| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/07/14 21:06:39
Subject: Kharn the Betrayer and Gorechild question
|
 |
Tail-spinning Tomb Blade Pilot
|
Upon further reading into Kharns profile, i read on the last sentance about Gorechild it says
", adds an extra D6 to Kharn's armour penetration rolls"
Does this mean that he essentially rolls 2D6 for armor penetration? Or does this mean if he has hit the tank twice and is making 2 rolls for penetration he instead takes 3 rolls for armor penetration? I cant tell RAW or RAI which one it is.
|
Necrons 2000+
Space Wolves 2,000+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/14 21:08:28
Subject: Kharn the Betrayer and Gorechild question
|
 |
Proud Phantom Titan
|
its the same as with a melta weapon roll to penatrate armour with his strength + 2 Dice
or 5+2D6
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/15 05:29:45
Subject: Re:Kharn the Betrayer and Gorechild question
|
 |
Tail-spinning Tomb Blade Pilot
|
That is what i thought, which makes kharn pretty burly.
|
Necrons 2000+
Space Wolves 2,000+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/15 17:54:42
Subject: Kharn the Betrayer and Gorechild question
|
 |
Enginseer with a Wrench
|
Khârn loves chewing through the hard candy shell so he can get to the gooey, delicious filling!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/15 18:54:43
Subject: Kharn the Betrayer and Gorechild question
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
ahhhh if only kharn was not susceptible to intant death...
|
|
This message was edited 1 time. Last update was at 2009/07/15 18:54:58
I have a love /hate relationship with anything green. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/15 22:56:01
Subject: Re:Kharn the Betrayer and Gorechild question
|
 |
Tail-spinning Tomb Blade Pilot
|
Even though Kharn can be instant killed i say he is worth the points. (hes deff worth the points if you dont roll a lot of ones)
|
Necrons 2000+
Space Wolves 2,000+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/15 22:57:23
Subject: Kharn the Betrayer and Gorechild question
|
 |
Enginseer with a Wrench
|
And even when you roll 1s, Khorne is still happy!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/15 23:06:31
Subject: Kharn the Betrayer and Gorechild question
|
 |
Decrepit Dakkanaut
|
Yup, Khärn is a bit of a monster.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/15 23:26:30
Subject: Kharn the Betrayer and Gorechild question
|
 |
Warplord Titan Princeps of Tzeentch
Pat that askala, O-H-I hate this stupid state
|
I dont think kharn is ever happy all he does is scream KILL MAIM BURN!
|
Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
Thousand Sons 10000
 Grey knights 3000
Sisters of battle 3000
I have 29 sucessful trades where others recommend me.
Be sure to use the Reputable traders list when successfully completing a trade found here:
Dakka's Reputable Traders List |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/15 23:28:36
Subject: Kharn the Betrayer and Gorechild question
|
 |
Enginseer with a Wrench
|
Right, but Khorne is happy regardless of who Khârn kills.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/15 23:37:51
Subject: Kharn the Betrayer and Gorechild question
|
 |
Proud Phantom Titan
|
Khärn vs Fuegan whos better ... Only one way to find out ..... FIGHT!!!!
Points Khärn wins (165pts || 205pts)
Weapon Skill Draw (WS7)
Ballistic Skill Fuegan wins (BS7 vs BS5)
Strength Draw (S5 || S4(+1))
Toughness Draw (T4)
Wounds Draw (W3)
Initiative Fuegan (I7 vs I5)
Attacks Khärn (A5 || A4)
Leadership Draw (Ld 10)
Save Draw (2+ || 3+/5+)
Rules Fuegan (Khärn's hitting on 2 and ignoring psychic powers is good but Feel no pain, Eternal Warrior and tank hunter just give the win)
So over all Fuegan comes out on top but in a straight fight Khärn would probably win thanks to his 5+inv and the fact he would be hitting on 2+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/15 23:54:30
Subject: Kharn the Betrayer and Gorechild question
|
 |
Warplord Titan Princeps of Tzeentch
Pat that askala, O-H-I hate this stupid state
|
Hmm... that would be an interesting fight. The thing is Fuegan immune to instant death and does he have a power fist? If he does he could flat out destroy Kharn.
|
Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
Thousand Sons 10000
 Grey knights 3000
Sisters of battle 3000
I have 29 sucessful trades where others recommend me.
Be sure to use the Reputable traders list when successfully completing a trade found here:
Dakka's Reputable Traders List |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 00:02:17
Subject: Kharn the Betrayer and Gorechild question
|
 |
Decrepit Dakkanaut
|
It depends on who goes first, and who shoots who first.
Khärn has a Plasma Pistol and BS5, so he hits Fuegan on 2+ with S7 AP2, but it's only 12" range, may wound Khärn, and it won't cause Instant Death on Fuegan. Fuegan may have cover.
Fuegan has a Firepike and BS7, so he hits Khärn on a 2+ with a 5+ re-roll. Fuegan's Crack Shot not only denies Khärn cover saves, but also allows Fuegan to re-roll any rolls to wound with his Firepike, so wounding on 2+ with a re-roll. The 18" range lets him shoot Khärn without exposing himself to a charge, and as it's an Assault weapon, he can keep moving back. Khärn is at risk of Instant Death if he fails his Invulnerable saving throw.
Fuegan hits Kharn on 4+ in combat, Khärn hits Fuegan on 2+ in combat. Khärn has his Plasma Pistol for a bonus attack, and Furious Charge, for +1S and +1I. The +1S lets him wound Fuegan on 2+, while Fuegan's natural I7 lets him hit first, even if Khärn charges. Fuegan has Feel No Pain, but that's negated by Gorechild, like Fuegan's Armour save. Fuegan wounds Khärn on 3+ with the Fire Axe, and forces Khärn to rely on his 5+ Invulnerable save. But unless Khärn ambushes Fuegan, or something else prevents his evasion, Fuegan need not allow Khärn to charge at all.
