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Eh, personally, I'm not a fan of this list.
First off, archer's really won't be making their points back - drop the 3rd unit and go with bare minimum Core.
Second - you have only 2 capable close-combat units, one of which can be easily shot up.
Personally, I would not run a block of swordmasters. Especially with the relatively few target options that you have, the swordmasters will likely be shredded up before seeing any combat. Consider running 2 units of 7 with just champions. Gives you more flexibility and saves some points.
The White Lions look ok, though you should really try to work in the Banner of Sorcery. If you're planning on going very magic heavy, it's pretty much a "must-have", I would say.
That being said, you'll have a lot of difficulty with the list if your magic/shooting fails to stop the enemy advance. As is, you have only one real anvil unit, and one other cc unit, but that one will be shot at/avoided by smart players. I can tell you right now that the Swordmasters will be Target Priority #1 for your enemy's ranged units.
I feel like your magic phase isn't offensive enough, and given how light you are on CC, you will NEED to deal most damage during the magic phase. Work in the aforementioned Banner of Sorcery. It's 50 points, but it'll provide decent help for your magic. Try to fit the Ring of Fury on a mage - spamming magic missiles will help out a lot.
That being said, I would recommend dropping a mage in favor of a Reaver Bow Noble to give you some more accurate High Strength attacks.
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