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![[Post New]](/s/i/i.gif) 2009/07/13 20:37:50
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Fixture of Dakka
Chicago, Illinois
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There comes a time when rules as written just breaks the game, lets list the examples, you can discuss if you like but rules as written. Let us take a literal interpretation of the different rules in the game and list the different things you have discovered.
Here are my favorites.
Razorbacks with Heavy Flamers, and Hellhound variants can techincally as written never fire because you cannot place a template and have it touch a friendly model.
Same goes for firing flamers out of rhinos.
Anyway what are your favorite examples of this?
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This message was edited 1 time. Last update was at 2009/07/13 20:42:57
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/07/13 20:39:16
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Hanging Out with Russ until Wolftime
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Nope, they cannot technically fire unless the barrel just out past the hull.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/07/13 20:40:04
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Morphing Obliterator
The Void
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Weapon destroyed results reduce a monoloth's shots by minus one. To reduce something means to subtract. Subtracting minus one is the same as adding one. Weapon destroyed results on a monolith give it more shots.
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Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2009/07/13 20:42:14
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Fixture of Dakka
Chicago, Illinois
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Haha thats a really good one math for the win. Automatically Appended Next Post: Oh I had forgotten the Shrike not actually being able to infiltrate with a unit because the way that you set up infiltraters and deployment.
Someone can probably explain it better ( Gwar) ,but I remember it being my favorite Catch 22 of rules.
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This message was edited 1 time. Last update was at 2009/07/13 20:46:42
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/07/13 21:09:26
Subject: Re:Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Long-Range Land Speeder Pilot
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I seem to recall there is something about an IC that is alone (not part of a unit) not being able to disembark from a vehicle that moved.
Something about the IC rules that says that you may not end the movement phase within two inches of a unit you can't join, such as a vehicle. If the vehicle hasn't move he is fine, since he could disembark and move a little to be outside the two inches.
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![[Post New]](/s/i/i.gif) 2009/07/13 21:09:55
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Hanging Out with Russ until Wolftime
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Hollismason wrote:Oh I had forgotten the Shrike not actually being able to infiltrate with a unit because the way that you set up infiltraters and deployment.
Someone can probably explain it better ( Gwar) ,but I remember it being my favorite Catch 22 of rules.
Shrike gives the Unit he is with Infiltrate. In order to Join a Unit during Deployment, the IC must Deploy within 2" of that unit. Because both units must be deployed before infiltrators deploy for him to be joined to a unit that doesn't already have infiltrate, he cannot then deploy again during the deployment of infiltrators.
What he can do is join a unit in reserve and state that because the unit has Infiltrate they will outflank.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/07/13 21:18:31
Subject: Re:Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Bounding Assault Marine
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Kaaihn wrote:I seem to recall there is something about an IC that is alone (not part of a unit) not being able to disembark from a vehicle that moved.
Something about the IC rules that says that you may not end the movement phase within two inches of a unit you can't join, such as a vehicle. If the vehicle hasn't move he is fine, since he could disembark and move a little to be outside the two inches.
I can only assume the vehicle in question has infantry models inside... because IC's can't join vehicles in any regard. IF their were infantry models inside, then he couldn't stand w/in 2" of them, otherwise joining is automatic and you can't have models from the same unit inside AND outside of a vehicle....
Did my head just explode?
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Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...
"I do not play people who blatently exploit the rules to their own benefit, in any game. It is disrespectful to the game designers and other players." |
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![[Post New]](/s/i/i.gif) 2009/07/13 21:41:26
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Morphing Obliterator
The Void
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Blood angel rhinos have no access or fire points. The only way to get out is for it to be destroyed.
For every additional guy you model onto a bike it gets extra attacks.
Lash of submission is not RAW a psychic shooting power.
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This message was edited 2 times. Last update was at 2009/07/13 21:42:37
Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2009/07/13 21:48:26
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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[MOD]
Making Stuff
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Drudge Dreadnought wrote:For every additional guy you model onto a bike it gets extra attacks.
