37. Models still gain an attack bonus in close combat for having two single handed weapons, ranged or not.

 
   
Made in us
Lieutenant General





Florence, KY

Yep. As insaniak has pointed out that is the reason you need to know how many hands it takes to use a ranged weapon.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
 
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