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Made in us
Fresh-Faced New User




First things first my list

HQ 2 Big Meks w/KFF

Troops 3 squads of 30 Boyz Nob w/PK and BP
2 Deff dreads w aditional CCW and Scorcha

Elites 14 Lootas
15 Kommandos w Snikrot

Fast 19 stormboyz w/Zagstruck
4 Deffkooptas w/TL Rokkits

Heavy 9 Killa Kans all w/Kustom Mega Blastas



Game one i faced Nids.Turn one went very well for me cause he couldnt see so i ran everything.Kooptas zag and Snik units in reserves.He ran T1 as well.Turn 2 we saw some combat much to my dismay. Lootas shot and killed stuff everyturn we played but this turn Snik and zag came out.Zag ended up 1/4 of an inch out of assault range and snikrots whole unit got whipped buy raveners counter assaulting me while tied with some gaunts.He assaulted me with his fex HT and another fex to whip Zags ass.Turn 3 my dice failed me lol and i didnt hit him a single time with any of my kans that counter assaulted his big creatures who mopped Zags face. Game ended with him having a massacre and me getting one point.


Game 2 lasted 3 turns.I faced nids again. i ran everything and he did as well we collided and i killed him quickly.Snik and Zag did nothing the wqhole game.


Game 3 was vs IG.He had a lot of tanks and started pounding me right off the bat.Footsloggings was looking bad. He concentrated most fire on my kans.But due to scatter i was taking some substantial losses.But was ok. Zag made it in turn 2 and was whipped out due to his hydras shooting the WAAAAAGH out of them.Kept running till turn 3 finally got in assault range and banged him up bad.Assaulted a few tanks popped or enough weapon detroyed to make em great hood ornaments .Kooptas came in and also did nothing.Snikrot came in and also did nothing.Deefkooptas came in and also did nothing.Long story short i held out for a massacre with one objective held one contested one and killed full units where he just hurt mine.


Now i am sorry that that was so choppy and poorly writen as i am currently watching reruns of Chuck. Great show but very distracting.Long story short the reaso n i posted this is b/c i am sorely dissapointed in snik zag and kooptas.I feel like i won with around 1800 points as those 3 units are around 700 points. am rethinking those parts of my list.Any suggestions.
   
Made in us
Fresh-Faced New User




Was looking for feedback but i guess everyone is so adamant about flaming Dashofpepper that its moot i guess.



Well was thinking of taking another Ghaz 5 mega nobs in a battlewagon and 10 burnas to replace 1 deffdread Big mek kooptas zag and snikrot....tell me what a think
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Hard to say, actually. Those units did very well against IG and you kind of had a fluke in playing 2 nid players which plays to your strengths. Those units you are thinking of dropping help counter your weaknesses.

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Fresh-Faced New User




The first time i played this list was in the ard Tourney so i didnt know its strengths or weaknesses. I am only saying out of the 3 games i played with it those units did nothing.And my army is based around footslogging yeah snik and zag ad a dynamic to the army that isnt there otherwise but i think with the battlewagon and the nobs and burnas ill be able to handle more speciallized threats. Plus they will have a force big enough to do serious dmg. If they oncentrate on the meks then the boyz will eat em and vise versa.
   
Made in us
Agile Revenant Titan




Florida

Regarding Snikrot, one thing you need to keep in mind: the unit will get pasted. LD 7, no armor and very close to the enemy with the potential of no other support units nearby.

But, I'm not saying you need to leave him at home. However, you have to know exactly what the unit needs to kill and be able to do it before getting crushed. You played 2 games vs. Tyranids, which I'd imagine those entire armies not near the back table. As a result, you start looking at flanks that Snikrot could handle. If still nothing, you still have your own board edge so he can act as a support unit.

With Deff Koptas, they are hit or miss with me. Some folks love them and arm some with Rokkits and Klaws. They will try to get 1st turn, Scout, then move and shoot at big armored threats. Then they assault those armored threats if not already crippled.

Personally, I took a single Deff Kopta with Rokkits and outflanked with it. It was used as a late game objective contester.

Stormboyz look very cool, but I'm not sure if I'll put them in my army. If I do, it's not for deep striking purposes. This also means I probably won't field Zagstrukk. Too many points for fast moving Orks.

If you go the Battlewagon route. You need more than one. At 2500 points, 3+ seem to be a better choice. However, keep in mind the Orks winning were a fluke (joking as I look at my Orks going to the 2nd round) and I'd expect next round folks will be better prepared for them.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

1) Bring lootas.

2) Hope that your next location allows deffrollas to blow up vehicles and load up on them (doubtful).

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Well I only play Speed Freaks but you might want to put in a troops choice that can quickly claim an objective OR something quick that can contest an objective. I made the mistake of not changing my list for 'Ard boyz. Your 2 DeffDreads are swell but do no count as scoring units.

You'd probably only need one KFF in any army, if you want to have two Big Meks I suggest a SAG. I have one and they are great for randomness sake and they are ap2. Keep him near the Lootas with a Boyz squad near by that can protect him and/or take an objective in your backfield. Best placement is center rear table edge in cover and elevated. If you can place terrain, put one piece like that on each back center.

Also are your Boyz squads Sluggas of Shootas? With foot-sloging horde shootas are more effective.

Also I'd spilt your 4 deffkoptas into 2 squads of 2 since you're not filling your FA slots currently. It allows for more flexibility.

I'm trying to stick with your Horde Foot motif but it's hard since I'm love Kult of Speed

Fighting crime in a future time! 
   