Modeling ones don't count, since there are no rules allowing you to modify the models anyway.
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![[Post New]](/s/i/i.gif) 2009/07/13 22:28:19
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Proud Phantom Titan
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insaniak wrote:Drudge Dreadnought wrote:For every additional guy you model onto a bike it gets extra attacks.
Modeling ones don't count, since there are no rules allowing you to modify the models anyway.
he's got that wrong you can shoot a weapon for every rider on a bike. All though there are no rules for doing so there's nothing stopping you using an attack bike and mounting on you HQ.
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![[Post New]](/s/i/i.gif) 2009/07/13 22:37:00
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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[MOD]
Making Stuff
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Tri wrote:. All though there are no rules for doing so there's nothing stopping you using an attack bike and mounting on you HQ.
...except for the fact that there are no rules for doing so...
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![[Post New]](/s/i/i.gif) 2009/07/13 22:44:31
Subject: Re:Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Long-Range Land Speeder Pilot
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Harkainos wrote:Kaaihn wrote:I seem to recall there is something about an IC that is alone (not part of a unit) not being able to disembark from a vehicle that moved.
Something about the IC rules that says that you may not end the movement phase within two inches of a unit you can't join, such as a vehicle. If the vehicle hasn't move he is fine, since he could disembark and move a little to be outside the two inches.
I can only assume the vehicle in question has infantry models inside... because IC's can't join vehicles in any regard. IF their were infantry models inside, then he couldn't stand w/in 2" of them, otherwise joining is automatic and you can't have models from the same unit inside AND outside of a vehicle....
Did my head just explode?
Whether anyone else is inside or not wouldn't matter.
The IC rule is you must be more than two inches away from a unit that he does not intend to (or cannot) join at the end of the movement phase. He cannot join the vehicle, so he must be more than two inches away from it. If the vehicle moved before the IC disembarked, the IC must be within two inches; you cannot move after disembarking if the vehicle has already moved. Since this is not allowed by the IC rules, an IC alone cannot disembark from a vehicle that moved.
Stupid, no?
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![[Post New]](/s/i/i.gif) 2009/07/13 22:56:59
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Hanging Out with Russ until Wolftime
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IC's cannot join vehicle units anyway. Page 48: They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). Rhinos always consist of a Single Model and are a Separate Unit from the Squad it is bought for.
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This message was edited 1 time. Last update was at 2009/07/13 22:57:42
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/07/13 23:02:10
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Lead-Footed Trukkboy Driver
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Am I right in thinking that Ork Big Meks can never use their repair tools unless they are embarked upon a vehicle (which is impossible for vehicles without transport capability)?
The rules say they must be in base-to-base, but (as mention re: ICs disembarking) they must be 2" away from a non-joined squad (and they can never join a vehicle squad).
No fixing of dredds/kans/boomwagons! :(
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I refuse to enter a battle of wits with an unarmed opponent. |
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![[Post New]](/s/i/i.gif) 2009/07/13 23:06:02
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Hanging Out with Russ until Wolftime
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BlackSpike wrote:Am I right in thinking that Ork Big Meks can never use their repair tools unless they are embarked upon a vehicle (which is impossible for vehicles without transport capability)?
The rules say they must be in base-to-base, but (as mention re: ICs disembarking) they must be 2" away from a non-joined squad (and they can never join a vehicle squad).
No fixing of dredds/kans/boomwagons! :(
I did just mention that the 2" from vehicles thing is wrong right?
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/07/14 00:06:09
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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[MOD]
Making Stuff
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Gwar! wrote:IC's cannot join vehicle units anyway.
Which means they would be forced to stay 2" away from them, as they aren't going to join them.
Of course, the rule actually says they have to stay 2" away from a unit that they don't intend to join. So you could claim that the character intends to join the unit... he's just prevented from doing so by the rules.
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![[Post New]](/s/i/i.gif) 2009/07/14 00:58:53
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Long-Range Land Speeder Pilot
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insaniak wrote:Gwar! wrote:IC's cannot join vehicle units anyway.
