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Does Vulkan He'stan's chapter tactic affect allies?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Flailing Flagellant




USA: Michigan

I was looking into Allying SoB with a space marine army lead by Vulkan He'stan. I only plan to use this concept in casual play, but I wanted to see what you guys thought. Will his chapter tactic affect the sisters squad.

RULE:
If you include He'stan then all units in your army lose the combat tactics special rule. Instead, all thunder hammers in your army will count as master crafted, and all flamers, heavy flamer, meltaguns, and multimeltas count as twin-linked. If more than one character in your army has the chapter tactics special rule, you must choose which version to apply.

I am leaning more towards no, but the key to this rule depends on what the codex means by "army" (weather that refers to the force organization, or the codex).

"Starved to Death in a Land of Plenty."
Blue dragons, sisters of battle, mercenaries, tyranids 
   
Made in us
Tough-as-Nails Ork Boy





I think the more important issue with this one is that they have to have combat tactics to trade for chapter tactics. It's phrased a bit poorly, but it says that you get chapter instead of battle. no battle tactics, no chapter tactics.
   
Made in us
Regular Dakkanaut




This has been heavily discussed before.

IMHO, by RAW, yes, as long as the allies are part of the same FOC.

RAI? Who the hell knows?
   
Made in us
Flailing Flagellant




USA: Michigan

Vehicles are not equipped with combat tactics. They will also remain unaffected?

"Starved to Death in a Land of Plenty."
Blue dragons, sisters of battle, mercenaries, tyranids 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Its pretty clear (to me, at least) that GW is writing special rules in their new codexes with the idea that there will no longer be ally rules in the game at some point.

If I were a betting man I'd wager that when the replacement codex(es) for the Witch Hunters/Daemonhunters come they will no longer have ally rules in them.

But for the time being, the rules for Vulkan and also the IG special characters (and orders) do clearly affect all friendly units, which does include allied units (as they are friendly and they are part of the army).

Its pretty strange from a fluff point of view, but I think it is just one of those odd things you have to accept as part of a game.


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To add to Yak: Vulkans rules do not require you to have Chapter tactics - the "instead" does not require the unit to have chapter tactics, just that instead of ANYONE having chapter tactics all meltas...etc have twin linked.
   
Made in gb
Hanging Out with Russ until Wolftime







nosferatu1001 wrote:To add to Yak: Vulkans rules do not require you to have Chapter tactics - the "instead" does not require the unit to have chapter tactics, just that instead of ANYONE having chapter tactics all meltas...etc have twin linked.
True. Compare to Khans Special rule, which DOES require the unit in question to have Combat Tactics to benefit.

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Made in us
Flailing Flagellant




USA: Michigan

Gwar! wrote:
nosferatu1001 wrote:To add to Yak: Vulkans rules do not require you to have Chapter tactics - the "instead" does not require the unit to have chapter tactics, just that instead of ANYONE having chapter tactics all meltas...etc have twin linked.
True. Compare to Khans Special rule, which DOES require the unit in question to have Combat Tactics to benefit.


With that in mind (as questioned earlier), vehicles in the "army" do benefit from melta weapons, so land speeders, storms, dreds, all become twin linked unless already benefiting even though they do not have combat tactics. Which means all units in the force receive the benefit.

With all this in mind, the last hitch is what the Rule is referring to when applying abilities to the whole "ARMY"?
A.) only the units featured in the primary codex/race (this is more likely the intended purpose).
B.) refers to the units positioned on the organization chart.

I only ask this because I am starting SoB and a good friend of mine is building a salamanders force. We thought it would be fun to combine each of are armies into one to get to 2000pt a bit faster (w/o simply being a doubles match), but I want to be able to propose this effect on sisters. To be honest, without this rule, my sisters feel inherently weaker if allied. We would have 1/2 the faith of a normal 2000pt sisters force, I cannot take any heavy support, only 1 fast attack, and only 2 troops. I can max out on 6 faith points, and I loose all my power house units. I feel this chapter rule will balance out my weaknesses and assist his force as well.






























































"Starved to Death in a Land of Plenty."
Blue dragons, sisters of battle, mercenaries, tyranids 
   
Made in gb
Hanging Out with Russ until Wolftime







"Army" means just that, anything in the Army. Allies included.

This message was edited 1 time. Last update was at 2009/07/11 16:04:53


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Flailing Flagellant




USA: Michigan

Gwar! wrote:"Army" means just that, anything in the Army. Allies included.


That's what I thought, but a GM worker argued that "army" only applied to things native to the codex in which the rules were written. To him allies are not a part of the "army", but simply a short term unity between forces, in which chapter rules cannot apply.

"Starved to Death in a Land of Plenty."
Blue dragons, sisters of battle, mercenaries, tyranids 
   
Made in gb
Hanging Out with Russ until Wolftime







Fire_hive wrote:That's what I thought, but a GM worker argued that "army" only applied to things native to the codex in which the rules were written. To him allies are not a part of the "army", but simply a short term unity between forces, in which chapter rules cannot apply.
Well, he is wrong, plain and simple.

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