Made in us
Fresh-Faced New User




Well i thought of running something like this in place of the old list

HQ: Ghazie
HQ: Big Mek w/KFF

Troops: 3x30 Boyz 2 CC 1 Shoota squad with PK,BP
Troops: 2x11 Boyz w/ PK,BP in a truck with Ghazie in one then Big Mek in the other

Elites: 10 kommandos w/Snikrot
Elite: 14 Lootas

Fast:3 Warbuggis w/TL Rokkits
3 Warbuggis w/TL Rokkits
3 Warbuggis w/TL Rokkits

Heavy: 3 Killa Kans w/Kustom MEga Blastas
3 Killa Kans w/Kustom MEga Blastas
3 Killa Kans w/Kustom MEga Blastas


This makes for a very nasty horde with a few tricks up its sleave.The Mek will go with the buggies and the other truck for a shock troop vehicle killing effect. and the second wave should hit when they decide to stop shooting at that stuff .What you guys think?
   
Made in us
Longtime Dakkanaut





Denial

PipeAlley wrote: Your 2 DeffDreads are swell but do no count as scoring units.


He has a Bigmek as an HQ can't he make both dreads troop choices?

"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds." ~ HK-47 
   
Made in us
Major






far away from Battle Creek, Michigan

Frenzied Potato wrote:
PipeAlley wrote: Your 2 DeffDreads are swell but do no count as scoring units.


He has a Bigmek as an HQ can't he make both dreads troop choices?


They are troop choices but they still cannot score.

Well done on the two wins. Footslogging is getting harder to pull off it seems because everyone and their mother is going mechanized. I'd keep snikrot but certainly drop zagstruck and his fellas.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Longtime Dakkanaut





Denial

I am sure your right Im just curious where does it say they cannot score? What page in the rule book / codex? Been trying to find the section on scoring units and what constitutes as holding an objective. For like things if your unit has failed a leadership and is running away and happen to be within 3" of an objective is it still held etc...

"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds." ~ HK-47 
   
Made in us
Focused Fire Warrior




Atlanta

Don't recall the page number, but in the description of scoring units, they are specified as non-vehicle troop units. As Deff Dreads are dreadnoughts, they are also vehicles, and therefore not scoring.

This message was edited 1 time. Last update was at 2009/07/16 13:57:14


Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted 
   
Made in us
Longtime Dakkanaut





Denial

Ok that makes alot more sense they are vehicles. So warbosses making nobz / meganobz troop choices would be valid?

Wazdakka making bikers troop choices?

Both are non vehicles...sorry to pick your brain.

"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds." ~ HK-47 
   
Made in us
Major






far away from Battle Creek, Michigan

Frenzied Potato wrote:Ok that makes alot more sense they are vehicles. So warbosses making nobz / meganobz troop choices would be valid?

Wazdakka making bikers troop choices?

Both are non vehicles...sorry to pick your brain.


You are correct. Nobz/meganobz with a warboss are troops and can score. Bikers with wazdakka can score and are troops (bikes are not counted as vehicles).

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Your new list could be effective if played well. Which HQ and 2 Troops would you deploy for DOW? Your trukk boyz with HQ are setup as shock/suicide squads, why not have 2 Warbosses? The buggies are AV 10 so a KFF won't matter if enough shots are fired at them. Also you should split your 6 buggies and 6 kanz into 3 groups of 2. A unit can only fire at one other unit so if 4 Devs are firing at your unit of buggies, they can only kill 2, not 3. KMB on your Kanz is an interesting choice. No one will expect that AND ap 2.

Also don't forget about the squadron imobilized counts as destroyed rule. Another reason for more small squadrons.

Nice thing about your list is that no matter what they're shooting at everything is cheap!!

This message was edited 1 time. Last update was at 2009/07/16 15:20:31


Fighting crime in a future time! 
   
Made in us
Sure Space Wolves Land Raider Pilot





I think the KFF is a must have. I ran a half mounted, half ground pounding Ork army myself, and you cannot leave out the KFF.

I agree with others though, leave Zaggi at home, keep Snikkrot in. I would also leave in the Coptas. The ability to outflank with a power fist is nice. You could also(when you have first turn) Turbo boost on your scout move, then move and assault something on turn 1 of the game. That can mess those IG armies up pretty well if you can get multiple charges on vehicles that havent moved yet.


Only st7 on the charge, but with mostly rear armor 10, you should do some damage. I had 2 Coptas charge and kill 2 Predators in one turn because of this.




Clay





 
   
Made in us
Fresh-Faced New User




Thats the good thing.Maybe you missed it but there are 9 kans and 9 buggies that makes 3 squads of 3.On DOW i will deploy no forces unless i go first then it will be the 2 trucks Big Mek in one truck.As long as initiative isnt stolen then i will be fine.If there is a nice peice of large terrain in the middle of the board then i will deploy my one 30 man Shoota boyz in it for first round shooting at whatever he brinngs on.Mkaes for a good solid wall of lead for them to go threw with lootas backing them up.But that is all here say until terrain is placed. anywho back to the buggies.Like i said there are 3 squads of 3 for a total of nine buggies and 9 kans. the kans witht the KFF performed very well with the cover save. the KFF will probably stay with the cans and let the buggies zoom around and take out as much as possible befor they die.I mean a squad of 3 is 105 points so if they kill one tank they made thier points back.If they kill 2 then omg very worth it..And the enemy will have a hard time deciding what to shoot at..If they don't shoot the buggies and concentrate on the kans then omg there bad.If they shoot the buggies constantly then the kans will surely hit home then their bad as well. Thats why i love cheap horde armies.


anyway thanks for the advise and keep the post coming please..
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Sorry, I see clearly you have 3 squads of 3 each, I must have thought that was the title, I hate when work distacts from the hobby...

Cheap is the way to go with horde!! My KFF mek has a burna, kinda of expense but a template and/or power weapon comes in handy.

Fighting crime in a future time! 
   
 
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