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![[Post New]](/s/i/i.gif) 2009/07/11 05:04:46
Subject: Another kick in nuts......
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Longtime Dakkanaut
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I've been getting a generous dose of playing against mech IG. I can't say it's been fun, lol. Tonight I was playing my friend's drop pod dread army vs. a vet melta spam list. He moved a LRBT Executioner squadron and had the front tank blocking the right sponson of the LRBT behind it. He proceeded to fire and I stopped asking how he was getting the number of shots he was taking. He says squadron models don't block line of sight to each other. I was like WTF, that can't be. So I look up and sure as  there it was.
From BRB, pages 58 and 59 for vehicles shooting and page 64 for squadrons contridiction.
My question is this. How in a rules edition aimed at using TLOS can GW rule that squadrons don't block LOS to each other model within squads? Rear LRBT sponsons completely behind front LRBT sponsons and it' all good.
TLOS doesn't really mean TLOS. Thank you, G  Dub!
<Rant over>
I'm just looking to hear what others are saying and what experiences you have had.
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2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
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Armies:
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40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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![[Post New]](/s/i/i.gif) 2009/07/11 05:08:41
Subject: Another kick in nuts......
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[MOD]
Making Stuff
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Old Man Ultramarine wrote:My question is this. How in a rules edition aimed at using TLOS can GW rule that squadrons don't block LOS to each other model within squads?
Why would they not rule it that way, when it works like that for every other unit on the board as well?
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![[Post New]](/s/i/i.gif) 2009/07/11 05:38:38
Subject: Another kick in nuts......
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Longtime Dakkanaut
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insaniak wrote:Old Man Ultramarine wrote:My question is this. How in a rules edition aimed at using TLOS can GW rule that squadrons don't block LOS to each other model within squads?
Why would they not rule it that way, when it works like that for every other unit on the board as well?
Troopers LOS is from eyes/head to target. Vehicles LOS is from gun barrel to target. Alittle more believable that a trooper could lean to get shot. A vehicle like a LRBT, not so much.
Just saying!
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2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1
Armies:
1850+ pts. 3000+ pts. 2000+
40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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![[Post New]](/s/i/i.gif) 2009/07/11 05:42:09
Subject: Another kick in nuts......
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Tough-as-Nails Ork Boy
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While that's true, it would give vehicles in squadrons a significant disadvantage to lone vehicles (having to stay close to a giant hunk of metal that can block you LOS would suck)
And remember the golden rule: 40K rules and common sense are rarely related.
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![[Post New]](/s/i/i.gif) 2009/07/11 05:42:17
Subject: Another kick in nuts......
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Avatar of the Bloody-Handed God
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Old Man Ultramarine wrote:
Troopers LOS is from eyes/head to target. Vehicles LOS is from gun barrel to target. Alittle more believable that a trooper could lean to get shot. A vehicle like a LRBT, not so much.
Just saying!
GW have to make an awful 5th edition , in preparation for everyone to praise the lord when they introduce 6th edition.
Why else would a game that has been around for .... 30 years? still cant come up with anything decent?
GW is doing it on purpose .
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Paused
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/07/11 05:43:40
Subject: Another kick in nuts......
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Tough-as-Nails Ork Boy
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LunaHound wrote:
Why else would a game that has been around for .... 30 years? still cant come up with anything decent?
GW is doing it on purpose .
That's the other theory.
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This message was edited 1 time. Last update was at 2009/07/11 05:44:13
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![[Post New]](/s/i/i.gif) 2009/07/11 05:45:33
Subject: Another kick in nuts......
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Regular Dakkanaut
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Seems to me that that this is still meager balance for the immobilized = destroyed squadron rule.
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![[Post New]](/s/i/i.gif) 2009/07/11 07:59:46
Subject: Re:Another kick in nuts......
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Ship's Officer
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I think it's meant to balance out the fact that the entire squadron must fire at a single enemy unit. It would be a rather unnecessarily large pain to manoeuvre 3 LRBT within 4 inches of each other and prevent blocking LOS when other squads don't have the same requirement.
The 'dynamic battlefield' rationale seems reasonable to me:
BRB pg 64 - "This represents the vehicles manoeuvring around each other in a practiced battle formation."
Then again, the IG are my lads so I clearly can't be trusted...
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2009/07/11 10:41:45
Subject: Another kick in nuts......
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Agile Revenant Titan
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I think GW would have been ok doing this if they hadn't previously mentioned the term TLOS. The game isn't really TLOS, yet they make the claim that it is.
Saying it is something when, in reality, it isn't is my personal pet peeve with this edition.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2009/07/11 11:30:51
Subject: Another kick in nuts......
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[ADMIN]
Decrepit Dakkanaut
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A squadron of vehicles is a unit pretty much like any other unit in the game abstraction is used to make things simple.
When you fire at a squadron you check range to and use the armor arc from the closest vehicle in the squadron. Cover saves are given to the entire squadron if, and only if, at least half of the squadron is in cover from the firing models.
And as with any other unit, the actual models within the squadron don't block LOS to and from each other.
The same principle applies to when the squadron is being fired at, so why wouldn't it apply when the squadron is firing itself?
