So I don't have much time right now but wanted to give a quick update as many had asked me to tell how my Mech Vets did today.
I took first place, with a Massacre, 21 points against Green Tide Orks, a Massacre 25 points against a Mech Tau with 3 rail heads and 12 crisis suits, and a Massacre 21 points against Deep Striking Marines with 4 dreads, 4 lascannon razorbacks and 20 deep striking terminators.
The first and last games were very close until then end when it just turned bad at turn 5 and 6 but the middle game was very one sided such that my opponent conceded after turn three with only one railhead and two devilfish left out of his army.
I have a few pics but it was pretty intense all the way through so I did not take too many and completly forgot any pics of the final game.
I want to congratulate all my opponents for awesome and well played games with wonderful sportsmanship, and especially Mike Clark of Showcase Comics Granite Run for presiding over a fantastic event.
More detailed reports [ NOW ADDED
TO END OF THE POST, 7-12-09 ]
My army was
Melta
CCS with Astropath,
MOTF
Melta
CCS with Astropath
2x Melta,
HF, Demo Vets riding vendetta
2x Melta
HF, Demo Vets riding vendetta
3x Plasma Vets, chimera
3x Plasma Vets, chimera
2x FL, 1x
HF vets Chimera
2x Vendetta squadron
1x Valkyrie with Inquisitor and two mystics riding
2x banewolves with multimeltas
2x Vanquishers, with
LC and Pask
1x Exterminator with plasma sponsons.
Just
FYI the top 5 were
First Place : My, Mech Vet
IG
Second Place: Salamanders with three landraider mounted assault squads
Third Place: Vulcan Drop Pod Marines
Fourth Place: Vulcan Mech
Fifth Place: Mech Vet
IG (almost identical to my army but with Hydras instead of the Exterminator and Melta Flamer Vets in the chims instead of Plasma Vets)
Cant wait to hear how it went for everyone else.
See you in the Second Round :-)
BATREPS:
ROUND 1 , OPPONENT ORKS RESULT, MASSACRE 21-0
HER LIST:
Warboss with klaw, twin liked shoota, eavy armor, cybork body
Nobz retinue x6 with eavy armor and cybork bodies, painboy
In Truk with red, plates, plank, wrekin ball, ram, big shoota
Big Mek with
KFF
Nobz x6 with cybork bodies and eavy armor
Pain Boy with doks tools, urty syring and grot orderly
In Truk with red, plates, plank, wrekin ball, ram, big shoota
Tank Bustas x8 with rokitts and busta bombs
Slugga boys x 20
Slugga boys x20
Ard boyz x 10
Shoota boyz x 20
Shoota boyz x 16
Storm Boyz x 10
5
Def Koptzs with rockits
3 Kanz
1 Deff Dread
1 Battlewagon
Her list was not an optimized tournament build but it proved diffi ult for me due to the battlefield terrain. The table was a very cluttered city scape with numerous three story ruins that blocked
LOS totally across most of the board and severly restricted the ability of my heavy tanks to take part in the fight.
Here is a view of the deployment: ( My valkyries are being held in reserve and are sitting just off the board edge)
As you can see all my heavy tanks are on my left flank while the chimera phalanx is set up surrounding the objectives at table center. I placed my objectives in a perfect triangle with the apex formed by the board center objective. I think this won me the game more than anything as it allowed me to castle all of my forces inside the chimeras and block the limited avenues of approach with wrecked chimera hulls. This forced her to funnel her attack force through a small choke point and get pummelled picemeil by my entire army.
At the same time I was able to outflank with my Vendetta squadron, deploy the melta flamer demo vets who easily annihilated an entire ork boyz mob and capture the objective they were holding before mounting back up to strike her assault forces from the rear at board center catching her nobz between my plasma vets, and a demo charge, heavy flamer wielding squad of air mobile vets.
I will say that on turn 5 I was getting nervous as my vets were thinning down and the brutally cluttered terrain had taken my tanks out of the fight since they had killed everything the could see and had no way to re deploy to gain
los on her remaining army due to the giant tower piece at board center.
My Valkyrie with the combi flamer wielding inquisitor helped save me here by attacking the boyz mob holding her other objective. One lone inquisitor with a combi flamer, assisted by the valkyries rocket pods killed all but 4 of the orks forcing them to run gaining me a kill point and guaranteeing the objective win.
My opponent, Jen, was very pleasant and fun to play against but was not very experienced at tournament play. Had it not been for the terrain blocking
LOS and providing cover saves for every single ork all game long, It would have been over early.
MVP UNIT OF THE GAME: MELTA/FLAMER/DEMO VETS. ( Killed 20 boyz, 6 Nobz, 1 Big Mek, claimed one objective, cleared a second. ), Honorable Mention, Inquisitor with combi flamer for attacking an entire ork mob and winning ;-) even if he did have a big valkyries rockets backing him up.