Which means they would be forced to stay 2" away from them, as they aren't going to join them.
Of course, the rule actually says they have to stay 2" away from a unit that they don't intend to join. So you could claim that the character intends to join the unit... he's just prevented from doing so by the rules. 
No, I used the exact text earlier, which is ... not intend to (or cannot)...
Since he cannot join a vehicle or vehicle squadron, he may not end his movement phase within two inches of it.
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![[Post New]](/s/i/i.gif) 2009/07/14 01:01:50
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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[MOD]
Making Stuff
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Kaaihn wrote:No, I used the exact text earlier, which is ...not intend to (or cannot)...
So it is. Missed the 'cannot' over my first coffee this morning...
So yes, technically ICs can never end their movement within 2" of a vehicle.
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![[Post New]](/s/i/i.gif) 2009/07/14 01:57:36
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Morphing Obliterator
The Void
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Wouldn't that mean they cannot end their move within 2" of enemy units either?
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Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2009/07/14 04:01:00
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Long-Range Land Speeder Pilot
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Drudge Dreadnought wrote:Wouldn't that mean they cannot end their move within 2" of enemy units either?
No, it specifies this is in relation to friendly units.
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![[Post New]](/s/i/i.gif) 2009/07/14 04:11:26
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Slaanesh Havoc with Blastmaster
Orklando
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There's no cost listed for the Wraithlord's Wraithblade. You can buy a wraithsword, but there's no description of its powers.
Harlequins don't have Furious Charge. They have Furious assault, but there's no description of that in the rules.
Now, taken separately, it's a case of clear typoes. But what makes it exceedingly stupid is that they're both in the same Codex.
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This message was edited 1 time. Last update was at 2009/07/14 04:11:54
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![[Post New]](/s/i/i.gif) 2009/07/14 04:19:31
Subject: Re:Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Long-Range Land Speeder Pilot
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Valkyries. 'Nuff said.
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![[Post New]](/s/i/i.gif) 2009/07/14 04:52:48
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Trustworthy Shas'vre
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Tau Target Locks are time-freezing devices.
As per the rules in the shooting phase, if you declare shooting with one unit you must resolve shooting with that unit before picking another unit to shoot with.
Target locks let you declare shooting, but (by one strict RAW interpretation) don't let you resolve shooting.
Thus, time freeze!
This means technically, sniper teams, pathfinders with railrifles, and commander farsight can never take part in the shooting phase.
If you're counting those rules as 'breaking the game' i'd also add in:
pretty much everything to do with Valkyrie height
Banshee masks vs assaulting into cover
Daemon Hunters vs Nurglings (but no other daemons)
Denying outflanking armies by covering the board edges.
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![[Post New]](/s/i/i.gif) 2009/07/14 05:34:04
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Killer Klaivex
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But to be fair, no player worth their salt would abuse something like the Bane Wolf being unable to fire. Only TFG would do that.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/07/14 05:48:04
Subject: Re:Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Ship's Officer
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Any player worth their salt should be modeling for advantage and extending that Bane Wolf barrel way, WAY past the hull.
I personally felt it needed more dakka, what's wrong with that?
DoW
Edit: Lemon Russ... now THAT's funny!
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This message was edited 1 time. Last update was at 2009/07/14 05:49:19
"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2009/07/14 05:53:23
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Killer Klaivex
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Yeah, because the most phallic weapon in the game really needs to be even more noticable.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/07/14 06:02:37
Subject: Re:Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Ship's Officer
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Yeah, because the most phallic weapon in the game...
I respectfully disagree.
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2009/07/14 09:53:42
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Fresh-Faced New User
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Thats just wrong
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![[Post New]](/s/i/i.gif) 2009/07/14 10:39:23
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Boosting Black Templar Biker
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For Gork and Pork (swords)!
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![[Post New]](/s/i/i.gif) 2009/07/14 11:06:32
Subject: Silly rules as written that break the game ( razorbacks and Devildogs not firing templates itt)
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Killer Klaivex
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I lol'd.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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