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Made in us
Tail-spinning Tomb Blade Pilot





Upon further reading into Kharns profile, i read on the last sentance about Gorechild it says

", adds an extra D6 to Kharn's armour penetration rolls"

Does this mean that he essentially rolls 2D6 for armor penetration? Or does this mean if he has hit the tank twice and is making 2 rolls for penetration he instead takes 3 rolls for armor penetration? I cant tell RAW or RAI which one it is.

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Proud Phantom Titan







its the same as with a melta weapon roll to penatrate armour with his strength + 2 Dice

or 5+2D6
   
Made in us
Tail-spinning Tomb Blade Pilot





That is what i thought, which makes kharn pretty burly.

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Enginseer with a Wrench





Salt Lake City, UT

Khârn loves chewing through the hard candy shell so he can get to the gooey, delicious filling!
   
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New York, NY

ahhhh if only kharn was not susceptible to intant death...

This message was edited 1 time. Last update was at 2009/07/15 18:54:58


I have a love /hate relationship with anything green. 
   
Made in us
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Even though Kharn can be instant killed i say he is worth the points. (hes deff worth the points if you dont roll a lot of ones)

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Enginseer with a Wrench





Salt Lake City, UT

And even when you roll 1s, Khorne is still happy!
   
Made in ca
Decrepit Dakkanaut





Yup, Khärn is a bit of a monster.
   
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Warplord Titan Princeps of Tzeentch





Pat that askala, O-H-I hate this stupid state

I dont think kharn is ever happy all he does is scream KILL MAIM BURN!

Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
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Salt Lake City, UT

Right, but Khorne is happy regardless of who Khârn kills.
   
Made in gb
Proud Phantom Titan







Khärn vs Fuegan whos better ... Only one way to find out ..... FIGHT!!!!

Points Khärn wins (165pts || 205pts)
Weapon Skill Draw (WS7)
Ballistic Skill Fuegan wins (BS7 vs BS5)
Strength Draw (S5 || S4(+1))
Toughness Draw (T4)
Wounds Draw (W3)
Initiative Fuegan (I7 vs I5)
Attacks Khärn (A5 || A4)
Leadership Draw (Ld 10)
Save Draw (2+ || 3+/5+)
Rules Fuegan (Khärn's hitting on 2 and ignoring psychic powers is good but Feel no pain, Eternal Warrior and tank hunter just give the win)

So over all Fuegan comes out on top but in a straight fight Khärn would probably win thanks to his 5+inv and the fact he would be hitting on 2+
   
Made in us
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Pat that askala, O-H-I hate this stupid state

Hmm... that would be an interesting fight. The thing is Fuegan immune to instant death and does he have a power fist? If he does he could flat out destroy Kharn.

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It depends on who goes first, and who shoots who first.

Khärn has a Plasma Pistol and BS5, so he hits Fuegan on 2+ with S7 AP2, but it's only 12" range, may wound Khärn, and it won't cause Instant Death on Fuegan. Fuegan may have cover.

Fuegan has a Firepike and BS7, so he hits Khärn on a 2+ with a 5+ re-roll. Fuegan's Crack Shot not only denies Khärn cover saves, but also allows Fuegan to re-roll any rolls to wound with his Firepike, so wounding on 2+ with a re-roll. The 18" range lets him shoot Khärn without exposing himself to a charge, and as it's an Assault weapon, he can keep moving back. Khärn is at risk of Instant Death if he fails his Invulnerable saving throw.

Fuegan hits Kharn on 4+ in combat, Khärn hits Fuegan on 2+ in combat. Khärn has his Plasma Pistol for a bonus attack, and Furious Charge, for +1S and +1I. The +1S lets him wound Fuegan on 2+, while Fuegan's natural I7 lets him hit first, even if Khärn charges. Fuegan has Feel No Pain, but that's negated by Gorechild, like Fuegan's Armour save. Fuegan wounds Khärn on 3+ with the Fire Axe, and forces Khärn to rely on his 5+ Invulnerable save. But unless Khärn ambushes Fuegan, or something else prevents his evasion, Fuegan need not allow Khärn to charge at all.