Worst Unit of the Game: Bane Wolf Squadron. ( Killed one ork, but it was not so much their fault because I sent them up against a nobz mob with a painboy who simply ignored all the wounds they delt and then assaulted them into oblivion. )
GAME 2 OPPONENT: MECH TAU
RESULT, Massacre (concession at bottom of turn 3) 25-0
His List
Shas O with shield drone, body guard all with plasma, missle pod and multi trackers
3x Crisis Suits with
MP, PR,
MT
3x Crisis Suits with
MP,PR,
MT
3x Crisis Suits with
FB,PR,
MT
12 Firewarriors in warfish
12 firewarriors in warfish
12 firewarriors in warfish
12 firewarriors in warfish
RailHead
RailHead
RailHead
This game was simply not pretty and Im sure not very fun for my opponent . Due to the dawn of war deployment, and my choosing to go second I was able to control the battlefield very early.
My first two turns were mostly spent using terrain and smoke to get into position while Pask picked off one tau vehicle per turn. My master of the fleet kept the tau deepstriking suits off the board just long enough for me to get everything into position. My turn 2 shooting also managed to wipe out his enire left flank and my vendettas, melta vets and valkyrie combined to destroy one rail head, two devil fish, 3 fusion crisis suits that had mishap scattered , leaving nothing but 11 terrified firewarrors. On his turn three he brought all his remaining suits into battle and sent them directly at my two
hq squads hoping to even up the kill point total ( I already had 14
KP after turn 2!) Unfortunately one mishapped itself to death, and the other two managed to do everything BUT kill my two
CCS chimeras. Leaving his suits staring down the guns of two plasma vet squads, two melta
CCS squads, Pasks squadron, and an executioner all at point blank range.
By the end of my turn three he had two devilfish and One railhead left out of his entire army and I had a 24-0 Kill Point lead. My opponent conceded the game at that point, he was pretty badly shaken as I dont think he had ever had a game go that bad that fast. He was a very good sport about it and said he woud play it out if I insisted but really did not want to spend three turns watching me hunt down his last three units with my entire virtually undamaged army. I did not want to make him feel any worst than he already did and accepted.
MVP OF THE GAME: You guessed it - Melta Flamer Demo Vets baby!!! Killed two devil fish, one Firewarror squad and a Hammer Head!!!
Worst Unit of the Game: Flamer Vets, simply because the never got to fire a shot at anything and immobilized their chimera on a hill early in turn 3 ( amazingly enough by the end of turn 3 i had only one mobile chimera remaining despite not losing a single one to enemy fire.
GAME 3 : OPPONENT VANILLA MARINES
RESULT MASSACRE 21-0
His Army:
Master of the Forge w/ conversion beamer
Terminator Assault Squad,
TH/
SS x 10
Terminator Squad, x 10 with 2x Cyclone Missle Launcher
MM/
HF Dread with Pod
Tac Squad x5 in Twin Lascannon razorback
Tac Squad x5 in Twin Lascannon razorback
Tac Squad x5 in Twin Lascannon razorback
Tac Squad x5 in Twin Lascannon razorback
Land Speeder,
MM/
HF
Land Speeder,
MM/
HF
Land Speeder,
MM/
HF
MM/
HF Dread with Pod
MM/
HF Dread with Pod
MM/
HF Dread with Pod
I chose to hold my entire army in reserves and he chose to deep strike his land speeders resulting in the following deployment on the
sw objective at the end of his turn 2.
That was the last pic I took as the game was very intense and my opponent asked for several rulings from the judges. I don't blame him as they were mostly resulting from the valkyrie and how I had clarified it with the
TO prior to the event, but since that had not been explained to the other players before the event it led to him being surprised by how the valkyries were being played ( all measurements from the base, model used for
LOS ) resulting in the vendettas overlapping each other, and his models during their deployment on turn two. It should be noted that there was a pretty senior
GW rep at the store since Showcase is one of the Top performing
GW retailers in the country and he told me they will put some kind of ruling in the rule pack before the regionals so everyone will know exactly what is expected for them for round two. Honestly I plan to change my list so I just don't have to bother with squadroned vendettas as the models are just too much of a pain in the ass to run as a squadron.
In any case I brought in everything except pask and my flamer vets on turn two. Between my meltas and plasma I was able to kill or disable all three dreads and wreck two of the drop pods, and my vendettas, and melta flamer demo vets killed one razorback and the
tac squad inside of it. however after the thirty minutes or so of heated discussion between the
TO and my opponent about the valkyries I totally spaced out and forgot to even shoot at his land speeders which nearly cost me the game. He was able to use them to kill most of my melta flamer demo vets and one of my vendettas on his following turn while shaking my remaining vendetta. This left his razorbacks free to re deploy. Fortunately he got stuck in the trap that I see many players using lascannon razorbacks get caught by, he stayed put and shot with them keeping his troops well away from the objectives. My Bane wolves again proved to be more effective as fire magnets than anything else and were left with one destroyed and one with only the chem cannon.
