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![[Post New]](/s/i/i.gif) 2009/07/16 03:58:09
Subject: Seize the initiative
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Sickening Carrion
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What is seize the initiative??? I've read the rule book and I'm reading the SM codex and can't find it. Please help me out.
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"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." - Eldrad Ulthran, Farseer of Ulthwe |
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![[Post New]](/s/i/i.gif) 2009/07/16 04:01:21
Subject: Re:Seize the initiative
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Longtime Dakkanaut
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Page 92 in the 40K rulebook in a box, half way down the page on the right. Essentially, roll a 6.
Also, the index is always a good place to start.
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This message was edited 1 time. Last update was at 2009/07/16 04:06:46
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![[Post New]](/s/i/i.gif) 2009/07/16 04:16:26
Subject: Seize the initiative
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Sickening Carrion
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Thanks I must have looked right over it.
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"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." - Eldrad Ulthran, Farseer of Ulthwe |
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![[Post New]](/s/i/i.gif) 2009/07/16 04:20:28
Subject: Re:Seize the initiative
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Longtime Dakkanaut
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No prob. What drives me nuts is when I was learning the 5th edition rules I would read over something the night before a game, remember reading it and the next day during a game I can't find it when the situation comes up and we need clarification!
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![[Post New]](/s/i/i.gif) 2009/07/16 05:45:58
Subject: Seize the initiative
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Sickening Carrion
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Hahahaha yeah I know what you mean, I've actually stopped a game to go slowly through the rule book because I know the rule is in there but I cant find it!
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"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." - Eldrad Ulthran, Farseer of Ulthwe |
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![[Post New]](/s/i/i.gif) 2009/07/16 10:34:40
Subject: Seize the initiative
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Anti-Armour Swiss Guard
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Normally, whoever wins the roll-off for setup gets to choose whether to go first or second. If they chose to go first, then they set up (deploy) first, and then you set up (deploy) your stuff.
The sieze the initiative roll is after both sides have deployed, but before he takes first turn. If you roll a '6', then YOU get first turn (instead of him).
It doesn't help if they win the roll and CHOOSE to go second.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2009/07/16 10:49:45
Subject: Seize the initiative
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Sister Vastly Superior
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In Soviet Russia, Initiative seize YOU!
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I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. |
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![[Post New]](/s/i/i.gif) 2009/07/16 14:06:35
Subject: Seize the initiative
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Heroic Senior Officer
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Yeah, I wish there was a "Refuse the Initiative" roll..............
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2009/07/16 14:12:06
Subject: Seize the initiative
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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don_mondo wrote:Yeah, I wish there was a "Refuse the Initiative" roll..............
What, when your opponent chooses to go second?
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Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/07/16 14:22:12
Subject: Seize the initiative
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Heroic Senior Officer
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Yep, it gets kinda funny when both players want to go last instead of first.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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