Winner? Fuegan, by 6".
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 04:39:47
Subject: Re:Kharn the Betrayer and Gorechild question
|
 |
Tail-spinning Tomb Blade Pilot
|
Well nurglitch i see a few problems with your theory.
First you assume Kharn is not in a squad, if kharn is in a squad ranged fire doesnt really concern him as wounds would be delegated to other Berzerkers. Unless fuegan has a rule that can shoot specific units.
Second you also assume Kharn is freely wandering the board IMO i would stick Kharn and 9 Berzerkers in a land raider or even a rhino. The best situation would be for Kharn to assault out of the landraider and kill fuegan. IC can be targeted individually in close combat, and i dont know all of Fuegans rules, but even if he is allowed to carry a retinue, i believe kharn and his Berzerkers would win.
Tri
I agree with most of that except for the special rules.
Gorechild is a power weapon so feel no pain does nothing.
Eternal warrior is a win flat out, i wish kharn had it to be perfectly honest.
Tank hunter isnt that much of a win over Kharn as Gorechild allows 5+2D6 for armor penetration.
|
Necrons 2000+
Space Wolves 2,000+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 04:48:36
Subject: Kharn the Betrayer and Gorechild question
|
 |
Lieutenant General
|
Why should he assume Kharn is in a squad? It's Kharn vs. Fuegan, not Kharn plus a squad of Berserkers vs. Fuegan.
|
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 04:50:29
Subject: Kharn the Betrayer and Gorechild question
|
 |
Tail-spinning Tomb Blade Pilot
|
Ghaz for the shooting, sorry didnt specify that. I just think it isnt really realistic to go 1v1 as kharn wouldnt be alone. if we are going pure 1v1 then Fuegan clearly has the advantage at range.
|
|
This message was edited 1 time. Last update was at 2009/07/16 04:52:53
Necrons 2000+
Space Wolves 2,000+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 04:55:20
Subject: Kharn the Betrayer and Gorechild question
|
 |
Lieutenant General
|
Well, when you're comparing two models one to one it's unrealistic to add in a squad for either/both. It's not meant to be realistic, just a comparison of the two.
|
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 05:51:00
Subject: Re:Kharn the Betrayer and Gorechild question
|
 |
Hardened Veteran Guardsman
|
Since he gets a special rule for having an extra dice for armor pen would he get a 2nd dice against a monolith also?
|
Jtw1n
Vostroyan XCIX "The Heirs Apparent" |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 06:01:04
Subject: Kharn the Betrayer and Gorechild question
|
 |
Tail-spinning Tomb Blade Pilot
|
I do not know, that would be awesome if he did.
|
Necrons 2000+
Space Wolves 2,000+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 08:04:48
Subject: Kharn the Betrayer and Gorechild question
|
 |
Decrepit Dakkanaut
|
No, much like monstrous creatures you do not get a second "bonus" penetration dice against a monolith.
No skulls in there anyway....
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 08:49:04
Subject: Re:Kharn the Betrayer and Gorechild question
|
 |
Hardened Veteran Guardsman
Phoenix
|
How does Kharn hit on a 2+ in CC? Special Rule?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 09:36:00
Subject: Kharn the Betrayer and Gorechild question
|
 |
Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
|
Yes its a special rule he receives for having Gorechild.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 09:57:25
Subject: Kharn the Betrayer and Gorechild question
|
 |
Decrepit Dakkanaut
|
Kharn is the greatest living warrior and hits anything with a WS on a 2+, however as he is the Betrayer he then hits anyone on his own side when he rills a 1...basically,m unless he's on his own, his 7 attacks on the charge hit SOMETHING - and normally at S6...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/16 11:08:20
Subject: Re:Kharn the Betrayer and Gorechild question
|
 |
Proud Phantom Titan
|
mrwittwer wrote:Well nurglitch i see a few problems with your theory.
First you assume Kharn is not in a squad, if kharn is in a squad ranged fire doesnt really concern him as wounds would be delegated to other Berzerkers. Unless fuegan has a rule that can shoot specific units.
Second you also assume Kharn is freely wandering the board IMO i would stick Kharn and 9 Berzerkers in a land raider or even a rhino. The best situation would be for Kharn to assault out of the landraider and kill fuegan. IC can be targeted individually in close combat, and i dont know all of Fuegans rules, but even if he is allowed to carry a retinue, i believe kharn and his Berzerkers would win.
Tri
I agree with most of that except for the special rules.
Gorechild is a power weapon so feel no pain does nothing.
Eternal warrior is a win flat out, i wish kharn had it to be perfectly honest.
Tank hunter isnt that much of a win over Kharn as Gorechild allows 5+2D6 for armor penetration.
oh sorry didn't think to post the Fuegan attacks like a MC. So with his +1 strength and tank hunter he's rolling 4+ 2D6+1+1 which is the same as Khärn gets on the charge 5+ 2D6+1.
And as for the rules i was just comparing what they got not how they would interact with each other. Fuegan wins because +2 armour save, Eternal warrior and Feel no Pain is just as good as it sounds. Note further down I say the Fuegan wins over all but would probably loose in a straight fight, as Khärn has the edge in CC.
Also if we're comparing Units with transports I see your Berserkers in a Land Raider and raise you 5 Wrathguard in a Wave Serpent. T6 is magic in an Eldar army.
|
|
This message was edited 2 times. Last update was at 2009/07/16 11:19:29
|
|
|
 |
 |
|
|