On my turn 3 Pask and the flamer vets came on the board, my flamer vets making a run at the NE objective since there was nothing anywere near it while pask started taking care of the remaining Razorbacks. My melta Vets finished off the last of the dreads and drop pods while my Chimera Multilasers finished off the troublesome landspeeders.
On his turn 3 nothing came in but due to the stuipid hill in the
SW corner that blocked the
LOS for my executioner and most of my chimeras I could only shoot with my vendetta and Pask. leaving him with one fully functional razorback and one with no weapons neither of which could move or shoot on turn 4
Turn 4 saw him bring in both terminator squads, a landspeeder and his final dread. He droped the dread right on the NE objective and directly in the path of my Chimera racing to claim it. The Terminators dropped en masse using the one living drop pods locator beacon directly on the other side of the hill from my exterminator. He managed to bring everything in outside the range of my inquisitor who spend the entire game watching from afar after his Valkyrie was shot out of the sky by razorback fire. He blasted my Chimera to bits leaving the flamer squad facing a dread between them and the objective they want to claim. On my turn 4 I managed to imobilized the last dread with pask, but the real star, again was the surviing 5 melta flamer demo vets who managed to kill 4
TH/
SS Terminators with a demo charge, a heavy flamer and two meltagun shots. ( due to poor saves from my opponent) The Melta
CCS squads and two plasma vet Squads combined to kill another 6 regular terminators and one
TH SS terminator. My surviving Bane Wolf killed a few marines with its chem cannon.
Turn 5 was very stressful for me as his remaining terminators tore into my lines. He killed the last of the airmobile vets, and wrecked the melta
ccs chimera but with nothing else available to kill or strike they rolled over the hill under cover of the wreckage of a drop pod hoping to multi charge my two plasma vet squad chimeras and the executioner next turn. Up in the NW corner he killed my last vendetta with lascannon fire, stunned pasks squadron mate with conversion beamer fire while the marines from one of the wrecked razorbacks assualted the last banewolf and blew off its chem cannon leaving it weaponless and basically useless. A critical bit of luck on my part was the fact that his final landspeeder deep struck perfectly in point blank range of my executioner, but missed its shot. Had it not missed it is very possible he would have won the game.
On my Turn 5 I won the game with a combination of good shooting from my veterans and executioner and poor save rolls from him. I killed all of the terminators left from both squads due mainly to the executioner killing 4 of the
TH/
SS termies leaving my melta and plasma squads to only have to kill two. The regular terminators fell quickly to the other melta
ccs and plasma squad. Pask managed to miss completely and the dread continued to live. The troublesome last landspeeder fell to multilaser fire ( god I love those multilasers for taking out speeders!!!)
Turn 6 was mostly academic with his terminators dead and his
tac squads too far away to threaten either objective I had the win. I managed to kill a drop pod but his
tac squads were too far out of range, and pask failed again to kill the last dread.
The game ended with me winning 1-0 on objectives and 18-7 on Kill points. We both made a few mistakes during the game but My opponent was very skilled and played his army well. His only real error was in not running hard for the open NE objective with one or two of those Razorbacks. He could have made an objective draw out of it and then would not have had to press so hard to take the objective by running his terminators right into my meltas and plasmaguns.
MVP: This game it would have to be a tie between the Executioner even though it only had one good turn of shooting, that turn saved the game. And as always my melta flamer demo vets. They combined for a dread, a land speeder, a razorback, a
tac squad and 4
TH/
SS terminators. Not as impressive as the other games on a point return basis, but far more critical to the games result.
Worst Unit: Flamer Vets again. They did not come in until late and their lack of ability to deal with the dread could have cost me the game if his terminators had rolled better for their invulnerable saves.
FINAL ANALYSIS:
I was very happy with how my army performed even though I had to run the basically useless flamer vet squad due to my inability to get ahold of enough meltaguns. The flamer vets did nothing of major impor in any of my games and would have been much better replaced by another melta flamer demo vet squad to assist the chimera phalanx or another plasma vet squad for extra terminator killing goodness. I used my winnings to buy two more command squad boxes so I can add more plasma, heavy flamers and meltas to my collection which will finally allow me to run my army the way I want to for the next round.
I will also pull the Rocket Pod Valkyrie. It did a great job against the orks and killed some fire warriors against the tau, but the pain in the ass of having to use my vendettas in a squadron was a major problem. Forcing me to use severe overkill in transport hunting. I found the bane wolves too useful to pull them out so I will be replacing the valkyrie with a Devil Dog to give a bit more versatility to the Bane Wolf Squadron and working hard to find a way to fit Creed into the list so they can outflank with the vendettas.
I am looking forward to round two next month. I know it will be a very tough three games but look forward to meeting some more new people and seeing new play styles.