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Made in ca
Fresh-Faced New User





I am working on an ork army based somewhat off of Bad Moons. hence the 9 killa kans in the list. let me know what you think of the army


HQ
Big Mek w/ Kustome Force Field 85pts

Big Mek w/ Kustome Force Field 85pts

TROOP
30 Slugga Boyz w/ 3 Rokkits
incl Nob w/ Power Klaw. 245pts

30 Slugga Boyz.
incl Nob w/ Power Klaw. 215pts

25 Shoota Boyz w/ 2 Big Shootaz
incl Nob w/ Big Choppa. 175pts

12 Slugga Boyz
incl Nob w/ Power Klaw, Bosspole. 112pts
Wartrukk w/ Armour Plates, Ram. 50pts

12 Slugga Boyz
incl Nob w/ Power Klaw, Bosspole. 112pts
Wartrukk w/ Armour Plates, Ram. 50pts

12 Slugga Boyz
incl Nob w/ Power Klaw, Bosspole. 112pts
Wartrukk w/ Armour Plates, Ram. 50pts

HEAVY SUPPORT
3 Killa Kanz w/ Rokkits. 150pts

3 Killa Kanz w/ Rokkits. 150pts

3 Killa Kanz w/ Rokkits. 150pts

Points 1741 # of models = 135

I might give 1 unit of killa kans Grot Zookaz instead of Rokkits which will give me 15 extra points to spend on something else. giving me a total of 24 points to spend else where.

The basics of the army are fairly straight forward. is most missions against defensive armies the Trukks work up one flank and try to kill something and to be an annoyance to the opponent. while the rest of the force charges down the other side with the kans and meks to finish off whatever the trukk boys haven't punched in the face yet. The kans and the boys don't shoot much against defensive forces because they spend most of there time running and only shoot when really needed.
Against offensive armies that will be charging towards me as well I tend to use the trukks as counter assault units to re-enforce my battle line where needed, or to tie up part of the enemy force so the foot boys can concentrate on main force. this is also when i do most of my shooting as the kans are quite good a killing transports with rokkits. The Kans will usually try and destroy a transport and the trukk boys are the first to jump on that.
This is basically how the army works. I didn't go into too much detail, but i'm sure you get the picture.
Also. The trukks are very handy in missions where in only get to have 2 troop units on the board. because the trukks can get up the board fast and support the boyz

Note i would love to have Red Paint on the Trukks, but since my army is made up of Bad Moonz, Red Doesn't really fit.

thanks for taking the time to read this. Opinions would be greatly appreciated
   
Made in us
Iron Fang




Seattle

Looks like your list is half Dredbash/footslogging, half Mech, and it would probably be much better off if you chose one or the other. As it stands your forces are either going to be seperated because the trukks move faster than the rest of your boyz, or you'll generally not be moving the trukks very fast so that they stay with the main force. In the first scenario, your trukks will probably be mowed down along with the boyz inside of them. In the second scenario, there's no reason to be taking trukks anyway if they aren't getting you to the fight faster.

There isn't much reason to have a mob of footslogging slugga boyz, either make them shootas or put them in trukks. The extra shots you get while closing in will make up for having 1 less attack in the assault. I recommend you either take all of the footsloggers and put them into trukks, or take all of the trukkers and make them footsloggers. If you take footsloggers, don't give them rokkits, that's just a waste with their AP2. If you take trukkers, drop the Kans and take something that can keep up with trukks (deffkoptas, stormboyz, more trukks, battlewagon, etc). If you can find the points, a KMB is better than rokkits for a Kan since they ignore Gets Hot! and have AP2. Grotzookas are a solid choice for Kans as well.

Not much reason to bring two Big Meks, one KFF could easily reach your entire army in either a dredbash or mech list (remember it only needs to reach one model out of the entire unit). You could replace one of the Meks with a Warboss to give you more killing power against particularly tough things like AV14 vehicles. If you can find the points, Ghaz is even better, since he can kill just about anything and his Waaagh! ability is huge. Since you're going for a Bad Moonz theme though, I can see you not wanting to bring Ghaz.

Fluff-wise, there's no reason Bad Moonz wouldn't paint their vehicles red. It's a widespread Ork belief that "red wunz go fasta" and Bad Moonz would buy into it as much as any other Ork would. Go ahead and give the vehicles red paint.
   
 
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