Ghaz wrote:Also note that "true" line of sight is not a new concept. With a few exceptions, the rules have used "true" line of sight since at least third edition.
I beg to differ. Until 5th ed,
LOS was to a model and you could not target a part of a unit you could not see. You proved one fig in your shooting unit could see the target and then measured range to a seen unit. So weapon range was what determined who could and could not shoot. The upside is you could only kill what you could see. 5th ed turned it around and now you have to have
LOS from the targeter to at least 1 model in a target unit and now you can shoot and kill the entire target unit not just limited exposed models. (This is good and bad of course... got rid of character sniping.)
As an example, say 30 ork boys are closing in on a unit of 20 berzerkers. Behind the boyz are 15 lootas. With
TLOS rules, the 30 orks have no problem seeing at least 1 of the 20 berzerkers as they are all part of the same unit the other boyz in the mob to not block
LOS. So 60 shootas unload and kill 3 berzerkers. Now the lootas are slightly offset to the right but only 5 can prove
LOS to say one of 3 berzerkers. So then only 5 lootas can target it.
This sounds easy, straightforward and no problem. Now let's greentide this and have 3 units of 30 boyz all charging forward and not in a straight line. By
RAW - as I understand it - I should be individually checking
TLOS from each of the boyz remembering not to worry about the other 29 boyz in my unit but remember to count the 60 boyz in the other two units as potentially blocking my shot. This is where I am saying
TLOS falls apart and gets practically discarded.
TLOS is a wonderful low numbers rule and works well for small armies of high quality troops but - in my opinion - flounders with low cost hoards.