Winner? Fuegan, by 6".
   
Made in us
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Well nurglitch i see a few problems with your theory.

First you assume Kharn is not in a squad, if kharn is in a squad ranged fire doesnt really concern him as wounds would be delegated to other Berzerkers. Unless fuegan has a rule that can shoot specific units.

Second you also assume Kharn is freely wandering the board IMO i would stick Kharn and 9 Berzerkers in a land raider or even a rhino. The best situation would be for Kharn to assault out of the landraider and kill fuegan. IC can be targeted individually in close combat, and i dont know all of Fuegans rules, but even if he is allowed to carry a retinue, i believe kharn and his Berzerkers would win.

Tri

I agree with most of that except for the special rules.

Gorechild is a power weapon so feel no pain does nothing.
Eternal warrior is a win flat out, i wish kharn had it to be perfectly honest.
Tank hunter isnt that much of a win over Kharn as Gorechild allows 5+2D6 for armor penetration.

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Florence, KY

Why should he assume Kharn is in a squad? It's Kharn vs. Fuegan, not Kharn plus a squad of Berserkers vs. Fuegan.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
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Made in us
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Ghaz for the shooting, sorry didnt specify that. I just think it isnt really realistic to go 1v1 as kharn wouldnt be alone. if we are going pure 1v1 then Fuegan clearly has the advantage at range.

This message was edited 1 time. Last update was at 2009/07/16 04:52:53


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Florence, KY

Well, when you're comparing two models one to one it's unrealistic to add in a squad for either/both. It's not meant to be realistic, just a comparison of the two.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Hardened Veteran Guardsman





Gainesville, Florida

Since he gets a special rule for having an extra dice for armor pen would he get a 2nd dice against a monolith also?

Jtw1n
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I do not know, that would be awesome if he did.

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No, much like monstrous creatures you do not get a second "bonus" penetration dice against a monolith.

No skulls in there anyway....
   
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Phoenix

How does Kharn hit on a 2+ in CC? Special Rule?
   
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Where ever the Emperor needs his eyes

Yes its a special rule he receives for having Gorechild.
   
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Decrepit Dakkanaut




Kharn is the greatest living warrior and hits anything with a WS on a 2+, however as he is the Betrayer he then hits anyone on his own side when he rills a 1...basically,m unless he's on his own, his 7 attacks on the charge hit SOMETHING - and normally at S6...
   
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mrwittwer wrote:Well nurglitch i see a few problems with your theory.

First you assume Kharn is not in a squad, if kharn is in a squad ranged fire doesnt really concern him as wounds would be delegated to other Berzerkers. Unless fuegan has a rule that can shoot specific units.

Second you also assume Kharn is freely wandering the board IMO i would stick Kharn and 9 Berzerkers in a land raider or even a rhino. The best situation would be for Kharn to assault out of the landraider and kill fuegan. IC can be targeted individually in close combat, and i dont know all of Fuegans rules, but even if he is allowed to carry a retinue, i believe kharn and his Berzerkers would win.

Tri

I agree with most of that except for the special rules.

Gorechild is a power weapon so feel no pain does nothing.
Eternal warrior is a win flat out, i wish kharn had it to be perfectly honest.
Tank hunter isnt that much of a win over Kharn as Gorechild allows 5+2D6 for armor penetration.


oh sorry didn't think to post the Fuegan attacks like a MC. So with his +1 strength and tank hunter he's rolling 4+2D6+1+1 which is the same as Khärn gets on the charge 5+2D6+1.

And as for the rules i was just comparing what they got not how they would interact with each other. Fuegan wins because +2 armour save, Eternal warrior and Feel no Pain is just as good as it sounds. Note further down I say the Fuegan wins over all but would probably loose in a straight fight, as Khärn has the edge in CC.

Also if we're comparing Units with transports I see your Berserkers in a Land Raider and raise you 5 Wrathguard in a Wave Serpent. T6 is magic in an Eldar army.

This message was edited 2 times. Last update was at 2009/07/16 11:19:29


 
   
 
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