Looking at 'Ard Boyz rules, I thought of the possibilities with using Veteran Guardsmen to support Grey Knights... they seem to provide everything that Grey Knights lack (i.e. special weapons, cheap troops, Anti-tank, cheap transports).
So here it goes:
2495
HQ (95)
-Brother-Captain w/ Psycannon, Hammerhand, Targetter (105)
EL (300)
-5 GK Terminators w/ Brother Captain, 2 Psy-Cannons (300)
TR (920)
[x2]-IST Squad w/ 5 ISTs, 2 PGs (70)[140]
[x4]-10 IG Vets w/ Demolitions, PP, 3 MGs, Chimera (195)[780]
HS (1170)
[x2]-LR w/ EA (255)[510]
-3 Leman Russ Demolisher Squadron w/ LC, Plasma Sponsons (660)
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-ISTs ride in Land Raiders to make them scoring and give a little extra Plasma punch (only 10 points for PGs!!)
-Demolishers advance with Land Raiders to provide close fire support and more AV14 threat
-Vets in Chimeras provide melta/Demo charge support for LRs and Demolishers
-GK Terminators combine with Brother-Captain to provide 3 relentless Psy-Cannons and advance in front of Land Raiders to protect them
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