It just seems like people want to moan about any rule that doesn't benefit them in a game without realizing that abstractions are needed to keep the game moving quickly on a squad-based level.
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![[Post New]](/s/i/i.gif) 2009/07/11 12:54:50
Subject: Another kick in nuts......
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Hanging Out with Russ until Wolftime
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yakface wrote:It just seems like people want to moan about any rule that doesn't benefit them in a game without realizing that abstractions are needed to keep the game moving quickly on a squad-based level. QFT. Why is this in YMTC Anyway?
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/07/11 17:29:57
Subject: Another kick in nuts......
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Gimlet-Eyed Inquisitorial Acolyte
Around Montreal
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Wow... That IS frigging weird...
It's easy to understand and imagine that a soldier on foot would crouch or move aside to let his pal behind him fire... but how the hell is a TANK supposed to do the same thing?
If it's in the way, it's in the way, by all realistic thinking.
I guess GW missed the realism mark on that one. >.>
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Kill the Heretic! Burn the Witch! Purge the Unclean! Exterminate the Mutant! Eviscerate the Traitor! Pwn the Noobs! |
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![[Post New]](/s/i/i.gif) 2009/07/11 17:32:26
Subject: Another kick in nuts......
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Hanging Out with Russ until Wolftime
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InquisitorBob wrote:Wow... That IS frigging weird...
It's easy to understand and imagine that a soldier on foot would crouch or move aside to let his pal behind him fire... but how the hell is a TANK supposed to do the same thing?
If it's in the way, it's in the way, by all realistic thinking.
I guess GW missed the realism mark on that one. >.>
Yeah, because it is realistic for tanks to just stop moving whenever they need to shoot, or whenever the enemy needs to move and to always shoot at the same time.
It is more realistic to NOT let them block LOS, because it can be assumed they took their shots before their Squadron Buddies moved into position to take their shots.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/07/11 19:46:54
Subject: Another kick in nuts......
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The Hammer of Witches
A new day, a new time zone.
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InquisitorBob wrote:Wow... That IS frigging weird...
It's easy to understand and imagine that a soldier on foot would crouch or move aside to let his pal behind him fire... but how the hell is a TANK supposed to do the same thing?
If it's in the way, it's in the way, by all realistic thinking.
I guess GW missed the realism mark on that one. >.>
You can't miss a mark you're not shooting for. Anyway, this seems like one of those topics where the only reason it's come up is because someone wants to whine, not because there's a legitimate point of discussion. There's nothing at all unreasonable about squadrons not blocking its own members LoS. Vehicle models are big, and when they're in squadrons, they have to stay close together. So unless you kept them abreast and nothing else, you'd be blocking your own shots way too often. Then we'd be hearing legitimate complaints from Tau players about a full flight of Piranhas never being able to get it's full allotment of shots off, Warwalkers getting in the way of their own scatter lasers, or landspeeders blocking their own firelanes.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2009/07/11 19:50:36
Subject: Another kick in nuts......
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Proud Phantom Titan
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Old Man Ultramarine wrote:I've been getting a generous dose of playing against mech IG. I can't say it's been fun, lol. Tonight I was playing my friend's drop pod dread army vs. a vet melta spam list. He moved a LRBT Executioner squadron and had the front tank blocking the right sponson of the LRBT behind it. He proceeded to fire and I stopped asking how he was getting the number of shots he was taking. He says squadron models don't block line of sight to each other. I was like WTF, that can't be. So I look up and sure as  there it was. From BRB, pages 58 and 59 for vehicles shooting and page 64 for squadrons contridiction. My question is this. How in a rules edition aimed at using TLOS can GW rule that squadrons don't block LOS to each other model within squads? Rear LRBT sponsons completely behind front LRBT sponsons and it' all good. TLOS doesn't really mean TLOS. Thank you, G  Dub! <Rant over> I'm just looking to hear what others are saying and what experiences you have had. Yes this may feel wrong. On the other hand you can't get a coversave from tanks in the same squadron and You only need to be in range of one tank and can hit all of them
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This message was edited 1 time. Last update was at 2009/07/11 19:51:01
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![[Post New]](/s/i/i.gif) 2009/07/12 00:00:17
Subject: Another kick in nuts......
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Gimlet-Eyed Inquisitorial Acolyte
Around Montreal
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Gwar! wrote:InquisitorBob wrote:Wow... That IS frigging weird...
It's easy to understand and imagine that a soldier on foot would crouch or move aside to let his pal behind him fire... but how the hell is a TANK supposed to do the same thing?
If it's in the way, it's in the way, by all realistic thinking.
I guess GW missed the realism mark on that one. >.>
Yeah, because it is realistic for tanks to just stop moving whenever they need to shoot, or whenever the enemy needs to move and to always shoot at the same time.
It is more realistic to NOT let them block LOS, because it can be assumed they took their shots before their Squadron Buddies moved into position to take their shots.
Haha! Point taken.
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Kill the Heretic! Burn the Witch! Purge the Unclean! Exterminate the Mutant! Eviscerate the Traitor! Pwn the Noobs! |
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